Author Topic: Md 68k and hu6280 comparison  (Read 10305 times)

Arkhan

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Re: Md 68k and hu6280 comparison
« Reply #120 on: May 31, 2013, 05:43:24 PM »
Cunt Drip, I like that, really shows how angry you are.  People pick and choose whatever they want in this thread but I tired to keep things off the personal level.  You on the other hand took it personal, why?  Why so angry the hu6280 is slower than the MD68K or any contemporary release in several following consoles?  You can call me a cunt drip again but I think people are tired of watching people bash me and avoid the truth.
Tried to not be personal?  You've insulted everyone at least once, basically.  Heck you even said the Shadow of the Beast chiptune sounded like a joke.  That's just braindead shenanigans.  Go listen to the Genesis SOTB soundtrack.   It sounds lame.


You are correct for the most part.  The MD68K was and is extremely capable to program for.  It's a true 16bit CPU and could handle a greater work load when going toe to toe with the PCE. 
Now you're just parroting us.  What validation can you provide to claims that something is extremely capable to program for.  Also "extremely capable to program for" makes no sense really. 

Also, the 68K is also 32-bit.

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no they were close but be careful if you share the knowledge of the MD68k superiority.  They'll come with fire and pitch forks for you and god forbid you make a valid point because you'll be buried with excuses. 
You made a valid point?  When?   Also, for some cases, we agreed the 68K has better capabilities.  1-800-ABC-DEFG, dude.   They can help.

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Some programmers say the PCE CPU is superior while others argue in favor of the MD68k.  For the most part they are biased and blame Amiga users for spreading 68K propaganda.
68K in an Amiga is a completely different story, not suited to this topic.  Also, the Amiga benefitted from accelerators.  A 86060 is pretty tits.  No propaganda required.

There is no bias.

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You'd be surprised how different this argument goes on the SNES or the SEGA forums.
It went similarly on the NES forums awhile back.

It goes similarly on the C64 and Amiga forums when it comes up.

When people discuss the 68k vs. Apple IIs (most notably the IIc+ and GS), it goes similarly as well.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Tatsujin

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Re: Md 68k and hu6280 comparison
« Reply #121 on: May 31, 2013, 06:20:43 PM »
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

touko

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Re: Md 68k and hu6280 comparison
« Reply #122 on: June 01, 2013, 01:19:57 AM »
Sorry to hear your feelings are hurt, I guess just F those Amiga guys then huh.  I am sorry you are a hater and hate Amiga users and just bias over the 68K Propogandy started by Joseph Goebbels himself.  I'm sorry you are butt hurt and took things personally.  I am sorry that you haven't admitted that the MD68K is faster than the HU6280 or as you put it "almost as fast."

Keep trying...


just stop guy, and look :
This was done only with a 65816 @3.5/2.5 mhz cpu .
Do you think that a 6280 @7.16 mhz can not do more ..

Tatsujin

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Re: Md 68k and hu6280 comparison
« Reply #123 on: June 01, 2013, 01:29:57 AM »
R2 stage 7 is so rad.
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

EvilEvoIX

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Re: Md 68k and hu6280 comparison
« Reply #124 on: June 02, 2013, 05:57:03 AM »
My Lord!!!!! such anger (fanaticism?)  I mean….  Once you start hearing “Cunt Drip” and I believe someone dropped the N-Bomb, on PCE Forums people the N-BOMB!!!  Some of you have lost it.  Some of you are real full of your selves, barking that you are “programmers” and what you say goes.  Reminds me of that fat chick on the view that prefaced everything with “I’m a lawyer”.  Listen guys, I can go to the MD sites and the Neo Sites and there are programmers just as bright eyed and furious as you are that shit over the HU6280 and support the MD68K with ans much vigor and propaganda as some of you.  I’m not going to do that and for the record have never shit on the PCE.  I don’t think it’s possible with the amount of cash I just dumped into my PCE collection so moving on.  What I am going to attempt to do, and I ask for the fan bois to pull off their rose colored glasses, is compare the MD68K to the HU6280.

So I am not going to make gifs or pictures that DISTRACT from the truth, no one has thwarted my attempt in stating that the MD68K is indeed faster than the HU6280.  The MD68K was  better CPU of the two , a 32/16bit (hybrid) 68000 CPU running at 7.67mhz.  I guess if you are doing “8-Bit” things the HU6280 does things better and the evidence in the West at least shows a lot of “8-Bit” looking games running at AMAZING speeds.

Patented Fan Boi Argument 1

   It’s not fair to compare Western releases to the PCE releases in Japan, one look at Sapphire and you’d see it’s on par if not exceeds the MD68K in all its glory.

