I was listening to a podcast with Vic Ireland today and found it pretty interesting.
Some of you may be familiar with it, but it was new to me! Anyway, I'm only half way through, so I'll add more if its worth it, but I liked these nuggets (I'm paraphrasing, since I don't remember word for word, but you'll get it)...
Q: Did NEC ever tell you how many turbo CD units were sold?
A: They did not, but we did find out that CF2 essentially sold 1:1 per cd unit. So that means just under 20,000 were out there.
Q: How was the switch from cartridge to CD development handled at such an early time
A: Cartridges really taught us a lesson. We did very well with Cadash, but lost our shirts on Parasol Stars. Between the two, we broke even. CD was much cheaper to develop for and I really wanted to localize RPG's
Q: Did you ever consider localizing the other CF games?
A: I would still like to. I wanted to do CF stories that was on MegaCD, but the port sucked so we abandoned it.
Q: Are there any games you completed or started that never got released?
A: Can't talk a lot about that, but we did secure Shubibinman 3 then TTI took it from us.
We were just about done with the deal and they snuck in and got it. Then they never did it.