Author Topic: Include and call assembly within HuC  (Read 745 times)

Bonknuts

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Re: Include and call assembly within HuC
« Reply #15 on: January 03, 2014, 01:22:00 PM »
Maybe I should do a little game project with HuC. All these years of messing around with it and making libs, etc - and I've never actually sat down and made something with it.

Arkhan

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Re: Include and call assembly within HuC
« Reply #16 on: January 03, 2014, 02:13:44 PM »
I have started like that, but now is more easy and faster to write directly in ASM .

But then whatever you wrote isn't portable.  It's nice to be able to lift large chunks of the game code out to reuse in a new project, perhaps on a new platform.

That's part of why Insanity was so easy to port to the Xbox 360.  I copy pasted half the game.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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touko

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Re: Include and call assembly within HuC
« Reply #17 on: January 04, 2014, 07:46:16 AM »
yes of course, i always forget that you develop on multiple platforms ..
But huc eats too many bytes/cycles for nothing .