Author Topic: Would it be posable to convert Ghouls & Ghost to play on a PCE CD Rom2?  (Read 1540 times)

Nighttrate

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Hi I'm nu to the forum but not nu to PC Engine's & was wondering if it would be posable to convert Ghouls & Ghost to play on a PCE CD Rom2?

sorry if I've posted this in the wrong bit.
« Last Edit: November 15, 2013, 12:04:46 AM by Nighttrate »

Tatsujin

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Re: Would it be posable to convert Ghouls & Ghost to play on a PCE CD Rom2?
« Reply #1 on: November 15, 2013, 12:43:41 AM »
hi, it would be posable.
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turboswimbz

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Re: Would it be posable to convert Ghouls & Ghost to play on a PCE CD Rom2?
« Reply #2 on: November 15, 2013, 12:52:48 AM »
Am I the only one that finds the use of posable Ironic.   :lol:
« Last Edit: November 15, 2013, 01:35:30 AM by turboswimbz »
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ccovell

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Re: Would it be posable to convert Ghouls & Ghost to play on a PCE CD Rom2?
« Reply #3 on: November 15, 2013, 01:03:01 AM »
Possible?  Of course.  Easy?  Hell, no, but have fun doing it, Nighttrate.

First obstacle: running 1MByte ROM + 32KByte RAM in the CD ROM2's 64KByte RAM (ie: the SGX game is 16.5x larger than what's available at any given time on the PCE-CD.)

Xak

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Re: Would it be posable to convert Ghouls & Ghost to play on a PCE CD Rom2?
« Reply #4 on: November 15, 2013, 01:29:05 AM »
There is a bunch of NES games they converted to play on TG16 but they dont work right in magic engine. Castlevania I think runs too slow or something is really wrong i forget now, Mega Man runs waaay too fast but looks great.
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Necromancer

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Re: Would it be posable to convert Ghouls & Ghost to play on a PCE CD Rom2?
« Reply #5 on: November 15, 2013, 01:36:03 AM »
It'd be possible to port the game to CD (why not Super CD?), but it won't be the exact same game.  Some stuff would have to go or be redesigned to fit the limits of the hardware (namely parallax), but some stuff could be added to fit its capabilities too (new redbook tunes w/ optional original psg and/or redbook recordings of the arcade tunes, cutscenes, etc.).
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Nighttrate

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Re: Would it be posable to convert Ghouls 'N' Ghost to play on a PCE CD Rom2?
« Reply #6 on: November 15, 2013, 08:04:52 AM »
Im surprised that someone hasn't re-engineered the SuperGrafix version to work on the PCE Super Cd Rom,

Im no programer but as most the coding of the SuperGrafix Version is PC Engine upgraded / Enhanced coding, It should be easier to convert then trying to converting the NES one or another consoles version.

I truly Believe that Ghouls 'N' Ghost is "THE" game thats missing from the regular PC Engine / Turbo Grafix catalogue.

Black Tiger

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Re: Would it be posable to convert Ghouls & Ghost to play on a PCE CD Rom2?
« Reply #7 on: November 15, 2013, 08:34:41 AM »
Im surprised that someone hasn't re-engineered the SuperGrafix version to work on the PCE Super Cd Rom,

Im no programer but as most the coding of the SuperGrafix Version is PC Engine upgraded / Enhanced coding, It should be easier to convert then trying to converting the NES one or another consoles version.

I truly Believe that Ghouls 'N' Ghost is "THE" game thats missing from the regular PC Engine / Turbo Grafix catalogue.


Unless you have the source code, you pretty much have to recreate a game from scratch to port it. The graphics aren't worth recycling, since the PCE could do a much better job than the unpolished SGX port. The music is definitely worth keeping though.
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Mathius

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Re: Would it be posable to convert Ghouls & Ghost to play on a PCE CD Rom2?
« Reply #8 on: November 15, 2013, 01:28:50 PM »
Im surprised that someone hasn't re-engineered the SuperGrafix version to work on the PCE Super Cd Rom,

Im no programer but as most the coding of the SuperGrafix Version is PC Engine upgraded / Enhanced coding, It should be easier to convert then trying to converting the NES one or another consoles version.

I truly Believe that Ghouls 'N' Ghost is "THE" game thats missing from the regular PC Engine / Turbo Grafix catalogue.


Unless you have the source code, you pretty much have to recreate a game from scratch to port it. The graphics aren't worth recycling, since the PCE could do a much better job than the unpolished SGX port. The music is definitely worth keeping though.

