Author Topic: Mysterious Song II: Eternal Silence  (Read 4010 times)

sunteam_paul

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Re: Mysterious Song II: Eternal Silence
« Reply #60 on: February 03, 2014, 06:25:55 AM »
Haha, yeah that dude is a bit crappy.  There's also a fly in there that looks suspiciously like the one in Phantasy Star (SMS). Not exact, but very close.
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nodtveidt

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Re: Mysterious Song II: Eternal Silence
« Reply #61 on: February 03, 2014, 06:29:30 AM »

This one? :lol:

It was also in PS4. Perhaps it was also in 2 and 3, I don't know. I noticed a few other Phantasy Star sprites too:


sunteam_paul

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Re: Mysterious Song II: Eternal Silence
« Reply #62 on: February 03, 2014, 06:31:24 AM »
Yep, looks funny on the white background though.
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nodtveidt

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Re: Mysterious Song II: Eternal Silence
« Reply #63 on: February 03, 2014, 06:34:19 AM »
It's one thing to source your sprites from resources intended for indie project work... it's another to rip them from commercial games, not paying any mind at all to quality differences between your various sources. That page makes me sad.

nodtveidt

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Re: Mysterious Song II: Eternal Silence
« Reply #64 on: February 03, 2014, 06:59:02 AM »
Here's an example of why I was selective about my sources:



The left one is RM2, the right one is RM95. The quality is similar. RM2's sprites are drawn more old-school with limited color, whereas RM95's are designed to be used at a higher resolution so they use more colors but often dither a lot. The RM2 Harpy worked very well for where I needed a harpy sprite, but I also needed a harpy queen, Karaliene. The RM95 Harpy worked for that, because it does not use an absurd amount of dithering like most of the RM95 sprites use, and the shadow casting is acceptably similar between the two, although I will likely modify Karaliene's colors to more closely match the normal-sized harpy. If you must source from more than one resource, great care should be taken to ensure continuity. If I had used the RM2K Harpy:



it would have severely broken continuity and looked like crap.

Of course, none of this will matter once Josiah's sprites are inserted, since they will all be from one source, and will be made specifically for this game.

(Trivia: karaliene is Latvian for "queen".)
« Last Edit: February 03, 2014, 07:01:51 AM by The Old Rover »

esteban

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Re: Mysterious Song II: Eternal Silence
« Reply #65 on: February 03, 2014, 07:31:16 AM »
Quote
(Trivia: karaliene is Latvian for "queen".)


Yet one more thing I learned today. 

 
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Xak

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Re: Mysterious Song II: Eternal Silence
« Reply #66 on: February 06, 2014, 05:57:33 AM »
Can i be a bonus boss?
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clackattack

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Re: Mysterious Song II: Eternal Silence
« Reply #67 on: December 14, 2014, 10:02:43 AM »
Any news on this work, or am I kicking a dead horse?
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nodtveidt

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Re: Mysterious Song II: Eternal Silence
« Reply #68 on: January 02, 2015, 03:33:49 AM »
This is a solo project so I only work on it during times I'm not working on other things. Since I have been sick over the past few days, I've had the opportunity to do more work on it during that time, plus I've made small advances all throughout December. Also, anyone who is my friend or follower on Facebook might have seen that I list completing this game as one of my goals for 2015. There is really nothing new to show off, since most of the work has been on the code side, but I almost have the combat system complete so once that is done, I will probably do a new gameplay video. The new combat system is a bit more animated and way less text-y. It's kind of a cross between Pokémon, Dragon Warrior, and Final Fantasy 6, with some of the style of the first game.

_joshuaTurbo

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Re: Mysterious Song II: Eternal Silence
« Reply #69 on: January 02, 2015, 04:28:31 PM »
This is a solo project so I only work on it during times I'm not working on other things. Since I have been sick over the past few days, I've had the opportunity to do more work on it during that time, plus I've made small advances all throughout December. Also, anyone who is my friend or follower on Facebook might have seen that I list completing this game as one of my goals for 2015. There is really nothing new to show off, since most of the work has been on the code side, but I almost have the combat system complete so once that is done, I will probably do a new gameplay video. The new combat system is a bit more animated and way less text-y. It's kind of a cross between Pokémon, Dragon Warrior, and Final Fantasy 6, with some of the style of the first game.
The new battle system is super effective!

esteban

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Re: Mysterious Song II: Eternal Silence
« Reply #70 on: January 03, 2015, 02:42:34 AM »
Should we use...

 "MS II: ES"

or

"MySo2:ES"

...as shorthand for this project?
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MrFulci

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Re: Mysterious Song II: Eternal Silence
« Reply #71 on: January 03, 2015, 02:56:58 AM »
I missed the first MS, I was absent during it's release. Wasn't there going to be a reprint of it?
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esteban

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Re: Mysterious Song II: Eternal Silence
« Reply #72 on: January 03, 2015, 03:26:08 AM »

I missed the first MS, I was absent during it's release. Wasn't there going to be a reprint of it?

The reprint is currently underway. It should be available soon ("soon" can mean a few weeks or a few months).
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MrFulci

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Re: Mysterious Song II: Eternal Silence
« Reply #73 on: January 03, 2015, 03:29:01 AM »
I noticed after that post, the other MS1 thread, about a delayed shipment. I'll be sure to pick this one up. Not sure when I'll play it through, but I'll have it for when I get the itch for it.

Does MS reference the board, PCEFX, at all? It would be cool, to have an RPG game of sorts, that had all sorts of references to goingingons from here, over the years, hahahaha!

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nodtveidt

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Re: Mysterious Song II: Eternal Silence
« Reply #74 on: January 03, 2015, 01:13:58 PM »
The original MSR did not make any kind of references to this forum, but that's mainly because the original storyline had already been written by someone else and the bonus storyline I wrote was merely an extension of that. MS2:ES is a true sequel that takes place 2 years after the first storyline, and as such, I can add anything I want to it since I have total creative control (within the parameters set by the Creative Director, of course). So, if I want to reference the forum in it (and why not), I can. :D

Also, yes, MSR has a reprint in manufacturing, but the manufacturer f*cked around so much that it was delayed multiple times. It was ordered in early October for a late November/early December release, giving a couple of weeks' time for any possible issues, but they f*cked around all November and December. When I called them, they said the order hadn't even been f*cking finished yet. Hell, the jackass called me back to make sure we didn't want the discs shrinkwrapped because "people usually do that". No, motherf*cker, the order says NO SHRINKWRAP, and that's how we want it! So, now our order's been boxed up and queued for shipping. I should have the tracking information on Monday and will keep people in the loop. Last time we use these guys.

As for what to call it... I dunno. Call it ES, MS2ES, ES:MSII, MSII, MS2, MS2:ES, anything but late for dinner. I generally refer to it as MS2: ES and its internal project name is "eternal".