Author Topic: Does Anybody Have "A Crash Couse In HuC" parts 3-7?  (Read 820 times)

Duo_R

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Re: Does Anybody Have "A Crash Couse In HuC" parts 3-7?
« Reply #15 on: June 29, 2013, 08:48:24 AM »
Thanks cool stuff
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Duo_R

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Re: Does Anybody Have "A Crash Couse In HuC" parts 3-7?
« Reply #16 on: June 29, 2013, 08:50:34 AM »
Quick question if I code something in HUc can I load the file on an Everdrive?
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nodtveidt

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Re: Does Anybody Have "A Crash Couse In HuC" parts 3-7?
« Reply #17 on: June 29, 2013, 09:23:30 AM »
You should be able to. If the header causes problems, you can always compile it "raw". We had talked about that at some point on the forum here.

nodtveidt

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Re: Does Anybody Have "A Crash Couse In HuC" parts 3-7?
« Reply #18 on: June 29, 2013, 11:55:09 AM »
Tutorial 7 was finished, meaning all seven existing tutorials in the series are done now. I'll keep working on tutorial 8 soon, but not before the special Lucretia demo showing.

Lochlan

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Re: Does Anybody Have "A Crash Couse In HuC" parts 3-7?
« Reply #19 on: July 23, 2013, 10:13:55 PM »
Tutorial 8: read all the pceas docs and start writing assembly?

Just wanted to thank you again for your help, Rover!  I'm making a STG and realized I had to give up using HuC for some of the finer game mechanics like collision detection--but it would have been way harder to get this far without your HuC tutorials.  The HuC documentation is really light and it made a big difference to my project that these tutorials existed, they definitely helped me a great deal.

Keep up the good work, and good luck with Lucretia--I'll definitely pre-order a copy or two once I start my new job!
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