Author Topic: Md 68k and hu6280 comparison  (Read 10372 times)

PunkicCyborg

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Re: Md 68k and hu6280 comparison
« Reply #210 on: June 03, 2013, 07:16:28 AM »
where's this video?
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EvilEvoIX

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Re: Md 68k and hu6280 comparison
« Reply #211 on: June 03, 2013, 07:29:33 AM »


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Arkhan

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Re: Md 68k and hu6280 comparison
« Reply #212 on: June 03, 2013, 07:44:14 AM »


Relevant.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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soop

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Re: Md 68k and hu6280 comparison
« Reply #213 on: June 03, 2013, 07:48:54 AM »
The irrelephant in the room.

Still at least he was polite about the system.  Like I said before, the guy himself seems ok, but the trashing of this thread is ridiculous.

EvilEvoIX

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Re: Md 68k and hu6280 comparison
« Reply #214 on: June 03, 2013, 07:52:18 AM »
The irrelephant in the room.

Still at least he was polite about the system.  Like I said before, the guy himself seems ok, but the trashing of this thread is ridiculous.

Exactly, once the N-Bomb was dropped all bets were off.  These threads always end like this.  I'll be playing my PCE after work to finish up Red Alert, life goes on.  This isn't a war. 


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Arkhan

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Re: Md 68k and hu6280 comparison
« Reply #215 on: June 03, 2013, 07:56:37 AM »
Exactly, once the N-Bomb was dropped all bets were off.  These threads always end like this.  I'll be playing my PCE after work to finish up Red Alert, life goes on.  This isn't a war. 



[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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touko

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Re: Md 68k and hu6280 comparison
« Reply #216 on: June 03, 2013, 08:02:43 AM »
you do not understand ?
this isn't just because you say that 68k is better, your opinions are free, but if you think that, you should be able to provide some technical exemples, not because you're an expert in youtube videos ..
« Last Edit: June 03, 2013, 08:04:31 AM by touko »

PunkicCyborg

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Re: Md 68k and hu6280 comparison
« Reply #217 on: June 03, 2013, 08:13:24 AM »
I'll be playing my PCE after work to finish up Red Alert, life goes on.  This isn't a war. 
you must not be very good if you didn't beat it your first try
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EvilEvoIX

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Re: Md 68k and hu6280 comparison
« Reply #218 on: June 03, 2013, 08:22:13 AM »
I'll be playing my PCE after work to finish up Red Alert, life goes on.  This isn't a war.  
you must not be very good if you didn't beat it your first try

Not dedicating that much time to Red Alert, the bosses are way to easy IMHO.  I have so much life I just stand in front an unload.  I play a few rounds and then just save it for later.  I just finished a run through all three bonks.  I beat them all on my fist try.  I am eagerly awaiting my copy of Bloody Wolf as that is among my favorite games.  


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spenoza

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Re: Md 68k and hu6280 comparison
« Reply #219 on: June 03, 2013, 09:36:51 AM »
Exactly, once the N-Bomb was dropped all bets were off.  These threads always end like this.  I'll be playing my PCE after work to finish up Red Alert, life goes on.  This isn't a war. 

Uh, I'm the one who mentioned the N-word, and I used it as an aside to explain my discomfort with another word being bandied about in this discussion. Nobody actually used the N-word in a statement directed at someone. So no, the N-Bomb was never dropped, as far as I can see (though with these mile-high screens of quoted text I can't really tell).
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Tatsujin

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Re: Md 68k and hu6280 comparison
« Reply #220 on: June 03, 2013, 01:48:02 PM »
Borderline 8-Bit, oh you mean like JJ & Jeff, or Dragon Spirit?  Yeah that didn't damage the Turbo market at all.  Those games lacked anything visually stunning.  I didn’t stop playing them however and they still entertained me.  But you have to agree those style of games in the U.S did a LOT of damage.  Keith Courage too at least Sega made a quality arcade translation right off the bat that looked next gen at the time

JJ&Jeff originally is a game from 30 Nov. 1987, furthermore it was a release game. It looked FANTASTIC back in 1987 and not anything near 8-bit as we knew it from any other NES and SMS games at that time. nice colors, fast and responding gameplay, high resolution, good music. in fact there was a real wonderboy game behind that title. The kung fu (30 Nov. 1987 as well), showing of with sprites such huge, almost never seen in any arcade game at that time. R-Type lol? only  about one half a year later of its own and mighty arcade release, a 95% arcade perfect port of that one in a decade arcade ULTRA SMASH HIT, for your own home! only on PCE. lol, where is that borderline 8-Bit?

