Author Topic: HuCard vs. CD-ROM² (CD, SCD, ACD)  (Read 2988 times)

Xak

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Re: HuCard vs. CD-ROM² (CD, SCD, ACD)
« Reply #45 on: December 26, 2013, 09:59:31 AM »
I rule earth

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ccovell

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Re: HuCard vs. CD-ROM² (CD, SCD, ACD)
« Reply #46 on: December 26, 2013, 10:08:45 AM »
I'm not a fan of the SNES for the same reason. After buying Shaq-Fu, Race Drivin, Pit Fighter...Heart of the Alien, Secret of Monkey Island, Mickey Mania, etc.

:-D      Jonathan Swift couldn't have done better.

toymachine78

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Re: HuCard vs. CD-ROM² (CD, SCD, ACD)
« Reply #47 on: December 26, 2013, 10:13:17 AM »
Well I did have AD&D, Dark Wizard, and Dune. As far as I'm concerned turd, turd, and turd.

Xak

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Re: HuCard vs. CD-ROM² (CD, SCD, ACD)
« Reply #48 on: December 26, 2013, 10:17:55 AM »
Dark Wizard has so much potential. The battle load times kill me
Im a real life Sadler, just take me to the nearest item shop.

I have aspergers, and am a recovering Tonicholic

nodtveidt

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Re: HuCard vs. CD-ROM² (CD, SCD, ACD)
« Reply #49 on: December 26, 2013, 11:17:28 AM »
Dark Wizard is my favorite Sega CD title. I always turn off the visual battles though; the game plays so much more efficiently with text-only battling. The visual battles are pure fluff, and not even good fluff... you don't get to see anyone actually turned to stone, critical hits are never shown, etc. There's just so much missing from the visual battles that it makes them rather stupid to even have turned on. A neutral Ninja attacking with a bow does the same visual attack as if he was wielding a sword, a Dragon Rider always has the same attack whether he uses the normal attack or the breath weapon, etc. It's cool to see it the first time, perhaps... to see how characters look next to each other (like seeing a tiny wizard throwing a dozen fireballs at a Death Dragon, for example), but it gets old fast... couple that with the slow loading time and it just becomes a bore.

*end rant*

toymachine78

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Re: HuCard vs. CD-ROM² (CD, SCD, ACD)
« Reply #50 on: December 26, 2013, 11:35:55 AM »
Dark Wizard is my favorite Sega CD title. I always turn off the visual battles though; the game plays so much more efficiently with text-only battling. The visual battles are pure fluff, and not even good fluff... you don't get to see anyone actually turned to stone, critical hits are never shown, etc. There's just so much missing from the visual battles that it makes them rather stupid to even have turned on. A neutral Ninja attacking with a bow does the same visual attack as if he was wielding a sword, a Dragon Rider always has the same attack whether he uses the normal attack or the breath weapon, etc. It's cool to see it the first time, perhaps... to see how characters look next to each other (like seeing a tiny wizard throwing a dozen fireballs at a Death Dragon, for example), but it gets old fast... couple that with the slow loading time and it just becomes a bore.

*end rant*

That must be where I went wrong. I didn't know that there was text battling because I didn't have a manual, and the visual battle about bored me to stone. The intro and cut scenes were cool though.

AD&D to me was rendered unplayable due to cumbersome controls. Trying to point and click with a mouse arrow using a control pad gets old fast.

Dune was just horrible. I couldn't bare to look at it. It looked like someone vomited on the TV screen.

Xak

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Re: HuCard vs. CD-ROM² (CD, SCD, ACD)
« Reply #51 on: December 26, 2013, 12:01:08 PM »
^Are you kidding? Didnt have a manual? What did you turn the game off after the title screen?

Its rather explicit in the options menu.
Im a real life Sadler, just take me to the nearest item shop.

I have aspergers, and am a recovering Tonicholic

nodtveidt

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Re: HuCard vs. CD-ROM² (CD, SCD, ACD)
« Reply #52 on: December 26, 2013, 12:02:21 PM »
That must be where I went wrong. I didn't know that there was text battling because I didn't have a manual, and the visual battle about bored me to stone. The intro and cut scenes were cool though.

