Author Topic: PCE Golden Axe  (Read 3860 times)

nodtveidt

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Re: PCE Golden Axe
« Reply #30 on: October 20, 2013, 08:58:56 AM »
We've also decided to leave certain things intact, such as the dripping blood on the character select screen, the decapitation scene in the attract mode, etc. The scoring should be balls-on accurate too.

Arjak

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Re: PCE Golden Axe
« Reply #31 on: October 20, 2013, 11:00:04 AM »
A new, close-to-arcade port of Golden Axe for PCE!?

WHAT IS THIS MAGIC!? :shock:
He who dings the Gunhed must PAAAAY!!! -Ninja Spirit

esteban

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Re: PCE Golden Axe
« Reply #32 on: October 20, 2013, 11:16:28 AM »
Golden Axe is a great example of how sub-palette flexibility is more important than an overkill master palette.


System 16 12-bit color:





PC Engine 9-bit color:





SWEET JESUS ON A BISCUIT!     
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nodtveidt

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Re: PCE Golden Axe
« Reply #33 on: October 20, 2013, 11:46:08 AM »
A new, close-to-arcade port of Golden Axe for PCE!?

WHAT IS THIS MAGIC!? :shock:
Yes, close to, but not quite. :) Black Tiger's pixel wizardry makes it look better than the arcade version, and Paranoia Dragon's audio genius makes it sound better than the arcade version. It runs at a lower resolution though; I'm using 256 pixels instead of the arcade's 320. It won't look that much different on a regular TV though, since things will simply be slightly stretched horizontally.

...and you see that big, wonderfully-colorful eagle? Unlike all other home ports, this one has a moving eye... as does the turtle's head you pass over in a previous stage. Also, there is no screen transition for the final battle, and the "snakes crawling up the floor" part is intact. Lastly, Tyris Flare's highest level spell is not butchered in this version; it uses the same sprites found in the arcade game.

A couple of things are different gameplay-wise. For one, I'm going to do something with the unused door in stage 2. Haven't decided what just yet, but it'll be something different. Also, there's a bonus for anyone who can do really well at the game. :) Finally, the arcade version has an *exceedingly obnoxious* tackle glitch... it won't be present here.

Arjak

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Re: PCE Golden Axe
« Reply #34 on: October 20, 2013, 01:11:32 PM »
I definitely agree that Black Tiger's version looks better. It just looks so much more vibrant. The colors of the arcade version feel unnaturally subdued in comparison. I cannot wait to see more!

In fact, I think I need to play some Golden Axe right now! This development has put me in the mood. Time to start up MAME! :dance:
He who dings the Gunhed must PAAAAY!!! -Ninja Spirit

esteban

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Re: PCE Golden Axe
« Reply #35 on: October 20, 2013, 01:20:52 PM »
I definitely agree that Black Tiger's version looks better. It just looks so much more vibrant. The colors of the arcade version feel unnaturally subdued in comparison. I cannot wait to see more!

In fact, I think I need to play some Golden Axe right now! This development has put me in the mood. Time to start up MAME! :dance:

Exactly. I actually played (beat) Golden Axe on Genesis because this thread was so ridiculously awesome.
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nodtveidt

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Re: PCE Golden Axe
« Reply #36 on: October 20, 2013, 01:46:06 PM »


This is just a mockup so the colors are not completely correct, but it will look a lot like this when completed.

Black Tiger

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Re: PCE Golden Axe
« Reply #37 on: October 20, 2013, 02:28:21 PM »
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Tatsujin

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Re: PCE Golden Axe
« Reply #38 on: October 20, 2013, 02:55:47 PM »
I really, really, REALLY hope this will becoming true  :pray:
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jeffhlewis

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Re: PCE Golden Axe
« Reply #39 on: October 20, 2013, 04:39:04 PM »
Holy crap that looks arcade perfect


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esteban

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Re: PCE Golden Axe
« Reply #40 on: October 20, 2013, 04:47:20 PM »
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roflmao

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Re: PCE Golden Axe
« Reply #41 on: October 20, 2013, 05:51:28 PM »
Holy moly, this looks awesome.

whisper2053

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Re: PCE Golden Axe
« Reply #42 on: October 20, 2013, 06:23:21 PM »
I will second, third, sixty-fourth, or whatever it takes to get you guys on track with this!

WOW!

Just out of curiosity, is there a donate option for the project at all? I'd love to be able to contribute to something as worthwhile as this.

ParanoiaDragon

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Re: PCE Golden Axe
« Reply #43 on: October 20, 2013, 08:16:14 PM »
Damn, cat's outta the bag I guess!  :D  A few of the PCE tunes I had to unfortunately redo from scratch, do to them having the wrong notes in a few places.  Also, there was a missing song or 2 not found in the PCE version that I recreated as well.

Xak

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Re: PCE Golden Axe
« Reply #44 on: October 21, 2013, 04:56:37 AM »
I actually enjoyed this game a lot. Mainly for the cut scenes despite not being able to understand them. I'd always die on the last stage , I tried many times to beat this game and failed. I probably just suck and should stick to RPGs and Racing games.

Will the redone version on the PCE fix some of the gameplay ? The Genesis version just felt better on the hands. Also can you add subtitles to the movie scenes or is that too much to ask?
« Last Edit: October 21, 2013, 05:02:14 AM by Xak »
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