This is an argument I've been rehashing for months. Look at the roms I have and ignore what the system is capable of. MD games are impossible for me to visualize on the PCE. The PCE is really cute and I think that is the systems strong suit. The md has poor color but I can be fooled by simple tricks. Systems and chip sets have strengths and weaknesses which I cherry pick to acknowledge. In my experience, I have only seen the PCE do shooters. The md certainly hand-draws cartoons better, and the snes has more RPGs in english. It was an amazing time that I missed out on, or so I am told, as all systems were said to be so different and had so much personality. I don't think that the PCE suffered so much from it's "bit-ness" however it really does straddle the line between NES and SMS. When push comes to shove you could see Sapphire on the MD or Lords of Thunder, without any noticeable sacrifices.
Fixed.
Here we go again.
Man I had all three systems in the day. Idk why my opinion is being dismissed. Arguing the specific chipset we all know the M6800 is a more powerful processor. The MD was given a lot more tools to work with. It lacks color.
Only the parts of your opinions which dismiss and ignore all presented facts. See this latest comment for example. Did you even read any of the tech talk before ignoring it and just re-posting the same stuff again?
Butt-hurt? Sorry you feel that way :/
I have the express, the tg16 and now the duo r. I forgot how much Bloody Wolf looks like Gunstar;). The 6800 is more powerful SND can do more. As stated in previous threads the PCE can run 8bit data really well but in comparison to the md with 16/32bit stuff it falls behind. You are not gona run Resq on the PCE. Keep ignoring those facts?
You even have programmers here even telling you otherwise, and a quite massive library of games to import and play on PCE before you make such uneducated statements. I'm sorry, but you are just not correct, and you honestly don't have enough experience with the PCE library, both hucard and cd wise to make these kind of baseless statements. It's not even like you have had the Duo-R forever, you just bout it off me a short while ago. I seriously doubt within that time you have amassed 300+ of the best titles for the system.
The video processor in the Genesis was not that great and took some real talent to make some great looking titles on the system, and the 68000 used in the Genesis was hampered by a low clock rate too. You shouldn't class the one used in the Genesis with everything else out there using a 68000. There was multiple versions of the cpu used using multiple clock rates and the one used for the Genesis was not one of the best, it was one of the worst versions.
I get it, your a die hard Genesis fan, and there is no shame in that. Everyone has their own preferences, but your opinion isn't fact, and your argument you keep presenting are just not put together well and the examples you bring to the table as proof are rather terrible examples of what the Genesis really could do well. I suggest picking up 200-250 of the best titles PCE has to offer. And no I don't mean playing some roms. I mean sitting down and playing real copies of titles on both CD and hucard. When you do this YOU WILL start to notice that most every game you buy that also has a Genesis version, the PCE version is going to look, play, and probably even sound better.
Before you start touting here in the tech section the power of the Genesis compared to the power of the PCE, you need to either have extensive experience with the large library of BOTH and come back with real side by side examples video or pic wise, and preferably some background experience in programming for both if you want to get into the nitty gritty. There are a few people here doing active programing that you are arguing with and its making you look like a idiot.
Concerning ResQ, yeah coulda been done easily. Nothing against Jason Backhouse, but again this is another shining example of the Genesis doing a nice background scroll and adding it to an otherwise mundane/average looking game (I will pretend I didn't ever see the terrible 3D bonus stages that have really bad 3D polygon graphics running in very low fps that drag the game down further). Tiny sprites, not much use of color going on, and a average soundtrack. Just on visuals alone pitting that one against other Psygnosis titles, Shadow of the Beast is visually more impressive then that game. Hell even Kim Power on PCE looks better and I f*cking hate Jim Power.
Like I said also, you are picking some really terrible examples title wise when trying to brag about what the Genesis could do. Due to the way the Genesis did handle visuals when maxed out, there are actually a few really high quality titles done on the machine that wouldn't carry over as well to PCE at all due to the background scrolling being integral to the over all look (ie Shinobi 3), but Earthworm Jim and ResQ are def not one of them. It sounds like you are being impressed by the Genesis for all the wrong reasons.
Even stuff like Alien Soldier, it does have some pretty large sprites and some impressive things do go on, but over all its a very noisy game and visually is not pretty. Its one of those that just pushed a lot of large objects with ok to subpar colors around really fast. I had Ranger X, and I have Hercs copy sitting here right now. I have played through it before. I don't care for the game. Its not as action packed as you make it out to be, and the stage you reference is not as impressive as the stage trickery done later in the game on Metamor Jupiter on PCE.
