Author Topic: China Warrior vs. Getting kicked in the crotch - which is better?  (Read 2282 times)

johnnykonami

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Re: China Warrior vs. Getting kicked in the crotch - which is better?
« Reply #15 on: December 18, 2013, 07:33:14 PM »
Never been kicked in the crotch, but I have been nailed with a soccer ball at just the right angle... and I definitely think I would choose China Warrior.

I'm not a fan of these types of games usually - Kung Fu/Spartan X,Vigilante.. Games where you walk left/right and you punch or kick enemies that only take one hit and fly off the screen.  Strangely enough though, I do like Beat 'em up games like King of Dragons or Knights of the Round.  The difference seems minor when I type it out like that though...

YANDMAN

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Re: China Warrior vs. Getting kicked in the crotch - which is better?
« Reply #16 on: December 18, 2013, 10:30:34 PM »
Or the difference could be classic arcade titles from the powerhouse that is capcom or jerky seemingly rushed side scroller ..........But all that said i do play it sometimes for a few minutes.

nodtveidt

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Re: China Warrior vs. Getting kicked in the crotch - which is better?
« Reply #17 on: December 19, 2013, 04:45:49 AM »
OK that does it... I'm gonna make a China Warrior clone over the weekend for fun.

A Black Falcon

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Re: China Warrior vs. Getting kicked in the crotch - which is better?
« Reply #18 on: December 19, 2013, 06:05:46 AM »
China Warrior is a horrendously bad game, so I can't decide on this one... the game is one of seven games that came with my TG16 when I got it in '09, and it's by far the worst.

geise

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Re: China Warrior vs. Getting kicked in the crotch - which is better?
« Reply #19 on: December 19, 2013, 06:06:14 AM »
I kinda like both equally and at the same time.

geise

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Re: China Warrior vs. Getting kicked in the crotch - which is better?
« Reply #20 on: December 19, 2013, 06:07:33 AM »
OK that does it... I'm gonna make a China Warrior clone over the weekend for fun.
China Doll Warrior? :)

DO IT!!!!!

vestcoat

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Re: China Warrior vs. Getting kicked in the crotch - which is better?
« Reply #21 on: December 19, 2013, 06:32:35 AM »
China Warrior is a good game. The only problem is idiot players expecting a Final Fight brawler don't play it long enough to discover a great rhythm game.
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TheClash603

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Re: China Warrior vs. Getting kicked in the crotch - which is better?
« Reply #22 on: December 19, 2013, 06:33:25 AM »
Trick question.

China Warrior is a kick to the crotch.

Arkhan

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Re: China Warrior vs. Getting kicked in the crotch - which is better?
« Reply #23 on: December 19, 2013, 07:57:06 AM »
China Warrior is a horrendously bad game

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[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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A Black Falcon

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Re: China Warrior vs. Getting kicked in the crotch - which is better?
« Reply #24 on: December 19, 2013, 08:01:43 AM »
Seriously, I own Energy.  That game's actually fun darnit, I don't care that most people hate it.  But China Warrior is a complete disaster... that whole genre it's in, with stuff like Kung-Fu (NES/etc), Black Belt (SMS), Vigilante, etc. are mostly awful too, so that's part of the problem, but the difficulty level and repetition are also big problems in the game.

Arkhan

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Re: China Warrior vs. Getting kicked in the crotch - which is better?
« Reply #25 on: December 19, 2013, 08:25:17 AM »
First China Warrior, and now Vigilante?

wat.


and, China Warrior is NOT in the same genre.   China Warrior is a rhythm/timing game.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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esteban

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China Warrior vs. Getting kicked in the crotch - which is better?
« Reply #26 on: December 19, 2013, 10:41:48 AM »
Seriously, I own Energy.  That game's actually fun darnit, I don't care that most people hate it.  But China Warrior is a complete disaster... that whole genre it's in, with stuff like Kung-Fu (NES/etc), Black Belt (SMS), Vigilante, etc. are mostly awful too, so that's part of the problem, but the difficulty level and repetition are also big problems in the game.


DISCLAIMER: Dude, I actually love reading your perspectives on games. Truly. You clearly explain your position, you provide evidence to support your claims, etc.

Sadly, however, you don't "get" China Warrior.

