Prime, point 4 is correct, like i was saying, i know HOW to code, i know .Net very well, i know c/C++ ok, i write business applications ( web/desktop/mobile and im a solution architect by day ) what i dont have a concept of is Game algorithms, eg dealing with gravity and velocity when doing mario type physics, or understanding collisions ( other than basic bounding box, though i also understand pixel by pixel, but its expensive, so looking for other things ). Didnt say HUC tutorials wasn't good, just said im trying to understand more than just whats in the tutorials, i can get characters on screen, i can move them around, i can do basic stuff, its just pulling that together with other common gaming para-dimes that i need a better understanding of.
The reason i wanted to avoid game maker is that alot of the sort of stuff im interested in understanding is wrapped up and hidden by gamemaker... and as for assembly, i dont have exp with much more than the basics ( decompiling software into assembly every now and then if desperate ), so avoiding that at first where possible.
So please dont just lump me in to the "oh wow im gonna learn C and then make this kick ass game and im 12 years old" crowd, , kinda feels like from your comments that you are, im a coder by day, just in another area, and looking for help to take what i know of the languages i know and apply to games. Right now i understand and have done the basics with Yaroze ( PSX Dev in C ), and played with XNA ( C# ) and was looking as PSM dev Platform ( c# - psx )..
So other than the huc tutorials, the idea of older 2d Games for kids books are probably a good start to understand character movement, dealing with platforms ( or screen layout with tile based engines ) and collision..
I have time up my sleeve, its more about doing this for my enjoyment, and i enjoy understanding how things work under the hood..
Cheers
well then that just makes it even more fun, actually i use C for Yaroze (PSX) coding, so at least its familiar.
#1:
Mrhaboobi:a good programmer recomended game maker but you refused(because you don't want simplistic game engine helping you,problem is you don't have enough game programming structure to do without it).
#2
Mrhaboobi:No assembly(6502)well than forget about learning how everything works completely
which means you need (macros)functions written for you.
#3
Mrhaboobi:The tutorials written for huc game programming are the best i've seen.I'm assuming it's the function calls that confusing you.(if you can't grasp what the old man explained,game programing isn't for you)
#4
Mrhaboobi:Possessing a strong knowledge of a language has 0% what's happing in game programming(alot of newbie coders figure if i learn the language i'll code the most awsomeness,bestest,games ever!!!)