Author Topic: Elements of a PCE Beat 'em up  (Read 1543 times)

Nando

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Elements of a PCE Beat 'em up
« on: August 12, 2013, 03:37:31 AM »
I've been playing some Beat 'em ups lately; mostly CPS2 stuff and it got me wondering, what ideal elements should a PCE beat 'em up game have?

I haven't played Double Dragon on the system but I have played Riot City and River City...




Arkhan

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Re: Elements of a PCE Beat 'em up
« Reply #1 on: August 12, 2013, 03:47:09 AM »
Tight controls, interesting characters, 3D movement, tits.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Nando

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Re: Elements of a PCE Beat 'em up
« Reply #2 on: August 12, 2013, 04:11:02 AM »
Tits!  #1 reason most characters in beat 'em ups go forward!



Arkhan

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Re: Elements of a PCE Beat 'em up
« Reply #3 on: August 12, 2013, 04:41:08 AM »
april is such a whore.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Nando

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Re: Elements of a PCE Beat 'em up
« Reply #4 on: August 12, 2013, 04:58:19 AM »
april is such a whore.

The typical bitch, using teenage boys to get her news stories, knowing full well she will never give it up to the boys. She just don't cut 'em no slack.  ;)


On the tight controls issue. It took me a bit to get used to Armored Warriors control scheme. I'm very much into it now, yet I still prefer the burly guy/hot chick walk and sock 'em approach.



Arkhan

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Re: Elements of a PCE Beat 'em up
« Reply #5 on: August 12, 2013, 05:03:07 AM »
yeah right, donatello jams his bo up her ass every night while Raphael cries in the corner because noone likes his shitty weapons.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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exodus

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Re: Elements of a PCE Beat 'em up
« Reply #6 on: August 12, 2013, 07:38:59 AM »
wow, this thread quickly turned into a place I never want to be.

y'all could maybe grow up a little.

KingDrool

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Re: Elements of a PCE Beat 'em up
« Reply #7 on: August 12, 2013, 07:57:17 AM »



Elements of a PCE Beat 'em up:
1) Skinheads
2) Madonna
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Nando

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Re: Elements of a PCE Beat 'em up
« Reply #8 on: August 12, 2013, 08:37:47 AM »
wow, this thread quickly turned into a place I never want to be.

y'all could maybe grow up a little.



;)



_joshuaTurbo

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Re: Elements of a PCE Beat 'em up
« Reply #9 on: August 12, 2013, 09:11:13 AM »
I wish we had more beat 'em ups on the Turbob/PCE.... Even some generic Genesis games like POW or even Two Crude Dudes or something....


Also, I believe Exodus has been around for some time.

Necromancer

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Re: Elements of a PCE Beat 'em up
« Reply #10 on: August 12, 2013, 09:32:16 AM »
wow, this thread quickly turned into a place I never want to be.

y'all could maybe grow up a little.

Awww.  Dry those tears, buttercup.
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Nando

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Re: Elements of a PCE Beat 'em up
« Reply #11 on: August 12, 2013, 10:01:13 AM »
I wish we had more beat 'em ups on the Turbob/PCE.... Even some generic Genesis games like POW or even Two Crude Dudes or something....


Also, I believe Exodus has been around for some time.

Hack N Slash and Beat 'em ups were for sure better represented in the other consoles. Hopefully some sort of Homebrew effort will help those gaps in the near to long term future :mrgreen:


;) again for Exodus



Arkhan

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Re: Elements of a PCE Beat 'em up
« Reply #12 on: August 12, 2013, 10:53:13 AM »
wow, this thread quickly turned into a place I never want to be.

y'all could maybe grow up a little.

It's hard to grow up when we're talking about Ninja Turtles and video games. 
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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BigusSchmuck

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Re: Elements of a PCE Beat 'em up
« Reply #13 on: August 12, 2013, 10:59:38 AM »
wow, this thread quickly turned into a place I never want to be.
Better than Battletoads. Or worse the ill fated cartoon pilot.

y'all could maybe grow up a little.

It's hard to grow up when we're talking about Ninja Turtles and video games. 

Black Tiger

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Re: Elements of a PCE Beat 'em up
« Reply #14 on: August 12, 2013, 01:13:53 PM »
What I've always thought would be perfect for a beat 'em up, is an ACD game with a unique sprite for every enemy. Maybe a couple guards or a group in military gear now and then would look the same. Perhaps the unique enemies could be cobbled together by a decent assortment of torso, arms, legs and just have entirely unique heads, in order to keep enough memory for stunning backgrounds.
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