Author Topic: Street Fighter 2 Arcade card project  (Read 2257 times)

Xak

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Re: Street Fighter 2 Arcade card project
« Reply #15 on: December 29, 2013, 09:39:11 AM »
I'd rather see an entire Bonk fighter too. Its got enough characters.

Make ZONK like Akuma, or you could Ken/Ryu Bonk/Zonk
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ProfessorProfessorson

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Re: Street Fighter 2 Arcade card project
« Reply #16 on: December 29, 2013, 09:59:56 AM »
Super Street Fighter II Turbo or go home. End of line.

whisper2053

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Re: Street Fighter 2 Arcade card project
« Reply #17 on: December 29, 2013, 10:38:18 AM »
Super Street Fighter II Turbo or go home. End of line.

This. I would kill for this on the PCE. I *know* it can be done w/ an arcade card. And the sheer awesomeness that would be this...holy crap man.

vestcoat

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Re: Street Fighter 2 Arcade card project
« Reply #18 on: December 29, 2013, 11:11:36 AM »
I'm not interested in cosmetic hacks or homebrew clones of existing PCE games unless there's a substantial improvement. I AM interested in seeing games hacked that don't already exist on the PCE, like you did with Mega Man. Fixing things that suck is another worthy endeavor (Rover's Golden Axe and Covel's R-Type). Super Street Fighter 2 Turbo would be enough to qualify as a "new" pce game, IMO, as would a Bonk "Tournament Fighters." Anything less would be redundant. The only exception for me would be something that combines Supergrafx and ACD, which I'd love to see a tech demo of someday, no matter how frivolous.

I probably don't have skills to contribute much unless you need audio recording or editing for something.
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lukester

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Re: Street Fighter 2 Arcade card project
« Reply #19 on: December 29, 2013, 12:27:53 PM »
Bonk's Revenge stage made my day.

More important: Will Fragmare ever finish his Fighting Street II hack?

It already looked better the the original. :)

Black Tiger

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Re: Street Fighter 2 Arcade card project
« Reply #20 on: December 29, 2013, 01:57:04 PM »
Bonk's Revenge stage made my day.

More important: Will Fragmare ever finish his Fighting Street II hack?

It already looked better the the original. :)

He already did. Someone else needs to hack it in.
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ParanoiaDragon

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Re: Street Fighter 2 Arcade card project
« Reply #21 on: December 29, 2013, 05:43:10 PM »
I too would love to see a Bonk fighting game.  Without revealing a lot, we do have plans on the backburner for some sort of fighter.  I think we were thinking of a mix between King of Fighters(teams) with Smash Bros.  If you did a Bonk fighting game, I might be able to be roped into making new redbook tracks ala Bonk(as you know, I already have some Bonk music experience).  However, I'm not quite at a point where I feel I could tackle that just yet.  I'm still working on JB, & was either going to move on to Dragon Arm right after, or possibly work on a few more tunes for a secret title.

Bonknuts

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Re: Street Fighter 2 Arcade card project
« Reply #22 on: December 29, 2013, 06:35:51 PM »
Bonk's Revenge stage made my day.

More important: Will Fragmare ever finish his Fighting Street II hack?

It already looked better the the original. :)

He already did. Someone else needs to hack it in.

 It's on its way.

NightWolve

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Re: Street Fighter 2 Arcade card project
« Reply #23 on: December 30, 2013, 12:13:08 AM »
This is the sort of project that I fully endorse.

Of course, I want Malducci to abandon all of his real-world responsibilities and dedicate his time and energy to PCE. Since that is (slightly) selfish of me, the best I can do is support projects that seem worthwhile AND feasible.
...
ULTERIOR MOTIVE: Now I can hack the sprites from Strip Fighter II  into a superior engine. MY LIFE'S GOAL MAY BE ACHIEVED.

^ Why I like reading your posts.

Nando

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Re: Street Fighter 2 Arcade card project
« Reply #24 on: December 30, 2013, 01:32:06 AM »
+1

keep the scene alive.


Necromancer

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Re: Street Fighter 2 Arcade card project
« Reply #25 on: December 30, 2013, 02:44:29 AM »
I lack the skills to lend a hand, but I'd gladly (in ascending order of awesomeness) play/purchase an improved SFII', a port of SSFII or any other entertaining vs. fighter, or a new game altogether (Godzilla 2!).
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fragmare

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Re: Street Fighter 2 Arcade card project
« Reply #26 on: December 30, 2013, 05:30:29 AM »
I've already done a ton of work on improving a few of the levels.  I'd be down for helping with pixeling more stuff, if needed.  :)

touko

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Re: Street Fighter 2 Arcade card project
« Reply #27 on: December 30, 2013, 06:05:28 AM »
Cool project, but i would prefer a SGX/PCE + AC version ..

fragmare

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Re: Street Fighter 2 Arcade card project
« Reply #28 on: December 31, 2013, 05:38:38 AM »
Bonk's Revenge stage made my day.

More important: Will Fragmare ever finish his Fighting Street II hack?

It already looked better the the original. :)

He already did. Someone else needs to hack it in.

 It's on its way.

For real???  :O

Bonknuts

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Re: Street Fighter 2 Arcade card project
« Reply #29 on: December 31, 2013, 06:30:19 AM »

For real???  :O

 You mean the backgrounds and the title screen? Yeah.

 Guess I should add an update. I've isolated all the graphics/sprite/maps/tiles in the rom. For the compressed graphics, I even have all the pointers located and the pointer strings figured out. So relocating them is now possible.

 Samples take up about 256kbyte of the rom. The game code itself, is smaller than 256kbyte. A lot of rom (excluding samples and graphics data), is just tables. I found a 12k table that's just used for the speed translation for linescrolls (and the sprites that are part of the BG layer). Anyway, that's good news, in that the code part will easily fit into the base 256k of CDRAM (arcade card ram isn't for direct code use, but everything else).

 The other good thing, is that there is a nice chunk of free space on the vector bank (mapped to last MPR). This is always static, so I can put my hook call code there. Free space on in the rom has the text "NEC HE", so it's easy to find.
« Last Edit: December 31, 2013, 06:37:43 AM by Bonknuts »