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Include and call assembly within HuC
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Topic: Include and call assembly within HuC (Read 745 times)
Bonknuts
Hero Member
Posts: 3292
Re: Include and call assembly within HuC
«
Reply #15 on:
January 03, 2014, 01:22:00 PM »
Maybe I should do a little game project with HuC. All these years of messing around with it and making libs, etc - and I've never actually sat down and made something with it.
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http://pcedev.wordpress.com/
Arkhan
Hero Member
Posts: 14142
Fuck Elmer.
Re: Include and call assembly within HuC
«
Reply #16 on:
January 03, 2014, 02:13:44 PM »
Quote from: touko on January 03, 2014, 10:10:49 AM
I have started like that, but now is more easy and faster to write directly in ASM .
But then whatever you wrote isn't portable. It's nice to be able to lift large chunks of the game code out to reuse in a new project, perhaps on a new platform.
That's part of why Insanity was so easy to port to the Xbox 360. I copy pasted half the game.
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[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong
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touko
Hero Member
Posts: 953
Re: Include and call assembly within HuC
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Reply #17 on:
January 04, 2014, 07:46:16 AM »
yes of course, i always forget that you develop on multiple platforms ..
But huc eats too many bytes/cycles for nothing .
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Include and call assembly within HuC