Author Topic: Could the PC Engine do TOP GEAR or Road Rash?  (Read 1340 times)

Punch

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Could the PC Engine do TOP GEAR or Road Rash?
« on: September 24, 2013, 06:59:43 PM »
This is something I was thinking. Could it do Top Gear? (edit: SNES/Kemco) As far as I know there are no special trickery aside from the scaling sprites... is it possible to do, including road elevation, etc.?

Also, could it do Road Rage(edit: Rash/Genesis) (specifically the road cross effect that it had, with some roads appearing horizontally during the race)?

It would be cool to see a racing homebrew as good as the two aforementioned titles. Not that I think Final Lap and Victory Run are bad mind you.
« Last Edit: September 24, 2013, 07:14:44 PM by Punch »

Tatsujin

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Re: Could the PC Engine do TOP GEAR or Road Rage?
« Reply #1 on: September 24, 2013, 07:07:53 PM »
top gear on what?
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VenomMacbeth

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Re: Could the PC Engine do TOP GEAR or Road Rage?
« Reply #2 on: September 24, 2013, 07:10:05 PM »
Personally, I'm partial to Top Gear 2 & I see no reason why the PCE couldn't pull it off, barring maybe some of the fog/rain/snow effects. 

And I've not heard of Road Rage...what console is this for?  Are you sure you aren't talking about Road Rash?  Because, if so, the answer's a definite yes.  If the Sega Master System can pull it off, then the PCE could probably do it better.
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Punch

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Re: Could the PC Engine do TOP GEAR or Road Rage?
« Reply #3 on: September 24, 2013, 07:13:21 PM »
Sorry, the SNES Top Gear by Kemco.

Also it is Road RASH not Rage, the Genesis game by Electronic Arts.

Tatsujin

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Re: Could the PC Engine do TOP GEAR or Road Rash?
« Reply #4 on: September 24, 2013, 08:45:47 PM »
top gear would be possible with ease I believe. even victory run looks quite as good and in some aspects even better (imo).

road rash was kinda impressive for the MD, dunno if this would be such easy to do on our obey ware.
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Black Tiger

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Re: Could the PC Engine do TOP GEAR or Road Rash?
« Reply #5 on: September 25, 2013, 01:19:58 AM »
This is something I was thinking. Could it do Top Gear? (edit: SNES/Kemco) As far as I know there are no special trickery aside from the scaling sprites... is it possible to do, including road elevation, etc.?

Also, could it do Road Rage(edit: Rash/Genesis) (specifically the road cross effect that it had, with some roads appearing horizontally during the race)?

It would be cool to see a racing homebrew as good as the two aforementioned titles. Not that I think Final Lap and Victory Run are bad mind you.


Neither the Genesis or SNES have hardware to scale sprites. Unlike the SNES however, the PCE does have a powerful cpu. But those types of games, which the PCE already has, rely on animation for all of the scaling objects and that is something the PCE hardware is better at than the other two consoles.

The PCE already has a more impressive game than Road Rash and Top Gear:



S.C.I. has cross-streets with traffic, road elevation, weather, plus all kinds of other cool stuff like parallel roads, different terrain on either side, cliffs on either side, obstacles to jump or smash through, plus vehicular combat in the middle of busy roads, all blazingly fast.
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Tatsujin

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Re: Could the PC Engine do TOP GEAR or Road Rash?
« Reply #6 on: September 25, 2013, 01:52:19 AM »
:lol:
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Punch

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Re: Could the PC Engine do TOP GEAR or Road Rash?
« Reply #7 on: September 25, 2013, 03:13:54 AM »
Yep that game is pretty cool, but it still don't push as many sprites as the Top Gear game nor does it have it's kind of road elevation (I'll post images later to illustrate it better).

One thing I wonder is how does SCI do all that trickery with a Rad Racer style engine, like the split tracks? Do you guys know the programming techniques involved?

