Attacks are more animated now, though enemies are still static. Then again, even Final Fantasy 6 had static enemy sprites. Enemy sprites are just way larger now. There are five different types of attack animation, each based on the type of attack being used (sword, axe, staff, bow, or claw). Since there are more than just swords available now, it made sense to expand the animation types. Spells are particularly impressive this time though. Since Ryanna is the lead character in this game, much focus was placed on her particular gameplay facets, and since she is a magician, I wanted to make her magic really stand out this time.