Author Topic: PCE Golden Axe  (Read 3804 times)

nodtveidt

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Re: PCE Golden Axe
« Reply #120 on: February 03, 2014, 06:36:25 AM »
"When we finish it." :lol:

geise

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Re: PCE Golden Axe
« Reply #121 on: February 03, 2014, 10:18:59 AM »
That's looking really good!  I remember the quick demo you showed me Rove.  It really is exciting to see the concept and how it "can" be done.  BT I really like the touch to the background at the character select screen.  Some details stand out a lot better.

lukester

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Re: PCE Golden Axe
« Reply #122 on: February 03, 2014, 10:32:51 AM »

Radtastic89

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Re: PCE Golden Axe
« Reply #123 on: February 05, 2014, 09:16:25 AM »
That looks amazing! Give me, give me now. :)

pixeljunkie

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Re: PCE Golden Axe
« Reply #124 on: February 06, 2014, 06:03:21 AM »
The background in the PCE version is converted, the sprites are not.


Arcade<---------> PCE



MD:




quoted for HOTNESS

nodtveidt

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Re: PCE Golden Axe
« Reply #125 on: February 07, 2014, 09:52:47 AM »
One detail I should point out that most people tend to miss about the character select screen is that the player sprites on the arcade original scale in and out. That is missing from the MD conversion. I fake it for the PCE remake, so it looks like it did in the arcade original.

Sadler

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Re: PCE Golden Axe
« Reply #126 on: February 07, 2014, 10:00:50 AM »
One detail I should point out that most people tend to miss about the character select screen is that the player sprites on the arcade original scale in and out. That is missing from the MD conversion. I fake it for the PCE remake, so it looks like it did in the arcade original.

Any chance you want to show it off, perhaps via youtube? :D

nodtveidt

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Re: PCE Golden Axe
« Reply #127 on: February 07, 2014, 11:52:31 AM »
Not without a working title screen... still working on that part. :) Soon... patience, grasshopper. :)

toymachine78

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Re: PCE Golden Axe
« Reply #128 on: February 07, 2014, 12:05:19 PM »
When you are ready rover, just send me a copy and I'll play the hell out of it and post everything on YouTube  :mrgreen:

EvilEvoIX

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Re: PCE Golden Axe
« Reply #129 on: February 09, 2014, 07:29:04 AM »
An amazing effort.  All we need now is a time machine.


Quote from: ProfessorProfessorson
I already dropped him a message on there and he did not reply back, so f*ck him, and his cunt wife.

ccovell

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Re: PCE Golden Axe
« Reply #130 on: February 09, 2014, 10:10:10 AM »
One detail I should point out that most people tend to miss about the character select screen is that the player sprites on the arcade original scale in and out.

I didn't miss that!   Also, Gilius' thunder magic scales as well; don't forget to put that in! ;-D

nodtveidt

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Re: PCE Golden Axe
« Reply #131 on: February 09, 2014, 04:40:42 PM »
I didn't miss that!   Also, Gilius' thunder magic scales as well; don't forget to put that in! ;-D
It does? Even I must have missed that one... I know the earth magic does, but I didn't notice the lightning magic doing it too.

ccovell

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Re: PCE Golden Axe
« Reply #132 on: February 09, 2014, 05:01:12 PM »
Whoops, I meant Ax=Battler's then.  Tyris' scales a bit too at each level except for max.

nodtveidt

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Re: PCE Golden Axe
« Reply #133 on: February 09, 2014, 05:53:33 PM »
Yeah, I just checked out Tyris Flare's magic and it does appear to scale on most levels. Level 4 was hard to tell for sure, but I'll check the sprite collection and compare them against some screenshots and see what's up. Level 2 appears to scale vertically, but those may be sprited to do that already... not 100% sure. The rest (except 6 of course) all have scaling. Ax Battler's level 4 magic scales both the mushroom cloud and the rocks that fly out of it.

Tatsujin

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Re: PCE Golden Axe
« Reply #134 on: February 09, 2014, 07:41:43 PM »
I'm so excited!!
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