Author Topic: Sprites  (Read 673 times)

Prime

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Sprites
« on: August 10, 2013, 06:34:07 AM »
What tools are you guys using for sprite creation,tiles?
Any tips you can share would be helpfull,as i'm going to port over an existing game i've already coded.
It's a fairly small game as i'm not 100% comfortable in huc i also don't have a great command of the hardware.
This is the game,pretty straight forward in coding.
« Last Edit: August 10, 2013, 06:37:33 AM by Prime »

Punch

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Re: Sprites
« Reply #1 on: August 10, 2013, 06:56:40 AM »
I use YY-Chr for NES homebrewing... but unfortunately it's not compatible with the TG16 sprite encoding (as far as I know) so I just use Photoshop since the PCEAS accepts .PCX files and encodes them to the proper binary format.

Arkhan

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Re: Sprites
« Reply #2 on: August 10, 2013, 08:31:28 AM »
I use NeoPaint because it's not all complicated and retarded like Photoshop.

it also supports PCX files more cleanly than Photoshop.  Photoshop puts the palettes the wrong way, and crap
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Punch

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Re: Sprites
« Reply #3 on: August 10, 2013, 08:46:18 AM »
I use NeoPaint because it's not all complicated and retarded like Photoshop.

it also supports PCX files more cleanly than Photoshop.  Photoshop puts the palettes the wrong way, and crap

Just invert the palette, it will invert the inverted palette when saving thus outputting the correct one. :) Or something like that, since my ASM help thread I didn't touch PCEAS...

I'll take a look at Neopaint.
« Last Edit: August 10, 2013, 08:49:58 AM by Punch »

nodtveidt

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Re: Sprites
« Reply #4 on: August 10, 2013, 09:42:28 AM »
I use Paint Shop Pro 7. It handles 16-color PCX files very well.

Tatsujin

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Re: Sprites
« Reply #5 on: August 10, 2013, 10:57:53 AM »
lol, cool bee game :)
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

ccovell

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Re: Sprites
« Reply #6 on: August 10, 2013, 01:30:28 PM »
Deluxe Paint   \
Brilliance------>  Emulated on Amiga
Personal Paint /

Personal Paint saves PCX files directly as well.

Tatsujin

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Re: Sprites
« Reply #7 on: August 10, 2013, 07:59:28 PM »
I used Deluxe paint and Digi paint a lot bitd :)

www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

Arkhan

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Re: Sprites
« Reply #8 on: August 10, 2013, 08:44:43 PM »
Deluxe Paint   \
Brilliance------>  Emulated on Amiga
Personal Paint /

Personal Paint saves PCX files directly as well.


Emulated?

Real Amiga or gtfo.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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esteban

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Re: Sprites
« Reply #9 on: August 11, 2013, 04:36:54 AM »
What tools are you guys using for sprite creation,tiles?
Any tips you can share would be helpfull,as i'm going to port over an existing game i've already coded.
It's a fairly small game as i'm not 100% comfortable in huc i also don't have a great command of the hardware.
This is the game,pretty straight forward in coding.



Nice  .

Be sure the TG-16 port has HD SPRITES and CD-GRAPHICS and you will win us over completely. Well, please offer a beefed-up rendition of the tunes (which I like, even though they are so positively happy)—then, I will love you.

Of course, if you did a more basic (no frills) port, I'd still love you...just not quite as much.

  
  |    | 

Prime

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Re: Sprites
« Reply #10 on: August 11, 2013, 06:38:51 AM »
Thanks for all the help guys very much appreciated.
Esteban:I've got alot more plans for the tg16 version(more sprites,more ai)
i cannot have the c64 version the same as the turbo version,the turbo deserves better than that.
Pixel art is not my strong point but i'll try,once i got a few screen up and running i'll let you play test it,then you can give me some feedback what you would like to see implemented in the game.

PS.Just want to say thanks to The Old Rover for his excellent tutorials.

ccovell

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Re: Sprites
« Reply #11 on: August 12, 2013, 01:00:43 AM »
Emulated?

Real Amiga or gtfo.


Yes, because file transfer is much faster when you can map your PC's D:\ drive as an Amiga harddrive in UAE.

But also:


(My A1200 /060 is in that garage somewhere too...

and


Nando

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Re: Sprites
« Reply #12 on: August 12, 2013, 03:40:55 AM »
Graphics Gale is fairly simple to use and it's Free. I stick to Photoshop since I already have it and have experience with it.

http://www.humanbalance.net/gale/us/

Arkhan

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Re: Sprites
« Reply #13 on: August 12, 2013, 03:42:25 AM »
I was never a fan of the minimig.  There's wires and crap on all sides.  Bugged the hell out of me.


I had an A4000 that I put on my Windows network and could transfer files to and from, lol.   It was awesome.  Browsing the internet on it was not.

even without that, you can use CrossDOS! YEAHHHH CROSS DOS.    Provided you still have disks.   You do still have floppies, right? ;)

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

ccovell

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Re: Sprites
« Reply #14 on: August 12, 2013, 12:21:01 PM »
I was never a fan of the minimig.  There's wires and crap on all sides.  Bugged the hell out of me.


Me too.  Hence the box to store the Minimig in.  As I mention on my Diary page:
Quote
The final problem was this ungodly mess of wires -- the Minimig itself. For some reason, FPGA hardware designers think it's funny and cool to have tiny boards yet which have connectors poking out of each side like some cyborg brain in a jar in any Japanese anime. Connectors on all sides negate space savings. Indeed, they double the footprint of the device at times. Take a look at the Minimig. It doesn't sit comfortably on a table, can't be sat vertically, can't be placed cleanly under or on top of a monitor without the risk of it looking like a squashed spider or prone face-hugger. Bundle all the cables together and it still looks like an octopus in a net. Look, it's poor design, if you've missed my point so far. The Amiga 1200 and 500 both had EVERYTHING coming out of the back, and it worked great.

...thus an omnidirectional mess becomes a simple nondescript wires-out-the-back box.


Anyway, last weekend I finally bought a USB-RS232C adaptor for my PC, so I could update my old Minimig firmware.  It now lets the Minimig run at 50Mhz with instant blitter, 2x floppy speed, and 2 Hard disk images. =-D   Probably if I wanted to do file transfers with the PC, the fastest way would be via a terminal program on the Minimig.

(Um... if this is way too off-topic, we can start a new thread.)