And thats not to say something like Shinobi 3 couldn't be done, but again, due to the way the backgrounds moved and looked, sacrifices would have to be made, and some trickery done, otherwise you'd end up with a more plain looking background. The trade off would obviously be better looking sprites and colors though in spots. The core of the game could easily be retained.
I have Street Fighter for all systems (16-bit) The PCE is VERY slow in running the game in comparison to the MD. Prolly has something to do with the fact that the MD can handle more sprites and animation on screen than the PCE. Just keep ignoring that. Of course the MD could handle the ports with a CD add-on but it’s unfair since the Sega CD is so much more powerful so again I point to Dynamite Headdy and Earthworm Jim.
Street Fighter II slow? Really, you kidding me? It plays just as fast as its supposed to be, Its Champion Edition, not Turbo. It sounds better on PCE to boot. The Genesis port sounds terrible and some details on the Genesis port look meh. This is moot anyway. Again, the Genesis couldn't do a good port of Fatal Fury 2, Fatal Fury Special, World Heroes 2, or Art of Fighting to save its life. And don't forget, it damn well tried, via efforts from both Takara and Sega that ended up being fail, just like most every other arcade port that was on both systems. The PCE version of those games are awesome. Those titles are also visually quite a bit more impressive the the PCE, Snes, and Genesis SF2 ports, easily.
Sega CD you say? Well, they had Lords of Thunder, and it wasn't as good on Sega CD. Snatcher you say? Looks better on PCE (Dead in the Brain on PCE also looks better then Snatcher Sega CD). Fatal Fury Special on Sega CD? Yeah, it was crap, and the PCE curb stomps it. Any of the RPG titles on Sega CD, well, they are good to great sure, but there are better ones done on PCE by far. The Sega CD did one thing really well, and that was hardware scaling. For such a bigger hardware upgrade with a cd drive and all, I would have expected better games in general, but they were just not there. THAT IS A FACT. You bought a really expensive piece of crap that made a couple of impressive Batman simulators and SoulStar. Most everything else that was on it could have been done on Genesis minus the cd audio and crap FMV. Enjoy.
Direct comparisons are hard to make but try to keep the games within the same years. Sonic 2 Vs. Bonk; really? Mascot crazes was all there was back then, Mario, Sonic, Bonk. They went toe to toe back then but the level of game play, depth of game play, and just the quality Bonk took a back seat.
Sonic 2? I like Sonic 2 to an extent and all, but come on, Sonic does what? Runs, Thats mainly all the f*ck he does. The game was built around that. The actual gameplay is not impressive and not as fun as Bonks Revenge, let alone Super Mario World. Visually I agree its a great looking game in motion and there is little like it outside of maybe Bubsy. Its another one of the few examples of the Genesis moving the background graphics around rather well and actually maintaining a good look to it. Its not even a fair comparison because the games are not even remotely similar in visuals or anything. I mean seriously though, it wouldn't even be fair to compare the Bonks on Snes to Sonic 2 due to the totally different approach Sonic games take. I'd rather not compare Sonic 1-3 to anything other then other Sonic titles, or Bubsy.
The visuals are made around the way the game was designed to play. You hardly have to fight or kill any enemies in Sonic 2. What enemies are there are usually tiny and not all that great visually. Most of the visual efforts were put into the stage graphics and the stages were designed to be giant pretty video game versions of Hot Wheels stunt tracks. All you have to do is be good at timing your jumps while you speed through the stages. If your idea of fun is just blasting through a few sets of nice visuals then cool, but I'd rather get more interaction out of my games, and Sonic 2 can be one of those rather un-engaging games at times where you just wonder when the cpu is finally going to try to stop you outside of a boss battle or the air plane stage. Its almost sounds as if in some ways you are willing to choose a few pretty visuals over actual gameplay, and that's a terrible compromise. Sonic is one of those game series that I was rather glad was left to the Genesis due to its lack of substance.
This is one of those times where I'd have to say the typical Japanese gamer had better taste in games then typical gamers in North America did at times. The arguments you are making are basically the same kind 12 year olds made against the Snes during its battle with the Genesis, and there is no damn way I'd choose Sonic 2 over Super Mario World. I dont care how f*cking fast Sonic can run. You are too easily razzle dazzled.