Man, every time I see that demo, I'm impressed. I wish those folks were doing awesome stuff for the pce/tg.
Maybe. You need a more PCE centric coder, or at least for the main coder. Someone that knows the system in and out. I actually have pretty big bag of tricks/effects that haven't been done on the PCE (at least publicly). Some of them are very specific to the PCE hardware and can't be done the same way on other consoles. I just never got a team together, or rather interested in the PCE, to put out a nice demo. I recently asked a chiptune artists that does MD and Famicom musics, if he wanted to help in doing a 'music' demo for the PCE. Something simple graphically/presentation, but focus on just pushed PCE sound limits. Got declined. Nothing new. Oh well :/
None of the PCE 'demos' (in the traditional meaning) are impressive. Ccovell did some impressive stuffs, but not really in the traditional demo style (IMO). But speaking of which, here's a recent 'invite' made on the PC-Engine:
(mooz did the graphic effects). Download link:
http://www.pouet.net/prod.php?which=62012 Edit: I broke down and bought a Turbo Everdrive. My tototek card suck and my turbo rom board is limited to 8megabits. Tototek card also doesn't work with the SuperCDROM^2 addon and accessing BRAM of CD functions (I had a few demo ideas that used a hucard and 64k CDROM ram). Still waiting for that sucka (been almost a month now since I ordered it). Krizz or whatever is name is, said that he thinks the SF2 mapper supports up to 4megabytes (32megabites). Not the full 8.5megabytes that Mednafen supports, but better than nothing (assuming what he says is true).