I think it defaults to visual battling; you probably have to set it manually.

You can set it from the title screen


or also in-game


by changing "REAL" to "TEXT"


and if you're good enough at the game, you can reach here:

Xak

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Re: HuCard vs. CD-ROM² (CD, SCD, ACD)
« Reply #53 on: December 26, 2013, 12:34:19 PM »
I bow down to you Rove, my Dark Wizard
Im a real life Sadler, just take me to the nearest item shop.

I have aspergers, and am a recovering Tonicholic

toymachine78

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Re: HuCard vs. CD-ROM² (CD, SCD, ACD)
« Reply #54 on: December 26, 2013, 12:47:32 PM »
^Are you kidding? Didnt have a manual? What did you turn the game off after the title screen?

Its rather explicit in the options menu.

Hey STFU! Even though I posted in a public forum, I didn't ask for your input  =P~

Xak

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Re: HuCard vs. CD-ROM² (CD, SCD, ACD)
« Reply #55 on: December 26, 2013, 01:03:16 PM »
No need to get nasty now


I havent played the game in years and remember the option to turn the battles off since that was the games major issue . Oh well, another good Fire Emblem hack awaits
Im a real life Sadler, just take me to the nearest item shop.

I have aspergers, and am a recovering Tonicholic

wyndcrosser

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Re: HuCard vs. CD-ROM² (CD, SCD, ACD)
« Reply #56 on: December 26, 2013, 01:17:24 PM »
No, I like HuCard and Turbo CD games equally. I play more cards though, but ownly because I own more.

To me the TGCD offers more higher quality games than the Sega CD does. I sold my Sega CD for that reason. Now granted, I did not experience a lot of the collection, but I didn't have much fun playing what I did own, and didn't want to risk investing any more money in the games. Afterall I could use that money to buy TG16, SNES, or Genny games that are more fun, cheaper, and there are many more titles to choose from.

I'm not a fan of the SNES for the same reason. After buying Shaq-Fu, Race Drivin, Pit Fighter, Bebe's Kids, Mario's Early Years: Fun with Letters, Rise of The Robots, RapJam: Volume One and a string of other duds, I sold my collection for what I could and bought some quality Genesis titles like Barney's Hide N' Seek, Shaq Fu, Sword of Sodan, Technocop, Barbie: Super Model, Double Dragon II, Slaughter Sport, and Strider Returns. Plus Falcon, Gunboat, Tailspin, Night Creatures, Ballistix, Jack Nicklaus Turbo Golf, for the TurboGrafx-16

I was smart enough to avid the Sega-CD altogether, lest I get stuck with turds like Lunar SS, Lunar EB, Popful Mail, Shining Force CD, AD&D EotB, Dungeon Master II, Dark Wizard, Dune, Vay, Dungeon Explorer, Lords of Thunder, Snatcher, The Space Adventure, Rise of the Dragon, Final Fight CD, Keio Flying Squadron, Sonic CD, Ecco CD, Earthworm Jim SCD, Android Assault, Robo Aleste, Silpheed, Sol Feace, Battle Corps, Soul Star, Flashback, Heart of the Alien, Secret of Monkey Island, Mickey Mania, etc.

Sarcasm lol.

toymachine78

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Re: HuCard vs. CD-ROM² (CD, SCD, ACD)
« Reply #57 on: December 26, 2013, 01:22:16 PM »
No need to get nasty now


I havent played the game in years and remember the option to turn the battles off since that was the games major issue . Oh well, another good Fire Emblem hack awaits

(In Comic Dog accent) I kid, I kid! Hence the smiley.

Arkhan

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Re: HuCard vs. CD-ROM² (CD, SCD, ACD)
« Reply #58 on: December 26, 2013, 06:32:07 PM »
Eye of the Beholder is awesome.   Pointy Clicky works fine.  Worked fine on SNES, too.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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wildfruit

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Re: HuCard vs. CD-ROM² (CD, SCD, ACD)
« Reply #59 on: December 26, 2013, 07:22:14 PM »
HuCards!
Because I don't have any cd rom  :-({|=