(1) how much time did you have? Were the deadlines realistic? Were the milestones delivered?
As I recall, each project was 20 weeks and yes we did do it in time. But the end was always working 18 hour days to fix the bugs
(2) how many people were involved, and what role(s)/responsibilities did each person have?
Just two on each project. One for the coding and one for the graphics. We had a Producer at Accolade but he wasn't in the office obviously
(3) what hardware did you use?
We had the original PC engine dev system from NEC. It was a black box about 12" x 6 " x 4 ". Not this one:-
http://www.assemblergames.com/forums/showthread.php?18738-Possible-PC-Engine-DevkitThat is a different one and released later.
Unfortunately is was only on loan so didn't get to keep it...
(4) any info on your resume/employment history you are comfortable sharing...for example, were you a salaried employee of company X or a freelancer for Turrican/Gunboat?
I was an employee/owner of the company Accolade contracted to do the conversions. We got the contract on the strength of our previous work for them.
(5) do you remember any particularly challenging/annoying/duh! Moments.....
Late nights fixing bugs and getting the character based screen of the PC to do 3D was a challenge; mainly because of lack of knowledge and experience. There is so much 3D around these days it would be much easier. And lack of video ram for the graphics of course. That was always an issue
(6) what did you do immediately after Gunboat/Turrican? What are you doing now? Have you ever played the finished product?
The producer who worked at Accolade left the company to go work for Sega then Sony so we got more work from them on Megadrive/Saturn/32x/PS1 and PS2. The company finally decided to close a few years ago after doing some stuff on PSP/PC and iPhone but by that time it wasn't fun anymore. Too many people and teams were too big. Plus some of the product the company did with the large teams was just plain shit because we couldn't get the right people.
As a day job I'm in business programming which means I earn twice as much for half the work but I do miss the gaming side. Still mess at home and will definitely be doing some indie stuff at some point whether for profit or not. It's one of the reasons why I wanted to drag out the old source code.
(7) Did you watch
Blake's 7? If you did, did you think it was corny? Or did you think it was fun show. I loved it, despite the corn.
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Never got into that really. Guess I was too busy stuck in the bedroom being unsociable & programming at that age.
( what do you love? What do you enjoy?
Same as most on this bit of the forum;Programming. That's why I started and that's why I'm still doing it.