My Lord!!!!! such anger (fanaticism?) I mean…. Once you start hearing “Cunt Drip” and I believe someone dropped the N-Bomb, on PCE Forums people the N-BOMB!!! Some of you have lost it.
Quotes from EvilEvoX in this same thread-Reminds me of that fat chick on the view that prefaced everything with “I’m a lawyer”.
Patented Fan Boi Argument 1
What I am going to attempt to do, and I ask for the fan bois to pull off their rose colored glasses, is compare the MD68K to the HU6280.
Butt-hurt? Sorry you feel that way :/
Are we to judge the TG-16 based upon Bravo-Man or the pile of shit we westerners were given? Everyone is quick to make excuses for that plague of shit and everyone looks passed that. So I say we get to look passed piles of shit on the MD as well and there are bad PORTS but you mean to tell me a game like UMK3 would run as well, with as much animation and speed, and proper sound FX; dreaming.
Look at Sonic 2, the amount of shit going on in that game, the quality of sound FX and Music and then the speed, no f*cking way.
Look at f*cking Altered Beast? Why is that shittyness ignored? Apples to Apples MD Vs. PCE. Great Animation intro thanks to CD Rom, great voice over, then 8-bit shittyness.
Oh and SHit Dick, I have all the games, and now all the systems and last I checked a CD Burner. I've played the games, they are fun, stop it. You guys get butt-hurt so easily and AGAIN I point out that hardware=shit when the software = shit.
Just because I didn’t sit there with my dick in my hand and a computer keyboard in the other doesn’t mean I don’t know what these systems can do.
What the f*ck was I thinking?
Fon Boi facts aside it is a better processor.
I'm sorry you are butt hurt and took things personally.
Listen guys, I can go to the MD sites and the Neo Sites and there are programmers just as bright eyed and furious as you are that shit over the HU6280 and support the MD68K with ans much vigor and propaganda as some of you.
Trouble is everyone I know or ever knew seems to agree with me, in fact this is the only site that seems to have trouble understanding what is obvious to anyone with a pair of ears and eyes.
On Sega-16, a Genesis/Mega Drive centric site, the programmers there said pretty much the same things that the programmers here are saying. You were ridiculed by everyone (not just programmers) much more on that site than here.
The amount of excuses being made and the amount of facts just obliterated are beyond even what I get on www.neo-geo.com and that is saying something.
So this is yet another forum where people actually
don't agree with you?
I’m not going to do that and for the record have never shit on the PCE.
Except these examples in this same thread-Music? Not gona happen with those scratchy bleeps and bloops unless you go CD.
Great Animation intro thanks to CD Rom, great voice over, then 8-bit shittyness.
Look at f*cking Altered Beast? Why is that shittyness ignored? Apples to Apples MD Vs. PCE. Great Animation intro thanks to CD Rom, great voice over, then 8-bit shittyness. What excuse is there? Why couldn't the game look as good as the MD? Look how choppy and darty the animation is? The music sounds like it's coming from a Halmark Music Card. And now you tell me Earthworm Jim can come from this?
Here is a great example of true "fan boi" "rose colored glasses" and just inability to judge graphics in general. That CD intro? It's
terrible and features
zero "Animation". That "8-bit shittyness" looks much better than the Mega Drive version, with more detail, shading and better color. As for "choppy and darty the animation", again it is the exact opposite in reality and yet another way the PCE version is noticeably better. I'm guessing that you've never heard the sound running off of real hardware, but you've already established that you hate all PCE sound by default of being from the PCE, no matter how similar any particular game may sound to the Mega Drive version.
8-BIT SHITTYNESS <---------------------> NOT choppy and darty the animationI think that this sums up best which version truly looks the closest to "8-bit"-I have all three of them since day one, act one, scene one. I have all the games now as well and years of experience.
You refused to comment on so many games during Sega-16 discussions, so I'll ask you again, if you've played all the games, even if only roms and isos, what did you think of Anearth Fantasy Stories, Gulliver Boy, Legend of Xanadu I & II, Ys IV and Cosmic Fantasy IV Chapters 1 & 2?
You really can’t compare the Sega CD to the Turbo CD as the Sega CD is so much more powerful as upgrades are SUPPOSED TO BE.
The Sega-CD
is a hardware upgrade. It replaces the Genesis "MD68K" cpu with a more powerful one and adds new graphics capabilities (among other things). The PCE CD-ROM only allows the same old PCE cpu to run games the exact same way, while also controlling a CD drive, streaming CD music and using adpcm samples through an extra channel (
many games don't use any of those additions much of the time). Although you are correct that it
shouldn't be fair to compare the powerful Sega-CD hardware to a PCE CD-ROM setup... the PCE CD
still has more impressive 2D games than the Sega-CD. All powered exclusively by the hu6820.
I feel the Turbo used it's CD technology better than the Sega CD. Mostly because of the FMV shovel ware.
So once again, even though you own all of the isos and have played all of the games, you are still completely clueless about another game library. FMV games are a tiny minority of the Sega/Mega-CD library and the hardware was pushed to amazing levels, as was the CD format.
I had the privilege of growing up with a programmer/engineer.
Did this person give you the impression that
all programmers sit at a keyboard with their dick in their hand?
While this is true to an extent Sapphire is a great game let’s take a close look at it.
First of all in order to play this thing you needed the following while in Japan:
A PC Engine
A CD Rom attachment that then came with the Bios Revision #1
You later purchased Bios revision 2 for CD+G
You later purchased System Card 3.0 to add support for Super CD games
You finally had to purchase an Arcade card to play Sapphire.
