Dark Wizard is my favorite Sega CD title. I always turn off the visual battles though; the game plays so much more efficiently with text-only battling. The visual battles are pure fluff, and not even good fluff... you don't get to see anyone actually turned to stone, critical hits are never shown, etc. There's just so much missing from the visual battles that it makes them rather stupid to even have turned on. A neutral Ninja attacking with a bow does the same visual attack as if he was wielding a sword, a Dragon Rider always has the same attack whether he uses the normal attack or the breath weapon, etc. It's cool to see it the first time, perhaps... to see how characters look next to each other (like seeing a tiny wizard throwing a dozen fireballs at a Death Dragon, for example), but it gets old fast... couple that with the slow loading time and it just becomes a bore.
*end rant*