Author Topic: PCE Golden Axe  (Read 3825 times)

Kusanagi

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Re: PCE Golden Axe
« Reply #90 on: October 24, 2013, 10:16:11 AM »
Can't be any worse than the Commodore 64 version.
http://www.lemon64.com/?game_id=1068
Horrid.



the poor C64 was far more capable than whoever ported the game to it =\ 

Tatsujin

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Re: PCE Golden Axe
« Reply #91 on: October 24, 2013, 01:08:43 PM »
i guess the most difficult part will be implementing/realizing the whole game flow/game play etc., so that it really does replicate the arcade the most faithful way possible.
That's the easy part.  The hard part is writing the game engine in general. (The scrolling, tiling, enemies, and all of that shit).



basically what I ment (sry), since the engine is primarily responsible for all the later game flow/flawness as well replication of the game play eyc.


Quote
or is there some very simple trickery of adopting/immigrating the original arcade game code to the pce? :)

No.   If it were simple, it would be done already.

that's sad :(
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nodtveidt

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Re: PCE Golden Axe
« Reply #92 on: October 24, 2013, 01:35:21 PM »
I'm not sure how well a 68000-to-65C02 conversion would go. :lol:

Tatsujin

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Re: PCE Golden Axe
« Reply #93 on: October 24, 2013, 02:01:09 PM »
I'm not sure how well a 68000-to-65C02 conversion would go. :lol:

converting man, converting :lol:

these days, everything can be converted in anyting :lol:
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

nodtveidt

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Re: PCE Golden Axe
« Reply #94 on: October 24, 2013, 02:04:47 PM »
Someone convert air to cash for me then... :lol:

Nando

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Re: PCE Golden Axe
« Reply #95 on: October 24, 2013, 02:26:43 PM »
Someone convert air to cash for me then... :lol:



Arkhan

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Re: PCE Golden Axe
« Reply #96 on: October 24, 2013, 02:30:46 PM »
the poor C64 was far more capable than whoever ported the game to it =\ 

Not really.

and, the C64 version didn't turn out too bad all in all.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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jeffhlewis

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Re: PCE Golden Axe
« Reply #97 on: October 24, 2013, 03:50:51 PM »
the poor C64 was far more capable than whoever ported the game to it =\ 

Not really.

and, the C64 version didn't turn out too bad all in all.

I was going to say - judging by the videos on YouTube it looks kind of impressive for the time.

Edit - also it still blows my mind that there's a Wonderswan version, haha.

BigusSchmuck

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Re: PCE Golden Axe
« Reply #98 on: October 24, 2013, 04:36:45 PM »
Someone convert air to cash for me then... :lol:
Put a donation page and I guarantee your wish will come true. Well close enough at least. 

Tatsujin

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Re: PCE Golden Axe
« Reply #99 on: October 24, 2013, 04:51:40 PM »
Edit - also it still blows my mind that there's a Wonderswan version, haha.

I have that and it's a wonderful port :)
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

nodtveidt

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Re: PCE Golden Axe
« Reply #100 on: October 24, 2013, 05:46:28 PM »
Put a donation page and I guarantee your wish will come true. Well close enough at least.
Such a thing feels wrong to me for some reason... I'm not quite sure why.

Keith Courage

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Re: PCE Golden Axe
« Reply #101 on: October 24, 2013, 07:54:03 PM »
I don't know much about programming. It's too bad you can't just take the original pc engine game and update the character sprites and backgrounds.

Xak

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Re: PCE Golden Axe
« Reply #102 on: October 25, 2013, 12:20:44 AM »
I never realized how bad the PC Engine CD port was untill seeing the pics , I remember how bad it was letterboxed.  I forgave it due to the cool looking cut scenes, then the gameplay was unaccpetable
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nodtveidt

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Re: PCE Golden Axe
« Reply #103 on: October 25, 2013, 02:44:32 AM »
I don't know much about programming. It's too bad you can't just take the original pc engine game and update the character sprites and backgrounds.
Would be a waste of time to try, really. The gameplay is broken, and the sound is broken too. There is nothing salvageable in the original PCE game... the whole thing needs to be tossed and started anew, so that's what I did. :)

Tatsujin

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Re: PCE Golden Axe
« Reply #104 on: October 25, 2013, 03:31:55 AM »
so that's what I did. :)

I thought, that's what your doing? :D

or can I buy it already?
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^