As I have said, the boss fights are broken/unsatisfying (not all of them, mind you, but many of them)...however, the ACTUAL GAME has solid mechanics and plays splendidly.

I have always championed China Warrior as a proto-rhythm game (I was the first to present this thesis) that shines when you "get in the zone" and, furthermore, that success does NOT require straight memorization. Like many games, there are KEY MOMENTS that must be memorized, yes—but these are brief moments. The game actually does a good job  (aural and visual cues) to alert you/remind you about the next wave of opponents. If you have decent twitch-reflexes, you can get through most segments of the game (by the seat of your pants, granted, since you won't know when to catch your breath), but this is a game you play over and over to get a little bit further.

So, when you hear the TWANG! of an arrow launching off a bow, you know a high-speed arrow is gonna be headed for you—even if you are in  brand new territory, there are a few ways to deal with an arrow, depending on the height of its trajectory. Twitch-reflexes can get you through this still-unfamiliar territory, as you slowly piece together a successful strategy (leap over arrow, then crouch and punch the wave of stones that follow).

You can build up A LOT of extra life early in the game—thereby allowing you to make mistakes, experiment with different strategies later in the unfamiliar territory. The fact that you can stockpile SO MUCH extra life makes China Warrior a rewarding/fun game instead of a ridiculously unfair game that requires Godlike Memorization. This buffer of life is a crucial aspect of the game—it allows me to sincerely defend it.

So, to repeat: the stages in China Warrior are awesome...the challenge and tension ramps up very nicely. I love the progression, the shifting time of day (dawn, day, sunset, evening) and steadily increasing intensity of the challenge all complement each other marvelously.

Unfortunately, the boss fights can be unsatisfying (turbo spam moves) or cheap. Figuring out a strategy for each boss encounter can be frustrating (especially the final boss!). That said, it's not a deal-breaker for me.

I can understand anyone's frustration with the game—until he or she pulls off a series of well-timed maneuvers swatting away wave-after-wave-after-wave of projectiles...then, THEN you realize how goddamn satisfying this game can be. HELL YES IT IS SATISFYING.

 
« Last Edit: December 19, 2013, 10:59:37 AM by esteban »
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fragmare

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Re: China Warrior vs. Getting kicked in the crotch - which is better?
« Reply #27 on: December 19, 2013, 10:44:36 AM »
A rhythm/timing game is Guitar Hero.  China Warrior is a turd the janitor at the dev company shat out, shaped like a HuCard.

esteban

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China Warrior vs. Getting kicked in the crotch - which is better?
« Reply #28 on: December 19, 2013, 10:51:38 AM »
A rhythm/timing game is Guitar Hero.  China Warrior is a turd the janitor at the dev company shat out, shaped like a HuCard.

China Warrior, a proto-rhythm game that outshines the likes of Guitar Hero. Truly.

The title music alone crushes Fuitar Xero.

If GH had waves of killer moths, bouncie balls, oolong tea, etc. I might feel differently.
« Last Edit: December 19, 2013, 10:53:41 AM by esteban »
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A Black Falcon

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Re: China Warrior vs. Getting kicked in the crotch - which is better?
« Reply #29 on: December 19, 2013, 10:59:21 AM »
If it's really a rhythm game then that makes it even worse, because the whole music game genre is the single genre I hate most of every major gaming genre, and it's probably the genre I am worst at as well.

But it isn't, not really.  It's a terrible side-scrolling beat 'em up which requires precise timing at all times.  The game mostly exists to show off how big they could make sprites on the system, and the sprites are indeed huge, but they sure didn't put much into the gameplay.

First China Warrior, and now Vigilante?

wat.
I have Vigilante for the Master System.  I beat it in what was likely under half an hour and haven't touched it since.

Quote
and, China Warrior is NOT in the same genre.   China Warrior is a rhythm/timing game.
They're both in the side-scrolling beat 'em ups genre, yes.  Other examples of games in that genre (not quite the same as the Kung-Fu style stuff, but still in the broader genre) include stuff like Bad Dudes, Wonder Momo, The Ninja Warriors, and Cyber-Cross.  None of those games are all that great either, though at least Cyber-Cross has a bit more variety than some of those other games.  Perhaps the most fun side-scrolling beat 'em up is the SNES Ninja Warriors game, which is actually decent.