Author Topic: Rampage and other missed opportunities  (Read 1138 times)

esteban

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Re: Rampage and other missed opportunities
« Reply #15 on: November 20, 2013, 08:49:10 AM »
Games I love, might not have mass appeal:

I don't know why I love Rampart so much, but a three-player port would have been nice.

Time Soldiers (arcade, not sure how to recreate dual rotating sticks) would have been my own pleasure.  Perhaps two controllers (two thumbpads) would work—awkward as hell, but...

Classic + modernized Joust
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BigusSchmuck

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Re: Rampage and other missed opportunities
« Reply #16 on: November 20, 2013, 10:43:46 AM »
I think it's a terrible shame that Street Fighter 2 was never released outside of Japan.  With the state of games in the early 90s fighters were absolutely what everyone wanted.  I honestly think that SF2 could've helped the Turbo sell some uni

I seem to recall hearing something about Midway offering Mortal Kombat to be an exclusive release on Turbo Grafx but NEC Japan turning them down due to thinking that the love of fighting games was cooling off in the states.  Was there any truth to that or was it just a mindless rumor I read somewhere?

http://mortalkombat.wikia.com/wiki/Mortal_Kombat
http://www.mksecrets.net/mk1/eng/mk-development.php

vestcoat

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Re: Rampage and other missed opportunities
« Reply #17 on: November 20, 2013, 11:41:59 AM »
I think it's a terrible shame that Street Fighter 2 was never released outside of Japan.  With the state of games in the early 90s fighters were absolutely what everyone wanted.  I honestly think that SF2 could've helped the Turbo sell some uni
It's said that the lack of six-button controllers in the U.S. killed any hope for SFII. With TTI already scrambling to pick up NEC's pieces, the prospect of selling kids a super expensive 24-meg card, plus a $20 MultiTap, plus two $30-50 six-button controllers that only work with one game was too much. And as Zeta pointed out, it only would have given TTI an edge for a month or two until the next installment came out on the SNES.
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esteban

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Re: Rampage and other missed opportunities
« Reply #18 on: November 20, 2013, 11:52:17 AM »
ASIDE: where is the old thread where we talked about porting Rampage? I am not finding it. I thought it was in the last few months...and spenoza participated?
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Tatsujin

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Re: Rampage and other missed opportunities
« Reply #19 on: November 20, 2013, 12:20:57 PM »
I always wished there were a few more RPG's and some more platformers like rampage.  I think the Turbo could have done a good job with many of these.  Cool spot or the disney games could have been epic on the turbo. I mean the bonk games or ninja spirit for instance are good indications of how well, colorful and fun some of those platformers could have been.  Don't get me wrong I love the arcade ports but some more platforming like games would have been awesome.

do you already own shubibinman 2 & 3, faussette amour, Chiki Chiki Boys, Aoi Blink,  Dragon EGG, Dynastic Hero, Horror story, Adventure Island, (takahashi meijin no shinboukenjima) NAI, Genji Tsushin Agedama, Gekisha Boy, Jackie Chan, Jigoku Meguri, and and and and??..if you look out, there are quite a plenty of excellent platformers available on the PCE :)
You forgot the ever so awesome Dragon's Curse. :) Seriously, wouldn't it be easier just to port the Master System version of Rampage? Other than the sound (minus the FM chip of course) and lack of three player support, it was pretty close to the arcade...

                                 

no I didn't, it's called adventure island in my list :)

I also only wanted to point out the big amount of good JnR the PCE in fact has,
while most peeps seeming not be able to see them :)           





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Black Tiger

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Re: Rampage and other missed opportunities
« Reply #20 on: November 20, 2013, 12:45:16 PM »
I just took a look at the arcade version of Rampage and it looks like even 5-players would be doable. Some creative modes may be necessary to make it worthwhile to play though.
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Nando

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Re: Rampage and other missed opportunities
« Reply #21 on: November 20, 2013, 01:28:56 PM »
I just took a look at the arcade version of Rampage and it looks like even 5-players would be doable. Some creative modes may be necessary to make it worthwhile to play though.

Do tell more....

turboswimbz

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Re: Rampage and other missed opportunities
« Reply #22 on: November 21, 2013, 03:15:21 AM »
I always wished there were a few more RPG's and some more platformers like rampage.  I think the Turbo could have done a good job with many of these.  Cool spot or the disney games could have been epic on the turbo. I mean the bonk games or ninja spirit for instance are good indications of how well, colorful and fun some of those platformers could have been.  Don't get me wrong I love the arcade ports but some more platforming like games would have been awesome.

do you already own shubibinman . . .

