Author Topic: Screenshot Comparisons (PCE vs MD vs SFC) — awack's enduring legacy  (Read 987 times)

jperryss

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Re: Screenshot Comparisons (PCE vs MD vs SFC) — awack's enduring legacy
« Reply #15 on: August 02, 2013, 04:45:09 PM »
I know the images are small, but having all 1500 of 'em load at once is a waste of bandwidth and seems kinda silly.  I'd do 5-10 games per page with an alphabetic page jump at the bottom.

Gillian Seed

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Re: Screenshot Comparisons (PCE vs MD vs SFC) — awack's enduring legacy
« Reply #16 on: August 02, 2013, 05:56:41 PM »
Dracula X on SFC is actually one of the titles that's always at the top of my want list, even though most people make it sound like crap. Is it just me or does that game have some of the best sound on the system? I'm used to the CD soundtrack of Rondo of Blood and I still almost like the SFC version of Richter's theme just as much as the PCE CD. 

By the way I'm really bummed that I missed out on all the comparison talk in the original topic. The Shadow of the Beast Amiga vs. PCE argument in particular :P

awack

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Re: Screenshot Comparisons (PCE vs MD vs SFC) — awack's enduring legacy
« Reply #17 on: August 02, 2013, 06:24:53 PM »
I f I remember the shadow of the beast comparison got kinda heated.

Gillian Seed

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Re: Screenshot Comparisons (PCE vs MD vs SFC) — awack's enduring legacy
« Reply #18 on: August 02, 2013, 07:00:43 PM »
I was just reading it and it went on for like 3 pages. At least that's how much I read, it probably kept going. Retro Nerd seems very passionate about the Amiga. Even though I do not own or have ever played an Amiga I could respect his argument about the darker tone of the Amiga port and the controls being fine if you grew up with an Amiga. Black Tiger also really knew what he was talking about.

Also is the Genesis port of that game just bad? The reason I ask is because that game seems to have so many fans, yet I played the Genesis port once and found it to be very mediocre. I'm kind of ignorant to the general reception of that game during it's time. 

Here's a refresher of that argument if anyone wants it (probably not :P) http://www.pcenginefx.com/forums/index.php?topic=6609.msg113797#msg113797
« Last Edit: August 02, 2013, 07:03:25 PM by Gillian Seed »

Black Tiger

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Re: Screenshot Comparisons (PCE vs MD vs SFC) — awack's enduring legacy
« Reply #19 on: August 03, 2013, 03:46:45 AM »
Dracula X on SFC is actually one of the titles that's always at the top of my want list, even though most people make it sound like crap. Is it just me or does that game have some of the best sound on the system? I'm used to the CD soundtrack of Rondo of Blood and I still almost like the SFC version of Richter's theme just as much as the PCE CD. 

By the way I'm really bummed that I missed out on all the comparison talk in the original topic. The Shadow of the Beast Amiga vs. PCE argument in particular :P

Unfortunately, the gameplay in Dracula XX is broken. Richtor doesn't control properly and the stages were designed terribly and/or nothing was tweaked after play testing. So the stages conflict with the control/gameplay and getting clipped once at full health can get you juggled to death like Night Creatures. It's a real waste as it would have been nice to have some additional content after the PCE version.
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EvilEvoIX

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Re: Screenshot Comparisons (PCE vs MD vs SFC) — awack's enduring legacy
« Reply #20 on: August 03, 2013, 04:45:16 AM »
I remember lurking in the original topic a long time ago. I realize these are more than likely emulation shots, but man do those super crisp Mega Drive pics sure make me want to upgrade from the crappy composite output I'm currently stuck with.

The Mega Drive/Genesis benefits the most (of the three consoles) from upgrading beyond stock composite. Even if you're the type who wants to see games with certain effects retained, using an adapter to turn s-video into composite will give you the vibrant color the graphics actually have, while still improving clarity.

Agreed, It looks amazing with SCART but then you really see dithering which doesn't bother me but may bother some.  These old consoles really look good on a smaller crt IMHO.  On my 36 inch you need to sit back a bit but on my 20 inch via composite it still looks good and the dithering does its job faking colors and transparencies albeit with the dreaded rainbow banding.


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esteban

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Re: Screenshot Comparisons (PCE vs MD vs SFC) — awack's enduring legacy
« Reply #21 on: August 03, 2013, 05:40:09 AM »

I did a lot of dracx stuff that's by far my favorite game, I did one of rondo vs sotn.

I never did finish sprite ripping I wanted to do, one reason was because of Rondo, I played that game a million times and every time I played it I saw a new animation and I got sick of it no other game was like this...no other game that I looked into my self or saw some one elses complete sprite tables came close to the number of real frames as rondo, not only that but if you look at the some of the better animated games like The adventures of batman and robin for the genesis or demons crest, or earth worm jim etc, the the sprites are far smaller than whats in rondo, I mean damn, the enemy attacks such as projectiles are larger than just about any sprite of the best 16 bit games, it truly is an amazing game.


Awesome!    Thanks. I updated the page...

