spriggan is the clear winner here.. but I also very much like musha aleste, especially regarded its age.
never could quite fit into dennin aleste. imo a rather bland shwety and never liked its color scheme. still worth of owning it if you're a shewty fan.
Spriggan only came out 8 months after Musha and is the equivalent of a <4Mb cart game if you don't count the CD music and most of the cinemas. It totally could have been a HuCard game if the CD format wasn't so popular.
you're right about the only 8 month.
but are you also sure about the only 4Mbit content on all the ingame graphics added up in spriggan? it seems to me like so much of data in that game, when looking at all these wonderful and with a lot of variety BGs and bosses with transformations etc. not too much far away of a sapphire actually..hehe
There are 7 loaded sections at 1/2meg each. Without even discounting the re-used code (which Tom says can take up as much as 1/4 meg) and re-used graphicsper load, the entire game is already under 4 megs and the final stage likely doesn't use a full 1/2 meg. So you could have a typical title screen and credits with chip sounds at 4 megs.
It seems hard to believe, but it's also hard to believe it's a CD2 game at all. Although there are so many CD2 games like that.
Meanwhile, Robo Aleste has 6 megs available per stage/load.