Legendary Axe II is one of the greatest HuCards of all time. No joke. I won't repeat myself here, but I really love it. It is best experienced at nightime, with minimal room lighting, and with the volume on the stereo / t.v. ALL THE WAY UP (I suggest folks do the same with Silent Debuggers -- it really allows you to immerse yourself in the game).
Many of the crappy games had a ton of potential but were limited by either stupid.incompetant programmers, low budgets, or general laziness. So, here's my list of the worst, coupled with the reasons:
...
This is one of the more unique games available, although it does suffer from some subpar graphics (sprites are rather poor, although the backgrounds are very well-detailed) and a few gameplay glitches (especially with the sword). Great potential but could have been more...I think it was just limited by the tiny 64k of memory...an SCD version of this would have rocked.
Splendidly put. Seriously. I did know anything about Addams Family concerning the programming -- it was interesting to hear about it. Care to elaborate in a manner I could appreciate (i.e. dumb it down
).
I have yet to play Addams Family, but I recently picked it up along with Camp California. Again, it was great to hear that only one character, Byron, is messed up (therefore making a big chunk of the game playable), as opposed to Impossamole, in which you're stuck with good ole' Monty and the horrible hit detection (among other things), for the ENTIRE friggin' game.
Allow me to wax prophetic on the virtues of China Warrior...China Warrior, as I have often said, is a FUN, addictive game. Sure, it requires some memorization skills -- BUT IT IS NOT solely a memorization game. When you truly "get in the zone", and if you have good "twitch skills", you have just enough time to kick or punch all of the obstacles thrown at you. In the past, I've described this as a "rhythm game", kind of like DDR, in which you have to follow a rhythm (you create it yourself; I hum along to the chiptunes) AND quickly respond to visual cues (sprites).
When I play China Warrior, I DON'T use turbo, because this prevents me from "getting into the groove." All of my friends used rapid-fire, but I don't think the game is nearly as fun that way. It's pretty tedious, actually (I feel the same way about Vigilante). In other words, timing your kicks and punches efficiently is part of the rhythm.
The bosses in China Warrior have different tactics and you have to figure out the best combination of techniques to beat them. I've beaten the game countless times, but I have never figured out the last boss: he
IS cheap as hell and hacks you to pieces with a few hits. I use rapid-fire on him and let him lunge at me. I get to him with tons of health (you can build up a huge supply, even though the display really doesn't indicate how much you have in reserve... though the colors of the bars to change). It's sad, but I can't figure out how to beat him properly. There's another fearsome foe who is very tough to beat -- he's uses traditional "karate" moves on you -- and I can't remember if I ever figured him out. I might have cheated with rapid fire on him too (you face him a few times).
Darkwing Duck has horrible controls. I want to play the game to see what the later stages are like, but I don't have the patience due to the controls. I know I will revisit this game, but I can't believe how LAME it is compared to the AMAZING Disney-licensed platformers that Capcom made for the NES. Seriously, just imagine how amazing Darkwing Duck would have been if it was only a quarter as great as all of those Capcom NES titles.
TRIVIA: If I'm not mistaken, China Warrior was one of the first few HuCards Hudson made for the PCE.