Dracula X: PCE vs SFC
Dracula X: PCE vs. PlayStation

I still have to incorporate all the sprite comparisons...but I found the link to that thread:

Sprite design/animation in PCE Dracula X: Rondo of Blood

So, I have work to do  




By the way I'm really bummed that I missed out on all the comparison talk in the original topic. The Shadow of the Beast Amiga vs. PCE argument in particular :P


I wish I had followed the thread more closely, myself 



I know the images are small, but having all 1500 of 'em load at once is a waste of bandwidth and seems kinda silly.  I'd do 5-10 games per page with an alphabetic page jump at the bottom.


Of course. That was point 1.0 on my list...except... I suggested that organizing by GENRE might be more useful...I'm open to your thoughts/suggestions.

« Last Edit: August 03, 2013, 05:46:56 AM by esteban »
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Black Tiger

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Re: Screenshot Comparisons (PCE vs MD vs SFC) — awack's enduring legacy
« Reply #22 on: August 03, 2013, 08:28:43 AM »
If you're up for it, I would have an index page with sections of links such as alphabetical groups (A - F, G - N, etc), an all-in-one and any other groupings which seem popular, with a number count of games and/or screen shots next to each link.
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Gillian Seed

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Re: Screenshot Comparisons (PCE vs MD vs SFC) — awack's enduring legacy
« Reply #23 on: August 08, 2013, 05:43:55 PM »
You know what we need? Some Spriggan and MUSHA comparisons.  Maybe some Robo Aleste to go along with it?
« Last Edit: August 08, 2013, 05:45:44 PM by Gillian Seed »

exodus

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Re: Screenshot Comparisons (PCE vs MD vs SFC) — awack's enduring legacy
« Reply #24 on: August 08, 2013, 06:40:53 PM »
Just piping in to agree with the above :3

[edit] - would also like to see Jaguar screen comparisons in the Raiden comparison crawl!
« Last Edit: August 08, 2013, 06:52:38 PM by exodus »

Black Tiger

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Re: Screenshot Comparisons (PCE vs MD vs SFC) — awack's enduring legacy
« Reply #25 on: August 09, 2013, 06:31:40 AM »
You know what we need? Some Spriggan and MUSHA comparisons.  Maybe some Robo Aleste to go along with it?

It's all in the stickied screen shot comparison thread, along with Super Aleste.
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awack

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Re: Screenshot Comparisons (PCE vs MD vs SFC) — awack's enduring legacy
« Reply #26 on: August 09, 2013, 07:50:33 AM »
Yeah the spriggan comparison has been done, go to page 73, that's where most screenshots are....the spriggan screens are washed out though, I don't know of any vertical shooter on the pc engine genesis or snes that's as pretty as spriggan, Sapphire does have some really nice back grounds though, I was just thinking about some of the impressive regular cd rom2 games, for example Macross 2036, Shockman 3, Spriggan, Down Load 2, and when you think that the super cd has 4x the memory, I mean, wow.

exodus

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Re: Screenshot Comparisons (PCE vs MD vs SFC) — awack's enduring legacy
« Reply #27 on: August 09, 2013, 07:56:48 AM »
okay, well a) I'm stupid and can't find it and b) it would be real cool if some person with big muscles updated that link at the top of this thread to incorporate all the additions from the actual thread...

ALSO if someone with boundless time went and made sure all the screens were at their proper display resolution that'd be easier for comparison's sake too.

look at me, volunteering others to spend their time!!!  :-"
« Last Edit: August 09, 2013, 07:58:24 AM by exodus »

Mathius

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Re: Screenshot Comparisons (PCE vs MD vs SFC) — awack's enduring legacy
« Reply #28 on: August 09, 2013, 08:18:31 AM »
That has always impressed me too. Spriggan's CD-ROM2 status always makes me do a double take to make sure I am not playing a Super CD-ROM2 game. Shubibinman 3 falls into that category as well. The large memory limitations of the CD-ROM2 seem nonexistent with these games.
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awack

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Re: Screenshot Comparisons (PCE vs MD vs SFC) — awack's enduring legacy
« Reply #29 on: August 09, 2013, 10:42:42 AM »
Oh I forgot Terraforming is also a  regular cdrom2, some of the best looking 16bit graphic games are cdrom2 games which is only 64k of memory... of course we have to remember that none of that memory includes the music or cutscenes, you can also laod that 64k of twice during each level, once for the regular level and once for the boss, that means in theory you have one megabit per level and that doesn't include music so you can see why they are more impressive than hucard games, what vertical shooter on hucard comes close to spriggan or horizontal shooter on hucard compares to Macross 2036

Supercd games have in theory 2 megs of memory per level, again, not including music or cutscenes etc  I compared the sprite size of winds of thunder to some of the best 16 bit shooters and the sprites are about 2.2 trillion times larger I believe, plus when you add the huge variety of sprite and their frames up, instead of a few hundred sprite frames the best 16 bit cartridge games  you have around a thousand sprite frames for the entire game, now look at the background detail, in two levels alone, you just about have more variety than in entire games like lightning force, violent soldier or Macross sd for the super famicom, we are so lucky to have gotten a system like the pc engine.