Damn, I think I finally finished ripping Rondo, I know these numbers are boring to just about every one....your typical 16bit side scrolling action game, Altered Beast, shinobi, castlevania, GNG, Act raiser, etc are between 280 and 700 frames of animation, the best action games, batman & Robin, Demons crest, Dracula XX, Kaze Kiri, etc are around 1000 to 1100 frames of animation, Rondo has approximately 4000 frames of animation, but to be completely accurate, lets compare it to SCIV 700 frames, which is amazing for an 8 meg game, on average the sprites in rondo are far, far larger, so that 4000 frames vs 700 frames is actually 5000, 6000 frames(only a guess) vs 700 frames, ah, but it doesn't end there, not all animation is equal, many if not most of Rondos sprites have what I call full body animation, take richter vs Simon or the standard skeleton for example, whether the main character is standing on flat ground, facing up stairs or facing down stairs, if you swing your whip the upper and lower part of the body animate, 7 for the top and 7 for the bottom, in SCIV Simon and enemy sprites the lower part of the body does not animate, and since enemy characters and and bosses are typically made up of multiple sprites(not talking about multi jointed bosses) you see that you can save a lot of memory this way especially for cartridge game.
So its not 5000, 6000 frames vs 700 frames its more like 7000, 8000 frames vs 700 frames,(again a guess:)...Rondo of Blood is, a excuse my language, a Goddamn freak of video game design!!!
heres the last comparison of Rondo and SCIV, im sure I don't need to say which is which.
infact the game over animation for Maria has as many if not more frames than SCIV
they are a bit small though, but you get the point.