Thanks for all your comments
This brings up a couple interesting questions about the SGX. Using hsync tricks, could it be possible to emulate several overlapping background layers without the use of sprites?
Yes, this is what i do,all parallaxes are tiles only, and the hud is also tiles .
You cannot plays with background priority as Md/snes do, but you can easy do it manually, when you create the background layers .
Keep in mind that almost the graphics was done quickly, the final game should be better,and of course without ripped assets.
The main purpose of this alpha, is to test some new SGX/PCE routines, mainly for sprites (the old devkit method was not good for me) .
And maybe BillyBoy will be the first SGX+scd²+AC game