Author Topic: PCE Golden Axe  (Read 3848 times)

Punch

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Re: PCE Golden Axe
« Reply #45 on: October 21, 2013, 09:26:47 AM »
Look at those backgrounds... I would put them as my PC wallpapers if not for the aspect ratio.

Amazing!

MotherGunner

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Re: PCE Golden Axe
« Reply #46 on: October 21, 2013, 09:34:20 AM »
I am in complete awe.  Amazing!
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nodtveidt

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Re: PCE Golden Axe
« Reply #47 on: October 21, 2013, 09:51:54 AM »
Will the redone version on the PCE fix some of the gameplay ? The Genesis version just felt better on the hands. Also can you add subtitles to the movie scenes or is that too much to ask?
The only thing being reused from the commercial PCE version is the music, and only as a basis for newer tracks. Everything else material-wise is taken directly from the arcade game, so the cutscenes are not included. The gameplay in our remake is not glitched like the arcade version, but it's also not a cakewalk like the Genesis version.

vestcoat

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Re: PCE Golden Axe
« Reply #48 on: October 21, 2013, 03:24:49 PM »
Glad to hear the gameplay is getting a facelift. The new graphics look amazing, but the clunky controls on the PCE version have always been a bigger deterrent than the aesthetics.

If you're redoing everything, is there any chance of two-player?
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BigusSchmuck

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Re: PCE Golden Axe
« Reply #49 on: October 21, 2013, 03:28:20 PM »
Or a exclusive three player mode? :)

nodtveidt

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Re: PCE Golden Axe
« Reply #50 on: October 21, 2013, 04:25:45 PM »
Yes, the game is two-player co-op.

Tatsujin

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Re: PCE Golden Axe
« Reply #51 on: October 21, 2013, 04:44:30 PM »
Or a exclusive three player mode? :)

Or make it shit golden eggs out of the cd tray? :)
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spenoza

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Re: PCE Golden Axe
« Reply #52 on: October 21, 2013, 04:45:36 PM »
It runs at a lower resolution though; I'm using 256 pixels instead of the arcade's 320. It won't look that much different on a regular TV though, since things will simply be slightly stretched horizontally.

Would you mind sharing the rationale as to why you chose not to use the PCE's 320 mode?
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nodtveidt

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Re: PCE Golden Axe
« Reply #53 on: October 21, 2013, 05:45:41 PM »
Would you mind sharing the rationale as to why you chose not to use the PCE's 320 mode?
Style issues, mainly. Doing the title screen in 320 pixels would have made it pretty much impossible to do it nicely, since we have such limited amount of sprite pixels and only one background layer to work with... that alone is a VRAM nightmare even at 256 pixels. Also, the HUD looks nicer in 256 pixels, since the life bars stretch a bit... looks more like the arcade that way. Little details like that add up.

Tatsujin

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Re: PCE Golden Axe
« Reply #54 on: October 21, 2013, 05:50:15 PM »
So it's using full SCD support. How would it turn out made as a ACD game?
Pure hypothetically :)
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

A Black Falcon

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Re: PCE Golden Axe
« Reply #55 on: October 21, 2013, 06:10:26 PM »
This is so awesome!  Golden Axe has always been one of my favorite beat 'em ups... I hope you people manage to finish this. :)

Or a exclusive three player mode? :)
You know, there isn't one single beat 'em up for any console before the PS2 (and it is the PS2; the DC doesn't have any) which has a three or more player mode in its main game.  Guardian Heroes (Saturn) has a six player battle mode, and The Peace Keepers (SNES) a four player battle mode, but neither game supports more than two in the main game, and no others do either.

I'm sure it'd be difficult, particularly on a 4th gen console, but someday someone should correct this problem.

ParanoiaDragon

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Re: PCE Golden Axe
« Reply #56 on: October 21, 2013, 06:31:08 PM »
We'll add the thief as the 3rd player as a compromise! :D

In regards to the cinemas, those would take a lot of work.  Besides voice acting, we'd need to translate it, rip the gfx, probably need to recolor them, & add more frames of animation.  But what I think would be the greatest hurdle, is the fact that the original PCE Golden Axe relies on it being only 1 player.  In it, whichever character you choose, has specific cinemas for that character at the beginning & end.  With this being 2 player, we'd have to somehow re-write the cinemas & combine them so that they match up for multi-players.

awack

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Re: PCE Golden Axe
« Reply #57 on: October 21, 2013, 07:30:19 PM »
The recoloring is absolutely beautiful, Brawlers along with platform shooters is a genres that the pce is in need of, if this ever comes to fruition, I wouldn't hesitate one sec to purchase it.





Punch

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Re: PCE Golden Axe
« Reply #58 on: October 21, 2013, 09:06:49 PM »
Is there any chance of buying pressed copies of the game when it's done or it won't be possible due to copyright issues?

(I also wonder how the hell did that swiss(?) guy pressed a ton of sapphire discs without trouble)

Tatsujin

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Re: PCE Golden Axe
« Reply #59 on: October 21, 2013, 09:27:33 PM »
Is there any chance of buying pressed copies of the game when it's done or it won't be possible due to copyright issues?

(I also wonder how the hell did that swiss(?) guy pressed a ton of sapphire discs without trouble)

That swiss(?) guy is in fact a german guy, but which used swiss technology to produce his booties :idea:

He used equipment from a swiss company called care4data.
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^