I was talking about on the TG-16. I quite agree the PCE had some damn good ones.  Just seems like the RPG's and Platformers were left in Japan.  I know a lot that probably had to with translation/regionalization but still the turbografx library of platformers is pitiful when compared to what was available on nintendont and segabrown.  Also I only have about half of those so far tats, I need to up my obey level.
NW: Hey, I made it on this psycho's Enemies' List, how about that ?? ;)

BT: Look at how the fake SFII' carts instantly sold out and were immediately listed on eBay before the flippers even took possession. Look at Nintendo's overpriced bricks. Look at the typical forum discussions elsewhere.

You can't tell most retro gamers anything!

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bob

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Re: Rampage and other missed opportunities
« Reply #23 on: November 21, 2013, 03:22:26 AM »
We are leaving out Impossimole from the must-have USA platformers. (And Addams Family)
As for DEEP STORY DRIVEN RPG's...dont sleep on Final Lap Twin.

Black Tiger

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Re: Rampage and other missed opportunities
« Reply #24 on: November 21, 2013, 04:28:08 AM »
I always wished there were a few more RPG's and some more platformers like rampage.  I think the Turbo could have done a good job with many of these.  Cool spot or the disney games could have been epic on the turbo. I mean the bonk games or ninja spirit for instance are good indications of how well, colorful and fun some of those platformers could have been.  Don't get me wrong I love the arcade ports but some more platforming like games would have been awesome.

do you already own shubibinman . . .

I was talking about on the TG-16. I quite agree the PCE had some damn good ones.  Just seems like the RPG's and Platformers were left in Japan.  I know a lot that probably had to with translation/regionalization but still the turbografx library of platformers is pitiful when compared to what was available on nintendont and segabrown.  Also I only have about half of those so far tats, I need to up my obey level.

The TG-16 is lacking in quantity for all genres if you're going to compare it to Genesis and SNES. The Genesis likely has even more shooters.
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PunkicCyborg

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Re: Rampage and other missed opportunities
« Reply #25 on: November 21, 2013, 04:33:42 AM »
More Irem ports would have been so freaking awesome. Whenever I play Metal Storm on NES I wish it was actually playing on my PCE
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Nando

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Re: Rampage and other missed opportunities
« Reply #26 on: November 21, 2013, 04:35:39 AM »
More Irem ports would have been so freaking awesome. Whenever I play Metal Storm on NES I wish it was actually playing on my PCE

THIS!!!

Metal Storm and Holy Diver!!!

turboswimbz

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Re: Rampage and other missed opportunities
« Reply #27 on: November 21, 2013, 10:45:37 AM »


The TG-16 is lacking in quantity for all genres if you're going to compare it to Genesis and SNES. The Genesis likely has even more shooters.
[/quote]

Good point,  That is a very valid argument and probably as one of the many points we can cite as why the TG-16 never gained too much popularity.  Regardless if there is any type of titles I'd like to see more of it is platformers/scide scrolling beat em ups, perhaps out of nostalgia.   I think games in that realm could have been really cool to play on the Turbo/PCE.  Maybe battletoads or lost vikings type games.  But at least the PCE does have plenty of platformers to enjoy anyhoo.

I also agree that more IREM ports would be sweet.

 

NW: Hey, I made it on this psycho's Enemies' List, how about that ?? ;)

BT: Look at how the fake SFII' carts instantly sold out and were immediately listed on eBay before the flippers even took possession. Look at Nintendo's overpriced bricks. Look at the typical forum discussions elsewhere.

You can't tell most retro gamers anything!

Spenoza: The wannabe masculinity just overwhelms.

Sadler

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Re: Rampage and other missed opportunities
« Reply #28 on: November 21, 2013, 11:15:21 AM »
4 player TMNT arcade tops my list. I can't imagine much more awesome than that.  :D

spenoza

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Re: Rampage and other missed opportunities
« Reply #29 on: November 21, 2013, 03:35:26 PM »
I think sprite limits would have nixed 4-player TMNT pretty handily. 2P, though, I think is certainly reasonable. Hell, if the NES can juggle it, the PCE can.

As for Rampage, there was a thread on another forum mentioning it, and I remembered all the fun I had playing it on my Apple II. Even with the slow animation and screen update it was still a blast. So many different hazards and such. Great fun.
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