Wait. So you're saying in PCE could do a better job with the game's graphics than the SGX is capable of? Say in a perfect scenario, where both systems received a polished port, the PCE would come out ahead? I am no programer either but as far as graphics are concerned I would think the SGX would be at least slightly more detailed. Just slightly at least.
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Nighttrate

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Re: Would it be posable to convert Ghouls & Ghost to play on a PCE CD Rom2?
« Reply #9 on: November 15, 2013, 02:24:31 PM »
Im surprised that someone hasn't re-engineered the SuperGrafix version to work on the PCE Super Cd Rom,

Im no programer but as most the coding of the SuperGrafix Version is PC Engine upgraded / Enhanced coding, It should be easier to convert then trying to converting the NES one or another consoles version.

I truly Believe that Ghouls 'N' Ghost is "THE" game thats missing from the regular PC Engine / Turbo Grafix catalogue.


Unless you have the source code, you pretty much have to recreate a game from scratch to port it. The graphics aren't worth recycling, since the PCE could do a much better job than the unpolished SGX port. The music is definitely worth keeping though.

Couldn't the code be broken like there doing with the NES ports?

ccovell

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Re: Would it be posable to convert Ghouls & Ghost to play on a PCE CD Rom2?
« Reply #10 on: November 16, 2013, 03:02:32 AM »
Yes, but with much more difficulty, we're saying.

Black Tiger

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Re: Would it be posable to convert Ghouls & Ghost to play on a PCE CD Rom2?
« Reply #11 on: November 16, 2013, 03:03:17 AM »
Im surprised that someone hasn't re-engineered the SuperGrafix version to work on the PCE Super Cd Rom,

Im no programer but as most the coding of the SuperGrafix Version is PC Engine upgraded / Enhanced coding, It should be easier to convert then trying to converting the NES one or another consoles version.

I truly Believe that Ghouls 'N' Ghost is "THE" game thats missing from the regular PC Engine / Turbo Grafix catalogue.


Unless you have the source code, you pretty much have to recreate a game from scratch to port it. The graphics aren't worth recycling, since the PCE could do a much better job than the unpolished SGX port. The music is definitely worth keeping though.

Wait. So you're saying in PCE could do a better job with the game's graphics than the SGX is capable of? Say in a perfect scenario, where both systems received a polished port, the PCE would come out ahead? I am no programer either but as far as graphics are concerned I would think the SGX would be at least slightly more detailed. Just slightly at least.

Both the PCE and SGX can do the same graphic quality.  The only way that the SGX could be more detailed in parts is at sections of tile layer overlap where a PCE version would either be flat or using sprites/dynamic tiles.

That port of Daimakaimura isn't so great. Something more like Forgotten Worlds would look much better, using assets from the arcade pixel-for-pixel and good color.
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Flare65

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Re: Would it be posable to convert Ghouls & Ghost to play on a PCE CD Rom2?
« Reply #12 on: November 17, 2013, 09:24:36 AM »
I always thought the Sega Genesis version looked a lot better anyway.

Black Tiger

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Re: Would it be posable to convert Ghouls & Ghost to play on a PCE CD Rom2?
« Reply #13 on: November 17, 2013, 10:34:21 AM »
Im surprised that someone hasn't re-engineered the SuperGrafix version to work on the PCE Super Cd Rom,

Im no programer but as most the coding of the SuperGrafix Version is PC Engine upgraded / Enhanced coding, It should be easier to convert then trying to converting the NES one or another consoles version.

I truly Believe that Ghouls 'N' Ghost is "THE" game thats missing from the regular PC Engine / Turbo Grafix catalogue.


Unless you have the source code, you pretty much have to recreate a game from scratch to port it. The graphics aren't worth recycling, since the PCE could do a much better job than the unpolished SGX port. The music is definitely worth keeping though.

Couldn't the code be broken like there doing with the NES ports?

Those NES ports are a custom emulation/hack of existing roms. Even if you could hack in some code to tell the PCE to only display a single sprite and tile layer, you'd still be missing half the visuals.
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Nighttrate

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Re: Would it be posable to convert Ghouls & Ghost to play on a PCE CD Rom2?
« Reply #14 on: November 17, 2013, 02:09:30 PM »
Im surprised that someone hasn't re-engineered the SuperGrafix version to work on the PCE Super Cd Rom,

Im no programer but as most the coding of the SuperGrafix Version is PC Engine upgraded / Enhanced coding, It should be easier to convert then trying to converting the NES one or another consoles version.

I truly Believe that Ghouls 'N' Ghost is "THE" game thats missing from the regular PC Engine / Turbo Grafix catalogue.


Unless you have the source code, you pretty much have to recreate a game from scratch to port it. The graphics aren't worth recycling, since the PCE could do a much better job than the unpolished SGX port. The music is definitely worth keeping though.

Couldn't the code be broken like there doing with the NES ports?

Those NES ports are a custom emulation/hack of existing roms. Even if you could hack in some code to tell the PCE to only display a single sprite and tile layer, you'd still be missing half the visuals.

Ok hear you, so is there a conversion of the Nes version to PCE like the rock man / mega man port?