   While this is true to an extent Sapphire is a great game let’s take a close look at it.


First of all in order to play this thing you needed the following while in Japan:

A PC Engine
A CD Rom attachment that then came with the Bios Revision #1
You later purchased Bios revision 2 for CD+G
You later purchased System Card 3.0 to add support for Super CD games
You finally had to purchase an Arcade card to play Sapphire.
You had to purchase Sapphire.

In the states you needed to have the arcade card and a converter and a CD ROM then order the game.  God forbid you call ANY of those upgrades or you will be bashed and burned at the stake so all of the above are NOT upgrades, not at all.

Now let’s look at the game and how it plays.



Music?  Kicks ass, amazing cd pumping sound and great tunes.  Sound FX, takes a big step down.  We all know the Mega Drive itself had superior sound hardware so I’m not going to bash what I already know is true.  I don’t think anyone really argues that the PCE sound chip didn’t provide the best sound FX and or music but once again could argue the artistic merit of the bleeps and bloops and enjoy that so to each it’s own and I personally enjoy all the music of Bonk and Bloody Wolf for some reason.  Legenday Ax II is epic.  But it’s not pumping out what the MD and the SNES did in comparison, so let’s move on. 

Grafx.  First thing you notice is the colors and the MD68K could never hope to have any of this.  You also notice that even some of the animation is done by pallet swapping, again a favor in the wealth of colors the HU6280 can display.  Obvious lack of parallax but that is to be expected as the PCE chose color over multi-scrolling backgrounds.  Lots of sprites moving around on screen and little slow down.  What is expected and is displayed time and time again on the PCE in the terms of a shooter that would make the SNES melt.

   There is nothing going on that the MD68K can’t handle in except color.  The MD68K can handle more detailed sprites on screen and larger at that.  It’s just what the hardware did.  You could argue that it is an advantage for a 2D sprite based machine.  You would then add in additional scrolling backgrounds, larger sprites and as stated more of them the game could have done more.  These are practical advantages and not dubious such as the SNES having an even higher sprite limit yet would melt before reaching it.  That’s why you never saw a game as capable with as large of bosses and the speed they had in games such as Alien Soldier or Gunstar Heroes without cuts in multi scrolling backgrounds. 

I hate to bring out this game but everyone points to it.  What is happening that can’t happen on the MD68K?  Right out of the gate the sound FX would be better, you could through more sprites at it or move the bosses or sub bosses faster.  You’d lose the CD music but that is to be expected.

Sapphire came out in 1995 two, way late in the systems life.  Look at the 1995 releases on the MD.  I keep pointing to Vectorman which also came out in 1995 and wouldn’t be represented well on the PCE.  The amount of sprites and animation and very little slow down and giant fast bosses, the MD68K was simply and I mean simply more capable.

What does this mean?  Does it mean the games are better or worse?  It means whatever you want it to mean.  Hardware superiority again means nothing without software to back it up.  The PCE had kick ass software.  So did the MD.  So what if the MD had a faster processor, I put Mega Man 2-3 up against 90% of games on either the MD or PCE in music alone.

So put away your pitch forks and pull back your angry racial epithets and understand what II just posted is not propaganda, isn’t made up, it simply states what is truth.

Thank you



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I already dropped him a message on there and he did not reply back, so f*ck him, and his cunt wife.

esteban

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Re: Md 68k and hu6280 comparison
« Reply #125 on: June 02, 2013, 07:30:03 AM »
STATUS: Comrades, you have been trying to use logic and evidence to identify the convoluted elements of EvvyEvIV's argument.

I have a simpler solution that speaks to EvvyEvIV at his level...here is the Truth (RC Pro Am on NES is better than 99% of MD/PCE/SFC/NEOGEO games). Also,
 

BOTTOM LINE: 
« Last Edit: June 02, 2013, 07:35:33 AM by esteban »
  |    | 

nodtveidt

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Re: Md 68k and hu6280 comparison
« Reply #126 on: June 02, 2013, 08:22:47 AM »
Why is this EvilEvoIX guy so blatantly stupid? Who unlocked his cage? I thought they kept the asylum patients locked up.

Opethian

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Re: Md 68k and hu6280 comparison
« Reply #127 on: June 02, 2013, 08:33:20 AM »
go back to sega16 where you belong...please...