In other words, the PCE was a HUGE LEAP ahead the 8-bit generation as we knew it. About to comparable what the DC was when it came out and crushed the Ps1 and Saturn generation into deep grounds.

PCE has proven to show of almost any arcade ports between 1987 and 1995 as to be the best and most accurate ports during the whole 16-bit console era. how can it be borderline 8-Bit if it won 1st ranks so many times over MD and SFC?



 You really couldn't take a MD or SNES game, at least their main mascots and move it back a generation without serious cuts.

Oh no no, but of course not.. sega and nintendo never would have do that. wake up mc evo, wake up.
« Last Edit: June 03, 2013, 01:52:17 PM by Tatsujin »
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Tatsujin

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Re: Md 68k and hu6280 comparison
« Reply #221 on: June 03, 2013, 02:35:13 PM »
Some side-to-side comparisons:

to the left: poor 8-bit borderline grafx.        to the right: true 16-bit (sometimes even 32-bit) MD 68K blast processing.































 


and here's probably my alltime fav:






















especially:



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Bonknuts

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Re: Md 68k and hu6280 comparison
« Reply #222 on: June 03, 2013, 02:36:41 PM »


JJ&Jeff originally is a game from 30 Nov. 1987, furthermore it was a release game. It looked FANTASTIC back in 1987 and not anything near 8-bit as we knew it from any other NES and SMS games at that time. nice colors, fast and responding gameplay, high resolution, good music. in fact there was a real wonderboy game behind that title. The kung fu (30 Nov. 1987 as well), showing of with sprites such huge, almost never seen in any arcade game at that time. R-Type lol? only  about one half a year later of its own and mighty arcade release, a 95% arcade perfect port of that one in a decade arcade ULTRA SMASH HIT, for your own home! only on PCE. lol, where is that borderline 8-Bit?

In other words, the PCE was a HUGE LEAP ahead the 8-bit generation as we knew it. About to comparable what the DC was when it came out and crushed the Ps1 and Saturn generation into deep grounds.


 Since this thread is pretty everything but what it originally was; when in Rome...  That's how I saw it as well. While I didn't have an SMS, I did grow up on the NES. I was an arcade junkie in the mid 80's. I had a pretty limited home computer at the time, Coco 2, at the end of 1983. I got to play a few games. But it wasn't until 1986 that I got my NES and never looked back. Soooo many awesome 8bit games. All the way up until 1990. I got my TG16 in 1990 and played it along side my NES (although not for long, the NES got abandoned fairly quickly after the TG16). Even playing something as super simplistic as Keith Courage... my god... the graphics were incredible! But everything else, Blazing Lazers, Rtype, Ninja Spirit, Bonk, Splatter House, Side Arms, Legendary Axe, Dungeon Explorer, and yes JJ and Jeff. None of those titles *even* looked remotely 8bit. JJ and Jeff looked, and sounded, and -played- like a 16bit next gen game. If I would have played that shit back in 1987 though??? FFfuuuufufufuuu... my mind would have been blown.

The problem with most gamers fond of the 16bit, is that they got into the 16bit generation later on (like 1992 or later). They have a skewed view of what '16bit' is. While I didn't own a Genesis right off the bat, I did play my friends quite a bit (he also had a TG16). I got my Genesis Jan' of 1991. 16bit style was still evolving. There wasn't a lot of difference in the beginning titles of the TG16 and Genesis. It wasn't until about when Sonic came out, that Genesis titles seemed to mature in animation department. Carts got bigger. I remember "Strider 8megs ohh crap!". I while did see an evolution in hucards, it didn't seem as great as in the Genesis. CD games were great, but CD 2.0 was pretty limiting. SuperCD 3.0 ram was desperately needed. Yes, I had played TGCD games early (my brother bought the addon, and a friend how gotten on as well). When the SNES hit the scene, I thought for sure the Turbo was dead. I just remember the SNES being incredible. It's launch games impressed, even with the slowdown. Such visuals... my god.. my eye!

