Whether you get the game or not or like it or not, there's no way it's anywhere near as terrible as its detractors make it out to be, unless they just don't appreciate games in general very much.
Agreed. These "worst game evah!" people make me wonder if they've ever played Turrican or Energy.
Turrican and Energy are better games than China Warrior, though. They're flawed, sure, but not nearly as bad as China Warrior. There's plenty to like in Turrican and Energy if you like those kinds of games -- that is, somewhat computer-esque titles. Turrican 1 is the worst game in its series by far, and isn't that great of a game, but it's okay, and its sequels are incredible. Energy's slow, but it's alright, and reminds me of late '80s or early '90s computer games, like the ones I was playing back then.
People who don't think China Warrior is rhythmic usually suck at it.
*cue "hell no I beat that games ass like a pro it just sucks" *
loloooololoololololol[/quote]
Being bad at a game might make you hate it, but no, being bad at a game and hating it are not quite the same thing. I'm not that good at China Warrior, but that's not why it's a bad game. The awful gameplay and extreme, unfun repetition are.
It's not music related. It's punch-shit-properly-related. Punching to the beat of the chingchong music is for expert players only.
But it isn't, not really. It's a terrible side-scrolling beat 'em up which requires precise timing at all times.
"its not a timing/rhythm game. You just need precise timing. It sucks."
aahhdurrrrrrrrr
It is a timing based game, but not rhythm based. When I said "timing/rhythm, I meant like a music game, where you press the buttons in time to some music. China Warrior isn't like that. You do have to memorize everything, though.
The game mostly exists to show off how big they could make sprites on the system, and the sprites are indeed huge, but they sure didn't put much into the gameplay.
This, coming from someone who later says Ninja Warriors is the best, makes my brain hurt.[/quote]
SNES Ninja Warriors [Again]. Not the original.
Did you know there is a giant fist attack? There's oolong tea. You beat the shit out of Jesse the Body Ventura and his black twin brother.
You end the game by beating some drunk hobo up in a cave.
And?
I have Vigilante for the Master System. I beat it in what was likely under half an hour and haven't touched it since.
Play it on PCE. It'll change your life.
That is very unlikely.
They're both in the side-scrolling beat 'em ups genre, yes. Other examples of games in that genre (not quite the same as the Kung-Fu style stuff, but still in the broader genre) include stuff like Bad Dudes, Wonder Momo, The Ninja Warriors, and Cyber-Cross. None of those games are all that great either, though at least Cyber-Cross has a bit more variety than some of those other games. Perhaps the most fun side-scrolling beat 'em up is the SNES Ninja Warriors game, which is actually decent.
China Warrior is an auto scrolling game that doesn't allow you to turn around. Did you notice how none of the games you mentioned (except Kung Fu) play like China Warrior?
Games don't need to all play exactly the same in order to be in the same genre, or subgenre. For instance, In the Hunt isn't autoscrolling, but most people would probably call it a shmup anyway. China Warrior is clearly in that same category as those other games where you walk right while hitting away obstacles as they approach you.
What part of Bad Dudes or Cyber Cross launched a barrage of sticks/monks/rocks/fireballs at you that require PRECISE TIMING AND RHYTHM TO GET THROUGH EVEN THOUGH ITS NOT A RHYTHM GAME.
I haven't played much of Bad Dudes, but Cyber-Cross... there are some parts where lots of enemies are coming at you and you need good reflexes, sure. Plus it's got a good amount of enemy variety, multi-level levels, and multiple forms you can transform into too. It's a simplistic, average game, but it's moderately amusing.
Kung Fu is all about timing and rhythm in the first place. You don't just get into a kung fu match where you flail wildly. If you do that, you usually get Bruce Lee'd in the face and drop to your knees faster than a hooker in desperate need of some more crank money.
Also, to say that China Warrior has not much in the gameplay department, but Ninja Warriors does, makes no sense.
SNES Ninja Warriors! Not arcade/PCE/Sega CD Ninja Warriors! They are entirely different games -- the SNES game is a sequel, and while it sadly doesn't have any multiplayer, otherwise it's massively improved over the first game in every possible way. It's got variety, better level designs (not just all one flat plane!), a deeper fighting system, etc.
There is more to China Warrior than there is to Ninja Warriors. Ninja Warriors just has really cool music and graphics.
How so? Ninja Warriors, the original arcade game, has you walk right while attacking enemies as they come at you. It's incredibly repetitive and simplistic, and gets boring fast. China Warrior is probably harder, and it does have you ducking and jumping and stuff, but it doesn't have enemies coming from behind you, so that kind of evens out... or do you mean because of the boss fights? Maybe so, Ninja Warriors' bossfights are kind of lame. But anyway, I said SNES Ninja Warriors, not the first one which might actually be slightly simpler than China Warrior.
and, anyone who thinks Kung Fu is a classic, but China Warrior sucks, is a scrotum licker.
Kung-Fu is a "classic" in that it was one of the first popular games of its kind, but it's not very fun as a game.
Comrade Falcon, please re-read my post. I humbly disagree with your outright dismissal of China Warrior. Shed your preconceived notions (the hackneyed "tech demo" thesis, the insistence on forcing CW into a genre it only fits when offering a superficial analysis of the game's mechanics and goals).
Vigilante = Spartan X, sure. No quarrels there.
Open your mind to the greater glory of China Warrior. It ain't no Spartan X.
China Warrior truly allows you to have zen-like moments where you are in the zone, fingers poised as you scan the right-edge of the screen for the slightest cue of your imminent fate. Ears attuned to the slightest sound of destiny. Your destiny.
Comrade, don't falter. Don't give up. Persevere.
Persevere.
Sorry, I just don't like it at all. And with virtually no graphical, level design, or enemy variety, calling it a "tech demo" is fair, I think. And it's clearly taking ideas from games like Kung-Fu, even if it's not exactly the same game, which, of course, it isn't.
China Warrior and Vigilante are NOT the same type of game. Vigilante is akin to the likes of Kung Fu Master. China Warrior is akin to Gladiator. These two types of games play completely differently. Vigilante/Kung Fu Master allow freedom of direction in both movement and attacking. China Warrior/Gladiator do not. Additionally, Vigilante and its ilk utilize spawn zones, where an infinite amount of enemies could come out; China Warrior has a strict, static progression that never changes. Vigilante's scrolling is completely player-controlled, China Warrior's isn't. Quite a few differences; that and several other differences are enough to warrant an entire genre change. Someone coined the term "garbage storm" to describe games like China Warrior and Gladiator... it's a fitting genre label.
Gladiator? I don't know that game.
I forgot about Gladiator, I guess that makes sense. Have you ever played Castle of Dragon? I haven't played it in a while but it also bears some similarities. How about Splatterhouse? Not a rhythm game like CW as others have described, but you are being pushed forward in several stages and all of the enemies are always in the same place. You can still move to the right as well, but I think it meets 2/3 of your criteria.
Ugh, Splatterhouse, there's another timing-based memorization game I don't like very much. Well, Splatterhouse 2 on the Genesis is, anyway; I haven't played the first one, but the second game looks like the same thing as the first as far as I can tell. It looks like a beat 'em up, and technically it is, but it's one where you must memorize every single thing and reproduce it just about perfectly to complete the level. Timing-based memorization instead of good gameplay? Sorry, I'm not a fan. Splatterhouse 2 isn't a bad game, but it isn't one I enjoy playing much. I'm glad I got it for really cheap back in the mid '00s, because that game is valuable now...