Author Topic: Looking for an artist to collaborate on a shooter  (Read 2124 times)

Arkhan

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Re: Looking for an artist to collaborate on a shooter
« Reply #45 on: November 26, 2013, 08:49:36 PM »
Drama? lol, Where? 

This is normal stuff here. 

What you are taking as hostility isn't, really.   It's not going to impact me talking to spenoza later.   Especially if he shows up in person again at conventions.

I think, Siskan, that you're kinda just new here so you think we're all verbally abusive a$$holes trying to kill each other.

It's more like a bunch of siblings that call each other retard/douchebag/homo/a$$hole/etc. and then get on with life.

As far as I know, we weren't ever arguing. 

and I'm not sure who around here would think it'd be nicer if I suddenly start posting like I'm made out of cotton candy and unicorn piss.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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lord_cack

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Re: Looking for an artist to collaborate on a shooter
« Reply #46 on: November 27, 2013, 02:11:16 PM »
It seems to me that every 6-9 months this sort of thing just runs crazy through the various threads across these forums.

Usually it does involve someone new getting into it with someone who has been around for awhile.

Also, and this is probably more of a side note, but ARK is usually involved. That is in no small part because he is very active here. But, he is probably the most difficult person to understand completely. But, from personal experience and from just what I have seen around here, he almost always is coming from a place of genuine concern. Especially when it comes to game development issues. His verbiage is sometimes a source of conflict but people really need to give it time. ALSO, he is generally a person who sniffs out BS when he sees it and doesn't just sweep it under the rug, I respect that  :D

Also, as the only person across ALL of these threads who has released more ACTUAL PCE titles than ANYONE else here, I think that his opinion on types of programs that work better should be taken as some rock solid advice.

My comment about MS Paint is true. The graphic work I did with Mysterious Song, Pyramid Plunder, and Jungle Bros. (along with others I have been working on) have ALL been done in MS Paint. Proving that it technically doesn't matter WHAT paint program you use. But, if I were to think about getting a better program, it would be one that supports the files natively. Since I don't know which ones do, it would be nice to have someone looking over my shoulder telling me, "Hey dude, that program works but, this one supports the type of file you will be using and will make things easier in the long run.".... and that seems to me is all that was said.

Either way, it really is whatever as it will pass and siskan I would just say to you that in general if you give it time, you will see that most of what happens here is less harsh that it can first seem. It does take a measure of skin thickness but considering, as far as I know we are mostly adults here.... even if we don't always act like it. But, if this place isn't your thing, that's OK too  :|

(maybe im wrong though..... Im sure someone can tell me I am hehe)
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TheOldMan

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Re: Looking for an artist to collaborate on a shooter
« Reply #47 on: November 27, 2013, 03:00:03 PM »
Quote
maybe im wrong though..... Im sure someone can tell me I am

Ok. You're wrong :)

Quote
he graphic work I did ....have ALL been done in MS Paint.

Really ? You should try neo paint. It supports pcx files directly, has a similar interface, and (most importantly) we know how to convert things (without annoying pallette problems) from it to formats we can use. Especially useful when it comes to 100+ colors :) And the grid for marking 8x8 tiles helps too :)


Tatsujin

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Re: Looking for an artist to collaborate on a shooter
« Reply #48 on: November 27, 2013, 04:22:29 PM »
basically all what turboswimbz said :)

plus the fact, that you probably won't find any other forum that is so club oriented but such big-hearted, honest, deticated and loyal to something like peeps are here to the PCE/TG16.
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ParanoiaDragon

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Re: Looking for an artist to collaborate on a shooter
« Reply #49 on: November 27, 2013, 05:09:28 PM »
Plus, in text(whether it be on forums, or texting from a phone) things can get lost in translation.  People can sound mad, sad, lofty, pushy, etc. when they don't mean to be, not to mention that every person is capable of taking it differently then the next.

Arkhan

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Re: Looking for an artist to collaborate on a shooter
« Reply #50 on: November 27, 2013, 05:28:08 PM »
If you're on a budget, Grafx2 is your best bet since it's free and WYSIWYG like MSPaint.

http://code.google.com/p/grafx2/   << So sexy.

If you want to spend 28$, buy NeoPaint.  You won't be sad that you did.

All the graphics in Insanity were done with Grafx2, by me, which is obvious since they look  like complete shit.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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If you're not ready to defend your claims, don't post em.

lord_cack

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Re: Looking for an artist to collaborate on a shooter
« Reply #51 on: November 28, 2013, 12:47:02 PM »
Quote
maybe im wrong though..... Im sure someone can tell me I am

Ok. You're wrong :)


See, people around here always have your back  :D

Also, downloaded Grafx2.... we'll see its hard to tell, the UI is so different than what I'm accustomed too.
A dark tide will rise and she will walk again. He is coming.....

Nando

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Re: Looking for an artist to collaborate on a shooter
« Reply #52 on: November 28, 2013, 01:08:24 PM »
Mind your palettes and have a plan with your developer,  continue to ask for advice. There are also some comprehensive threads on spriting and pce specific spriting here. Best of luck, looking forward to seeing a game in the future.

Vecanti

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Re: Looking for an artist to collaborate on a shooter
« Reply #53 on: December 01, 2013, 04:18:56 AM »
F my life. When did Grafx2 start letting you directly paint using a 9 bit palette selector? Was it always there and I didn't know it?  This really jumps to the top of my fav list now.


Arkhan

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Re: Looking for an artist to collaborate on a shooter
« Reply #54 on: December 01, 2013, 08:59:04 AM »
F my life. When did Grafx2 start letting you directly paint using a 9 bit palette selector? Was it always there and I didn't know it?  This really jumps to the top of my fav list now.



It's always been like that, you goon.  :)   I used it for Insanity!
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

fragmare

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Re: Looking for an artist to collaborate on a shooter
« Reply #55 on: December 15, 2013, 02:29:27 AM »
If you can draw a pixel in it, you can make PCE graphics in it, basically.  I used to draw sprites/tiles for Xymati at home in Photoshop, then go to work and continue my work in MS Paint.  Sure, it's a bit more clunky, but as long as you manipulate RGB values manually and draw pixels on the screen... you can OBEY.  :)