Can't be any worse than the Commodore 64 version. http://www.lemon64.com/?game_id=1068Horrid.
Quote from: Tatsujin on October 23, 2013, 02:10:50 PMi guess the most difficult part will be implementing/realizing the whole game flow/game play etc., so that it really does replicate the arcade the most faithful way possible. That's the easy part. The hard part is writing the game engine in general. (The scrolling, tiling, enemies, and all of that shit).
i guess the most difficult part will be implementing/realizing the whole game flow/game play etc., so that it really does replicate the arcade the most faithful way possible.
Quoteor is there some very simple trickery of adopting/immigrating the original arcade game code to the pce? No. If it were simple, it would be done already.
or is there some very simple trickery of adopting/immigrating the original arcade game code to the pce?
I'm not sure how well a 68000-to-65C02 conversion would go.
Someone convert air to cash for me then...
the poor C64 was far more capable than whoever ported the game to it =\
Quote from: Kusanagi on October 24, 2013, 10:16:11 AMthe poor C64 was far more capable than whoever ported the game to it =\ Not really.and, the C64 version didn't turn out too bad all in all.
Edit - also it still blows my mind that there's a Wonderswan version, haha.
Put a donation page and I guarantee your wish will come true. Well close enough at least.
I don't know much about programming. It's too bad you can't just take the original pc engine game and update the character sprites and backgrounds.
so that's what I did.