[Mon 16:27] <BlueBMW> i wouldnt sell an unmolested duo hehe.  I molest the crap outta of em before they leave me

PunkicCyborg

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Re: Md 68k and hu6280 comparison
« Reply #128 on: June 02, 2013, 08:37:15 AM »
Hey guys we need to step down EvilEvoIX's dad was a programmer after all so he obviously knows more than all of us combined
(19:28:25) GE0: superdead told me in whisper that his favorite game is mario paint

EvilEvoIX

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Re: Md 68k and hu6280 comparison
« Reply #129 on: June 02, 2013, 08:45:52 AM »
Genesis does brown.  It's color choices sucked.  Who's arguing that?


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I already dropped him a message on there and he did not reply back, so f*ck him, and his cunt wife.

EvilEvoIX

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Re: Md 68k and hu6280 comparison
« Reply #130 on: June 02, 2013, 08:47:13 AM »
Hey guys we need to step down EvilEvoIX's dad was a programmer after all so he obviously knows more than all of us combined

He probably does.  Very smart engineer and is versed in many programming languages.  He thought all my consoles were shit however.


Quote from: ProfessorProfessorson
I already dropped him a message on there and he did not reply back, so f*ck him, and his cunt wife.

nodtveidt

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Re: Md 68k and hu6280 comparison
« Reply #131 on: June 02, 2013, 08:54:38 AM »
no one has thwarted my attempt in stating that the MD68K is indeed faster than the HU6280.  The MD68K was  better CPU of the two , a 32/16bit (hybrid) 68000 CPU running at 7.67mhz.
I do believe it's been stated MULTIPLE times that the MD68K is NOT faster OR better than the Hu6280. It is simply different. It is better for some things, and worse for others... faster for some things, slower for others. Of course, this reality won't ever penetrate that concrete shell you call a skull.

We all know the Mega Drive itself had superior sound hardware so I’m not going to bash what I already know is true.
A low-grade Yamaha FM chip is "superior sound hardware"? Dream on, fanboy. Again, it's simply different. It is in no way superior. It also has nothing to do with the CPU.

The MD68K can handle more detailed sprites on screen and larger at that.  It’s just what the hardware did.
This is a complete lie. You clearly know absolutely nothing about the sprite capabilities of the two machines. Furthermore, this also has nothing to do with the CPU.

Arkhan

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Re: Md 68k and hu6280 comparison
« Reply #132 on: June 02, 2013, 09:11:35 AM »
Some of you are real full of your selves, barking that you are “programmers” and what you say goes. 

www.aetherbyte.com  <<< Note the games released on multiple platforms.   8)

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What I am going to attempt to do, and I ask for the fan bois to pull off their rose colored glasses, is compare the MD68K to the HU6280.

That's what we've been doing this entire time.  You just don't understand what we're talking about.

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So I am not going to make gifs or pictures that DISTRACT from the truth, no one has thwarted my attempt in stating that the MD68K is indeed faster than the HU6280.  The MD68K was  better CPU of the two , a 32/16bit (hybrid) 68000 CPU running at 7.67mhz.  I guess if you are doing “8-Bit” things the HU6280 does things better and the evidence in the West at least shows a lot of “8-Bit” looking games running at AMAZING speeds.

Just recently, before I corrected you, you were saying it was 16-bit.  Now you say it's a hybrid.  That's cute.

You don't seem to understand what is meant by 8 vs 16 bit operations.   It has nothing to do with anything you see visually. 

Someone else pointed this out, elsewhere:
http://www.arcade-museum.com/game_detail.php?game_id=9338   This game uses a 68000.  Games like Contra use 8-bit CPUs.   Note how shitty Road Runner looks in comparison.

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   It’s not fair to compare Western releases to the PCE releases in Japan, one look at Sapphire and you’d see it’s on par if not exceeds the MD68K in all its glory.

Comparing only a subset of a library is stupid.  It'd be like only looking at US released Sega CD games.  Yknow, all those really shitty FMV games that everyone laughs at like Double Switch and Ground Zero Texas or whatever.

Take those away and you're left with like 10 good US games:

Silpheed
Lunar 1 and 2
Vay
Shining Force CD
Popful Mail
Rise of the Dragon
Ecco
Flashback
Sol Feace
Android Assault

and some of those have cartridge counterparts that are basically the same thing.

That's why it's best to compare the library of games from the country of origin so you get the full effect, instead of whatever was localized, and whatever was probably done poorly.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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nodtveidt

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Re: Md 68k and hu6280 comparison
« Reply #133 on: June 02, 2013, 09:22:52 AM »
According to EvilEvoIX's "math", the HU6280 is a 21/8 bit hybrid.

Arkhan

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Re: Md 68k and hu6280 comparison
« Reply #134 on: June 02, 2013, 09:35:32 AM »
According to EvilEvoIX's "math", the HU6280 is a 21/8 bit hybrid.

1.21 JIGGABITS.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.