 But once I got over the superficial visuals (and audio... that was incredible too), I just played all three systems. I imported stuff for the Duo and eventually Genesis as well. Turbo games did have this more simplistic charm to them, even later ones. But they never seemed '8bit'. Shit, most of the magazines stated that it had two 8bit processors. That was the most believed theory. I never heard of anyone, back in the day, calling turbo games 8bit. 8bit meant NES and all it would have taken is a few minutes of playing some old NES games to realized the stupidity of such a statement. That's not to say that there weren't arguments or such. When the SNES came out, the Turbo's sound chip caught a lot of flack from gamer friends that I knew. Even didn't care for it much anymore. I wanted CD games anyway, so it didn't matter much. But same for the Genesis, after the SNES came out.. the Genesis was sounding VERY dated. Sometimes embarrassingly so. Hell, if the SMS had been popular here long with the FM module, we'd being saying how 8bit the Genesis sounds. If the Turbo feels borderline 8bit, then you don't know what 8bit is. Noob!
« Last Edit: June 03, 2013, 02:43:16 PM by Bonknuts »

EvilEvoIX

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Re: Md 68k and hu6280 comparison
« Reply #223 on: June 03, 2013, 03:13:27 PM »
8 Bit sounding Genesis?  Streets of rage sounds 8-bit?  To Tatsujin, those pics are great and all but they are just screen shots.  How the games look, the PCE looks incredible for the most part with it's color pallet.  How do the games play, how do they move?  Back in the day when I would look at screen shots the SNES looked great.  Playing those games leave much to be desired.  As we know the PCE has a superior CPU to the SNES.
Borderline 8-Bit, oh you mean like JJ & Jeff, or Dragon Spirit?  Yeah that didn't damage the Turbo market at all.  Those games lacked anything visually stunning.  I didn’t stop playing them however and they still entertained me.  But you have to agree those style of games in the U.S did a LOT of damage.  Keith Courage too at least Sega made a quality arcade translation right off the bat that looked next gen at the time

JJ&Jeff originally is a game from 30 Nov. 1987, furthermore it was a release game. It looked FANTASTIC back in 1987 and not anything near 8-bit as we knew it from any other NES and SMS games at that time. nice colors, fast and responding gameplay, high resolution, good music. in fact there was a real wonderboy game behind that title. The kung fu (30 Nov. 1987 as well), showing of with sprites such huge, almost never seen in any arcade game at that time. R-Type lol? only  about one half a year later of its own and mighty arcade release, a 95% arcade perfect port of that one in a decade arcade ULTRA SMASH HIT, for your own home! only on PCE. lol, where is that borderline 8-Bit?

In other words, the PCE was a HUGE LEAP ahead the 8-bit generation as we knew it. About to comparable what the DC was when it came out and crushed the Ps1 and Saturn generation into deep grounds.

PCE has proven to show of almost any arcade ports between 1987 and 1995 as to be the best and most accurate ports during the whole 16-bit console era. how can it be borderline 8-Bit if it won 1st ranks so many times over MD and SFC?



  You really couldn't take a MD or SNES game, at least their main mascots and move it back a generation without serious cuts.

Oh no no, but of course not.. sega and nintendo never would have do that. wake up mc evo, wake up.


Like I said, excuses, do you know the pile of western 8-bit shit I could pick from?  THE PCE has good games, the Turbo really did not at first.  That was my point.  Please read carefully.


Stating that the MD had “8-bit sound” is cute but a comparison of sound FX and chip tunes is really a uphill battle for the PCE.  The amount of music and the quality the of the Music the MD displayed is amazing.  Again I need only point out Streets of Rage, nothing like that on the PCE in chip tunes.  That doesn’t mean the PCE sounds BAD, I like the sound, it had its own specific sound and FX, but the MD had superior sound technology.
I think that the pics above look great, any vids to the games running?




