Author Topic: PCE Golden Axe  (Read 3843 times)

pixeljunkie

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Re: PCE Golden Axe
« Reply #75 on: October 23, 2013, 07:29:19 AM »
sidenote, in terms of a professional run of these:

I think if the disk gets pressed professionally, then we can all just swap the disk in our Golden Axes.

Punch

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Re: PCE Golden Axe
« Reply #76 on: October 23, 2013, 08:16:38 AM »
sidenote, in terms of a professional run of these:

I think if the disk gets pressed professionally, then we can all just swap the disk in our Golden Axes.

Good idea!

Tatsujin

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Re: PCE Golden Axe
« Reply #77 on: October 23, 2013, 08:43:54 AM »
i'd be for a double case.

the very goodie and the uber baddy :P
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pixeljunkie

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Re: PCE Golden Axe
« Reply #78 on: October 23, 2013, 10:04:38 AM »
i'd be for a double case.

the very goodie and the uber baddy :P

I also love this idea.

Nando

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Re: PCE Golden Axe
« Reply #79 on: October 23, 2013, 10:34:00 AM »
SO PRETTY!!! the redux version of course.

ElSeven

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Re: PCE Golden Axe
« Reply #80 on: October 23, 2013, 01:16:49 PM »
this is very exciting news! can't wait to see the progress unfold on this project.  :clap:
currently playing:
PCE - Raiden
SNES - Chrono Trigger
DC - Fast Striker

PCE LP

Tatsujin

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Re: PCE Golden Axe
« Reply #81 on: October 23, 2013, 02:10:50 PM »
i guess the most difficult part will be implementing/realizing the whole game flow/game play etc., so that it really does replicate the arcade the most faithful way possible. or is there some very simple trickery of adopting/immigrating the original arcade game code to the pce? :)
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

ParanoiaDragon

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Re: PCE Golden Axe
« Reply #82 on: October 23, 2013, 05:57:07 PM »
We'll add the thief as the 3rd player as a compromise! :D
Why the thief? :)

Quote
In regards to the cinemas, those would take a lot of work.  Besides voice acting, we'd need to translate it, rip the gfx, probably need to recolor them, & add more frames of animation.  But what I think would be the greatest hurdle, is the fact that the original PCE Golden Axe relies on it being only 1 player.  In it, whichever character you choose, has specific cinemas for that character at the beginning & end.  With this being 2 player, we'd have to somehow re-write the cinemas & combine them so that they match up for multi-players.
That does sound like it'd be a huge amount of work, yeah.  I don't think anyone would expect all that... it would be very cool if done, but doing all that would surely take a lot of time...

I figure having the thief as a 3rd player, is the most likely way of having 3 players do to his size.  He'd still be 1 sprite extra onscreen, same as Ax Battler & Tyris(I think Gilius will take up 2 sprites for him & the axe).  I'm sure it still wouldn't work, or if it did, there'd be flicker/slowdown, so maybe as a cheat.


As for licensing, yeah, that could be a real problem.  I know when Xseed was brining Ys 1-3 for PSP over, they were trying to include the PCE versions of the music(& possibly others) but there were quite a few hurdles.  You have Hudson whose now owned by Konami, you got Ryo Yonemistu who did the redbook, the musicians for the chiptunes, Falcom & JDK(not sure if they're 1 or 2 legal entities), & the original composers(such as Yuzo Koshiro).  All or most of these entities being involved made it impossible, or atleast, stupidly expensive.

For Golden Axe, you got Sega, musicians for the arcade Golden Axe, Renovations musicians, & Telenet whose properties are MOSTLY owned by Sunsoft(but not all).  So, for all I know, the music of this version could have ties to Wolfteam, & I believe they're part of Bandai/Namco.  Most or all of them could be involved. :/

Tatsujin

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Re: PCE Golden Axe
« Reply #83 on: October 23, 2013, 06:52:34 PM »
yeah, f*ck the whole licensing and bring it out as hombru with a neat case and artwork (preferred on pressed cd) which can be puchased as kind of a donation fee within the community only.

Beside, that tobias twat is selling booties for many years now all over the world without anything happening to him, simply because nobody gives a f*ck about what a minority on an 25 year old, long abandoned system is doing these days.
« Last Edit: October 23, 2013, 07:24:41 PM by Tatsujin »
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

esteban

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Re: PCE Golden Axe
« Reply #84 on: October 23, 2013, 10:18:36 PM »
yeah, f*ck the whole licensing and bring it out as hombru with a neat case and artwork (preferred on pressed cd) which can be puchased as kind of a donation fee within the community only.

Beside, that tobias twat is selling booties for many years now all over the world without anything happening to him, simply because nobody gives a f*ck about what a minority on an 25 year old, long abandoned system is doing these days.

Sapphire isn't an immensely popular property like Sega's Golden Axe or Capcom's Megaman. Sega/Capcom are much more likely to do something.
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Tatsujin

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Re: PCE Golden Axe
« Reply #85 on: October 23, 2013, 11:04:44 PM »
yeah, f*ck the whole licensing and bring it out as hombru with a neat case and artwork (preferred on pressed cd) which can be puchased as kind of a donation fee within the community only.

Beside, that tobias twat is selling booties for many years now all over the world without anything happening to him, simply because nobody gives a f*ck about what a minority on an 25 year old, long abandoned system is doing these days.

Sapphire isn't an immensely popular property like Sega's Golden Axe or Capcom's Megaman. Sega/Capcom are much more likely to do something.

the same guy did also megaman (capcom) for PCE -> no claim so far :idea:
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

DragonmasterDan

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Re: PCE Golden Axe
« Reply #86 on: October 24, 2013, 12:58:56 AM »


the same guy did also megaman (capcom) for PCE -> no claim so far :idea:

No claim that we know of.
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Tatsujin

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Re: PCE Golden Axe
« Reply #87 on: October 24, 2013, 01:01:14 AM »


the same guy did also megaman (capcom) for PCE -> no claim so far :idea:

No claim that we know of.
       

And still selling it.
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

MotherGunner

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Re: PCE Golden Axe
« Reply #88 on: October 24, 2013, 07:42:43 AM »
I like the double CD option.  Perhaps an artwork insert with credits for the main booklet.  Hell, Sparky can do stickers!

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Arkhan

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Re: PCE Golden Axe
« Reply #89 on: October 24, 2013, 09:18:42 AM »
i guess the most difficult part will be implementing/realizing the whole game flow/game play etc., so that it really does replicate the arcade the most faithful way possible.
That's the easy part.  The hard part is writing the game engine in general. (The scrolling, tiling, enemies, and all of that shit).

Quote
or is there some very simple trickery of adopting/immigrating the original arcade game code to the pce? :)

No.   If it were simple, it would be done already.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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