You had to purchase Sapphire.
In the states you needed to have the arcade card and a converter and a CD ROM then order the game. God forbid you call ANY of those upgrades or you will be bashed and burned at the stake so all of the above are NOT upgrades, not at all.
If the MD68K is so powerful, then why is it that in order to play a cart game, you needed the following in Japan:
A Mega Drive
A Mark III Sega Mega Adaptor
A Mega Modem
A Mega-CD
A Super 32X
An Action Replay
A Mega Key
A copy of Sonic & Knuckles
A cleaning kit cart
A copy of the game
God forbid you call ANY of those upgrades or you will be bashed and burned at the stake so all of the above are NOT upgrades, not at all.Now let’s look at the game and how it plays.
That's a
single player playthrough on
EASY difficulty genius. Play through the game with 2 players at once on the hardest difficulty to judge what the game and hardware really do.
I don’t think anyone really argues that the PCE sound chip didn’t provide the best sound FX
You are demonstrating once again that you ignore the internet in general, as well as the forum discussion you "participate" in. Many people dislike PCE sound, although they tend to be people who have heard much of it. Still, many more people appreciate it, even on Sega-16. More people in the world think that the Genesis/Mega Drive has terrible sound than do not. They may be biased Nintendo fans, but you are the one using popular opinion as a measure of proof.
First thing you notice is the colors and the MD68K could never hope to have any of this.
The MD68K is a
cpu and
not a
VDP, so your statement is true. But what you
really mean, as you've been saying all along, is that the
Mega Drive couldn't do any of it. But you're wrong, the Mega Drive could do much of the color/detail/shading, including some entire scenes as-is. It just can't do
all of it.
Obvious lack of parallax but that is to be expected as the PCE chose color over multi-scrolling backgrounds.
It is to be expected that a vertical shooter will not necessarily feature much parallax, as they tend to not feature nearly as much as in horizontal shooters, regardless of the hardware being used. Still, Sapphire
does have multi-scrolling backgrounds and I can't think of any part of the game where it looks like an extra layer of scrolling should have appeared.
There is nothing going on that the MD68K can’t handle in except color. The MD68K can handle more detailed sprites on screen and larger at that. It’s just what the hardware did.
There is more in-game (non-fmv) animation happening than any Mega Drive/Genesis ever did. I don't believe that the MD
couldn't do something similar in terms of animation, but
you have argued all along that because it
didn't happen, the MD
can't do it and therefore the PCE is
far superior at animation in general.
I don't think you understand the definition of detail, but again, Sapphire tosses around as many sprites across the screen as any MD game ever has. But
again, "larger" sprites is a strength of PCE games. MD and SNES games usually use a tile layer for large enemies, while the PCE usually uses massive sprites, comparable to the arcade games that Game Fan went on and on about (Juggernaut, Lucifeller, etc). If you stop lying and actually start playing all of those roms and isos, you'll soon notice than large sprites are a trademark of PCE games more so than MD or SNES games. If you look at the MD and PCE games with the most sprites on screen at a time, they look more or less the same. It's only the SNES that lacks games with that level of screen-filling sprites.
That’s why you never saw a game as capable with as large of bosses and the speed they had in games such as Alien Soldier or Gunstar Heroes without cuts in multi scrolling backgrounds.
You've brought up Alien Soldier again as proof of the MD68K superiority. But if you've witnessed the game on real hardware, you'd notice the regular slowdown. That's why it's a favorite demonstration of Genesis overclockers, who attempt to bump up that superior MD68K cpu to try to minimize the slowdown. There are many MD and PCE games with a comparable amount of action happening, where you'll see more slowdown in MD games.
Alien Soldier is another Treasure game with a bunch of neat effects, but they're usually a showcase for the overall MD hardware, not the cpu. They're designed around the system's weaknesses as much as its strengths. Just like top quality PCE and SNES games. A top quality game designed around one hardware won't turn out as good if an exact port is attempted. But working around the target hardware's strengths and weaknesses will result in something also great, only somewhat different.
The MD can't do Sapphire as-is, but it could do a cool version of it. Same goes with any 2D MD game ported to PCE.
I hate to bring out this game but everyone points to it. What is happening that can’t happen on the MD68K? Right out of the gate the sound FX would be better, you could through more sprites at it or move the bosses or sub bosses faster.
Again, I'll assume that by "MD68K" you really mean "Mega Drive". Maybe you should start playing more of your
Mega Drive roms and pay attention to intense games and see how well the MD handles stuff like (
or the closest it has to) Sapphire. Pause the game during the slowdown in stage one of Ranger X and look at how much is onscreen at the time. Compare that to the busiest parts of Sapphire in 2 player mode on the hardest difficulty.
The MD and PCE can do a comparable amount of action that sets them apart from the SNES. The MD can do more with background layering and some unique special effects and the PCE can do more in terms of actual graphic quality (shading/detail/color). Most experts seem to agree that the PCE hardware is better at animation, but they're still
comparable. There is no "smashing victory" in terms of processing power when it comes to regular 16-bit games (2D stuff). The MD is probably the best at polygons, but still can't do much and from what I've read, the advantage is more than cpu based. The SNES can still do things that the 32X and Sega-CD can't and its average 2D games are still impressive overall for the time. You don't need crazy action all the time for every type of game. Overall, the MD, PCE and SNES produced comparable games, that's why they're all the same class and the PCE isn't "straddling the 8 - 16-bit barrier". If it was, then games like Sapphire only pull the MD and SNES down to sub-16-bit levels.