I just beat Genpei Toumaden 2 three minutes before making this post.
I'll have to practice this game harder before making any more vids of it.
OK, you can tell me how far I got in the game. I can get up to the boss at the waterfall -- the "whistle" music plays as the boss slowly descends.
Back in the day, I could beat him every now and then (pure luck), but now when I get to him, I just totally choke.
Did I at least make it halfway through the game? The map, IIRC, looked like I barely made it 1/4 - 1/3 of the way.
Yeah that's like Round 3.
This is one of those games where you really have to study boss patterns. The best time to hit the boss with the whistle is when he does that spinning attack. Duck first then jump over it, and if he lands close enough to your player, it's the best time to hit him. It's a bitch trying to jump his knives though. A more advanced strategy would be to actually know when to jump before he swings his sword when you're in close. I may twist my mind and my tongue, but on some bosses in Samurai Ghost, you have to really know how to manipulate the time frame between your attack and the enemy's, or manage recovery time after jump dodging an attack. For instance, a fraction of a second is a huge difference on when that you land that weak spot.
Some Samurai Ghost facts:
>Mid bosses are actually optional, so you can just dodge your way to a red gate. If you beat them, you get a bonus stage.
Best tips for playing in any stage in general is to always be in guard position (holding down block). Best for several reasons:
> Aerial enemies that can be killed in a single hit such as the fireheads, the hands that appear out of thin air, the frogs that hang around poison water (in fact, you can tell that poison water is around because a certain music track will play only in those stages) will easily bump into your sword.
>Those irritating "hit and run" enemies, and enemies that can block your hits, y'know when you try to attack them they keep backing up, such as the red goblins, the crow, or the colored ninjas (blue throws shuriken, yellow shoots fire arrows etc). When they hit you when you're in guard, the enemy will be in block stun which means you get a free easy counterattack. If the enemies fly and back away everytime you swing, you can bait them with the guard position.
Oh and a small spoiler: The final stage is nothing but rematches with the bosses you've already beaten.
You just gotta keep at this game. It really didn't take me long to learn it. It's one of those games where it's tough at first, but is tons of fun once you get down the patterns.