Arkhan

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Re: Could the PC Engine do TOP GEAR or Road Rash?
« Reply #8 on: September 25, 2013, 03:44:09 AM »
It's just tile trickery, IIRC.    Nothing really over the top, it just looks fancy.
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Black Tiger

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Re: Could the PC Engine do TOP GEAR or Road Rash?
« Reply #9 on: September 25, 2013, 03:52:02 AM »
Yep that game is pretty cool, but it still don't push as many sprites as the Top Gear game nor does it have it's kind of road elevation (I'll post images later to illustrate it better).

One thing I wonder is how does SCI do all that trickery with a Rad Racer style engine, like the split tracks? Do you guys know the programming techniques involved?

I'll have to take a look at Top Rally again after I get home, but I think that you are judging everything from a unique perspective. From what I saw, SCI had noticeably more sprites. Also, I'm not sure if you realize that Top Rally is also using the same kind of "Rad Racer" style engine. Mode 7 is completely different and can only be used for completely flat surfaces.

Any elevation is the same as any elevation for how the trick is done. The SMS does a great job with these games. Daytona USA and Virtua Racing are fully 3D and can create any shapes, but didn't feature ridiculously steep hills because they had no place in those games.

These games are just doing SFII floor style effects and I assume vertical pushing of horizontal strips for elevation.

What's impressive is Genesis games that toss in realtime polygons. But it doesn't matter what is technically happening under the hood, it's all about the end result and SCI looks amazing.
« Last Edit: September 25, 2013, 03:54:49 AM by Black Tiger »
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turboswimbz

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Re: Could the PC Engine do TOP GEAR or Road Rash?
« Reply #10 on: September 25, 2013, 04:38:15 AM »
I like the old top gear SNES games,

It's be cool to see SCI next to Top gear.
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Joe Redifer

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Re: Could the PC Engine do TOP GEAR or Road Rash?
« Reply #11 on: September 28, 2013, 07:44:43 AM »
I don't think that Taito game is as impressive. They just don't understand how speed works and their hills are pathetic. The tunnel starts approaching at supersonic speed. But then it slows down for a bit until you are inside the tunnel. Oh, and once you're inside the tunnel the lights on the side are at the wrong place in the distance because the developers don't understand proper perspective, either. They come from above where the ceiling should be to almost down to the car's level. Things on the side of the road move way too fast, likely because they have very few steps of animation.

Road Rash, on the other hand, has stuff all over on the sides of the roads. Not just right next to the edge of the road. The move in proportion to your speed, meaning they don't zip from the horizon to where you are in a single second. Things further away should be moving more slowly and Road Rash does this. The hills in Road Rash are far more impressive and factor into the gameplay (limited viability, etc). All of the sprites have software scaling applied to them instead of being animated in course steps. You can investigate this yourself if you get knocked off your bike and run around slowly. It's just too bad the game has awful colors.
« Last Edit: September 28, 2013, 07:46:30 AM by Joe Redifer »

Digi.k

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Re: Could the PC Engine do TOP GEAR or Road Rash?
« Reply #12 on: September 28, 2013, 11:25:37 AM »
Victory run along with BariBari Densetsu, Final Lap twin and racing damashii are imo the games that did decent road scrolling..  I just wish Namco, Konami and Hudsonsoft did bring more racing games.. I felt that was missed opportunities there..



« Last Edit: September 28, 2013, 04:16:20 PM by Digi.k »

Tatsujin

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Re: Could the PC Engine do TOP GEAR or Road Rash?
« Reply #13 on: September 28, 2013, 01:50:12 PM »
you sure can add out run to the list as well :)
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Joe Redifer

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Re: Could the PC Engine do TOP GEAR or Road Rash?
« Reply #14 on: September 28, 2013, 02:48:13 PM »
Yeah Out Run looks better than most if not all other PCE road games in my opinion. There might be something that looks better that I can't remember right now.