Author Topic: Looking for an artist to collaborate on a shooter  (Read 2125 times)

Nando

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Re: Looking for an artist to collaborate on a shooter
« Reply #15 on: November 19, 2013, 05:06:45 AM »
Dam Siskan! Very nice!

Siskan

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Re: Looking for an artist to collaborate on a shooter
« Reply #16 on: November 19, 2013, 12:34:16 PM »
Thanks!

Tatsujin

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Re: Looking for an artist to collaborate on a shooter
« Reply #17 on: November 19, 2013, 01:51:34 PM »
what kind of pixelsoft are you using? btw. nice work sis :)
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ParanoiaDragon

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Re: Looking for an artist to collaborate on a shooter
« Reply #18 on: November 19, 2013, 04:11:23 PM »
Word up!  We should have another nice looking shmup to look forward to now!!

Siskan

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Re: Looking for an artist to collaborate on a shooter
« Reply #19 on: November 19, 2013, 04:12:44 PM »
Thank you. I'm using GraphicsGale.

Arkhan

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Re: Looking for an artist to collaborate on a shooter
« Reply #20 on: November 19, 2013, 05:10:11 PM »
Thank you. I'm using GraphicsGale.

Better learn a paint program that supports PCX, then! :)

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Siskan

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Re: Looking for an artist to collaborate on a shooter
« Reply #21 on: November 19, 2013, 10:32:34 PM »
No need to use anything inferior when you could just convert to pcx though.

Nando

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Re: Looking for an artist to collaborate on a shooter
« Reply #22 on: November 20, 2013, 02:49:15 AM »
Thank you. I'm using GraphicsGale.

I've been curious about the program, just don't want to deal with the learning curve as I already use photoshop. I'll have to look into it more one of these days. What I liked the best about it were the spline/curve tools and all the dedicated pixel art stuff.

Do you have "portfolio" with more of your work?


Siskan

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Re: Looking for an artist to collaborate on a shooter
« Reply #23 on: November 20, 2013, 03:47:28 AM »
I've been curious about the program, just don't want to deal with the learning curve as I already use photoshop. I'll have to look into it more one of these days. What I liked the best about it were the spline/curve tools and all the dedicated pixel art stuff.

Do you have "portfolio" with more of your work?



I've used Photoshop for many things other than pixel art for years and I have to say GraphicsGale is much easier to use. It's simple as it has many features tailored for pixel art, but not another million features Photoshop has that you won't use for pixel art. Since a couple of years back it's also easy to rearrange the user interface so that it feels logical to yourself.

One thing I like which my old version of PS does not have (not sure about newer ones) is the fact that GG
makes a difference between layers and frames. Which means you can have several layers within each frame. But most of all, it's the way the line tool works. Pixel art is all about planning each pixel, but if you do it the right way you can place several pixels at once with the line tool, as well as just one. So no need to switch tools. Also PS enforces automated anti-aliasing with most tools, which is a big no no.

I haven't done a very good job at making my work available online for many years now. I don't have any portfolio, but I have a deviantART account with mixed media. The majority is stuff from 2006-2009 but there are maybe ten pieces sporadically submitted during the last few years.

Arkhan

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Re: Looking for an artist to collaborate on a shooter
« Reply #24 on: November 20, 2013, 06:02:44 AM »
No need to use anything inferior when you could just convert to pcx though.

I'm not sure I would call PaintShopPro for example, inferior to Graphics Gale, and it really does help if you plan PCE palettes out ahead of time, especially when you're talking about multicolor backgrounds.

Otherwise you have to convert it with a utility and hope it does a good job. 

Sprites you can be a bit more sloppy with, at least.


Paint Programs That Support PCX, and seem to work nicely:

NeoPaint
PC Paintbrush
Grafx2
PaintShopPro
Photoshop (inverts the palettes because it's a dick)
Gimp (Can uninvert the palettes that photoshop screws up)

I prefer NeoPaint or PSP, myself.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Siskan

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Re: Looking for an artist to collaborate on a shooter
« Reply #25 on: November 20, 2013, 08:14:32 AM »
I'm not sure I would call PaintShopPro for example, inferior to Graphics Gale, and it really does help if you plan PCE palettes out ahead of time, especially when you're talking about multicolor backgrounds.
For the task in question, many of these are. I've tried basically everything I could find and one thing I've learned is that universal editors come with a lot of obstacles. In many cases I'd rather use an old version of MS Paint over these. Some editors which are very old benefit from their limitations, but the fact still is that they were designed for other techniques and that becomes evident in the end. Also, they don't support modern file types, which is what I want most of the time.

Also, as I've pointed out above, the way the line tool behaves in GraphicsGale really speeds up the process for me. So if the conversions take a few seconds, that's nothing compared to hours saved. I continuously try new software I come across though, but so far I've always missed some major features.

Arkhan

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Re: Looking for an artist to collaborate on a shooter
« Reply #26 on: November 20, 2013, 08:54:11 AM »
Well, Grafx2 was designed with demoscene pixel art in mind.   I'd suggest taking that one for a spin sometime.  It's all WYSIWYG, supports tons of file formats, and adheres to PCX palette stuff really well, which makes it really handy for PCE art.

The same goes for PSP, and I have a hard time believing that it's inferior to GraphicsGale. 

Same with NeoPaint.  That tool is pretty effective for the price.

Anyway,

The conversions of high-color backgrounds take a few seconds, with shades of gray.   You may not get what you want out of the conversion, especially if you're providing tiles for a multi-screen map.

So, you'd essentially be making more work for whoever is coding the game.

They already have the harder job, so why make it harder?
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Punch

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Re: Looking for an artist to collaborate on a shooter
« Reply #27 on: November 20, 2013, 10:08:42 AM »
Photoshop (inverts the palettes because it's a dick)

I've found that if you invert the palette before saving it inverts the inverted palette which is the same as a normal palette. Pretty retarded fix but functional. It is good to reduce pictures to fewer colors.

By the way Arkhan, not to hijack the thread but does the PCX import on PCEAS writes all 255 colors on rom or just the first 16 when the 17~255 is only black/white? If yes is there any way to force the .incpal to import only the first 16 to rom?

Lochlan

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Re: Looking for an artist to collaborate on a shooter
« Reply #28 on: November 20, 2013, 10:30:56 AM »
By the way Arkhan, not to hijack the thread

Pretty sure Arkhan already hijacked the thread, lol.

Thanks for all the replies everyone, PMs incoming!
I'm not sorry about this, as I'm not sorry about ANY attack by the goverrats.

Arkhan

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Re: Looking for an artist to collaborate on a shooter
« Reply #29 on: November 20, 2013, 11:26:34 AM »
By the way Arkhan, not to hijack the thread but does the PCX import on PCEAS writes all 255 colors on rom or just the first 16 when the 17~255 is only black/white? If yes is there any way to force the .incpal to import only the first 16 to rom?

What PCX import?

If you use the palette stuff, it will successfully extract a dickload of palettes out of a high color PCX (each 16 becomes a palette),

but the problem you run into is associating said palettes with tiles on screen.  EACH tile has to be told what palette to use.

So, if you've just run a highcolor tileset through a convertor instead of planning what you're doing, making a BAT file can turn out to be a real bitch.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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If you're not ready to defend your claims, don't post em.