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Tatsujin

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Re: Md 68k and hu6280 comparison
« Reply #224 on: June 03, 2013, 03:31:58 PM »
8 Bit sounding Genesis?  Streets of rage sounds 8-bit?  To Tatsujin, those pics are great and all but they are just screen shots.  How the games look, the PCE looks incredible for the most part with it's color pallet.  How do the games play, how do they move?  Back in the day when I would look at screen shots the SNES looked great.  Playing those games leave much to be desired.  As we know the PCE has a superior CPU to the SNES.
Borderline 8-Bit, oh you mean like JJ & Jeff, or Dragon Spirit?  Yeah that didn't damage the Turbo market at all.  Those games lacked anything visually stunning.  I didn’t stop playing them however and they still entertained me.  But you have to agree those style of games in the U.S did a LOT of damage.  Keith Courage too at least Sega made a quality arcade translation right off the bat that looked next gen at the time

JJ&Jeff originally is a game from 30 Nov. 1987, furthermore it was a release game. It looked FANTASTIC back in 1987 and not anything near 8-bit as we knew it from any other NES and SMS games at that time. nice colors, fast and responding gameplay, high resolution, good music. in fact there was a real wonderboy game behind that title. The kung fu (30 Nov. 1987 as well), showing of with sprites such huge, almost never seen in any arcade game at that time. R-Type lol? only  about one half a year later of its own and mighty arcade release, a 95% arcade perfect port of that one in a decade arcade ULTRA SMASH HIT, for your own home! only on PCE. lol, where is that borderline 8-Bit?

In other words, the PCE was a HUGE LEAP ahead the 8-bit generation as we knew it. About to comparable what the DC was when it came out and crushed the Ps1 and Saturn generation into deep grounds.

PCE has proven to show of almost any arcade ports between 1987 and 1995 as to be the best and most accurate ports during the whole 16-bit console era. how can it be borderline 8-Bit if it won 1st ranks so many times over MD and SFC?



  You really couldn't take a MD or SNES game, at least their main mascots and move it back a generation without serious cuts.

Oh no no, but of course not.. sega and nintendo never would have do that. wake up mc evo, wake up.


Like I said, excuses, do you know the pile of western 8-bit shit I could pick from?  THE PCE has good games, the Turbo really did not at first.  That was my point.  Please read carefully.


Stating that the MD had “8-bit sound” is cute but a comparison of sound FX and chip tunes is really a uphill battle for the PCE.  The amount of music and the quality the of the Music the MD displayed is amazing.  Again I need only point out Streets of Rage, nothing like that on the PCE in chip tunes.  That doesn’t mean the PCE sounds BAD, I like the sound, it had its own specific sound and FX, but the MD had superior sound technology.
I think that the pics above look great, any vids to the games running?

I never stated something like "MD had 8-bit sound". Quote carefully.

and also i do not differ between PCE or TG-16 in terms of hardware. Why should i? it's the f*cking same thing. and that is about what you started to hitchhike this thread at the very beginning. about total hardware (graphics, sound and sprite movement) comparisons, insteat of a nude CPU comparison, on which you still did not get what the CPU work in a console really is about.

and now you hitchhike this thread even further away? total hardware comparison is not good enuff for you anymore, no, now also regional marketings etc. of each console have to be involved for the quest of finding out which system had more power? knock it off, dude. you're just digging your own holes were you constantly falling into.

and just look at that forgotten worlds comparison above. the MD looks like a downgraded SMS version, whilst the PCE version is near to arcade perfection. btw. they do play about the same. MD had 2P. which PCE didn't. also chicki boys plays about the same, just that the PCE is way much more fun looking at all these almost arcade perfect ported BGs and colors. raiden plays perfect on the PCE, i even like it a psort better than the arcade itself in terms of playability. and daimakaimura plays as good as daimakaimura have to play. MD isn't a bad port in terms of playability and sound, but it grafics really looks very sorry compared to the PCE.
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