Author Topic: Military Madness on Cell phone, anyone play it?  (Read 939 times)

MotherGunner

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Military Madness on Cell phone, anyone play it?
« on: April 18, 2006, 06:28:22 PM »
Ive been trying to get it but dont know where.

How is it?
-MG

SI VIS PACEM, PARA BELLUM (If you want peace, Prepare for war)
SI VIS BELLUM, PARA MATRIMONIUM (If you want war, Prepare for marriage)

esteban

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Military Madness on Cell phone, anyone play it?
« Reply #1 on: April 19, 2006, 01:05:06 PM »
Around two years ago I talked to a fellow who had played it in Japan. He said it was pretty nice and well-suited for cell phones.

My wife recently got a new cell phone and I have yet to see if she can play anything on it. I'd want to try out Ys I as well ...

http://www.hudsonentertainment.com/index.cfm?page=games&gid=53
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KingDrool

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Military Madness on Cell phone, anyone play it?
« Reply #2 on: April 20, 2006, 12:19:18 PM »
I looked for it on my Verizon phone, but it wasn't there.  They did have Ys and Super Bomberman, though.  Ys is pretty bad, but I haven't tried Bomberman.
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cavein2000

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Military Madness on Cell phone, anyone play it?
« Reply #3 on: May 05, 2006, 08:01:43 AM »
I see it for sale on my cell phone, If I hear the word that it is good I may shell out the 7 bucks for it...  I have Sprint and can download it using my month of trial online service, but the download per game still costs bucks.  

I've also got paperboy, X-men Legends and Jamdat AirHockey.  
]I highly recommend the airhockey.  It only requires 1 button to play, but timing is everything and how long you hold the button as well.  Trying to replicate a more complicated game that requires 2 hands on the phone is just ridiculous.
What a horrible night to have a curse...

cavein2000

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Military Madness on Cell phone, anyone play it?
« Reply #4 on: May 06, 2006, 11:54:07 AM »
Okay, for the sake of research and to help you all out, I bought Military Madness Mobile today.  Only 3.99, hopefully a bargain.  I have only checked it out quickly and have not played the original, but based on screens I've seen it looks comparable.  I'll keep you posted.
What a horrible night to have a curse...

esteban

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Military Madness on Cell phone, anyone play it?
« Reply #5 on: May 06, 2006, 07:49:25 PM »
Quote from: "cavein2000"
Okay, for the sake of research and to help you all out, I bought Military Madness Mobile today.  Only 3.99, hopefully a bargain.  I have only checked it out quickly and have not played the original, but based on screens I've seen it looks comparable.  I'll keep you posted.
Rock on, thanks for the scoop. :)
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handygrafx

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Military Madness on Cell phone, anyone play it?
« Reply #6 on: May 07, 2006, 10:37:46 AM »
some screens of Nectaris for mobile phones / cell phones





more here:
http://www.tinyurl.com/lx8r2


you can tell the size of the graphics have been re-formated for phones

cavein2000

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Military Madness on Cell phone, anyone play it?
« Reply #7 on: May 10, 2006, 02:53:33 AM »
Military Madness (mobile)
After playing this game I must say I am quite impressed.  Even though I haven't played the turbo version, I will say it is probably very close to it.  I just finished mission 1, it was a lot of fun considering I was holding a cell phone in my hand.  You can only really see a little less than half of the map at a time.  scrolling over does take a while, and using the directional pad isn't quite so smooth.  But since it is turn based, there is no rush.  However, it may take a while longer than you are used to playing the turbo version.  You can also save your game which is awesome.  I think this type of game is perfect for the mobile phone because it doesn't require skillful handywork with the cramped phone buttons.  It incorporates strategy that challenges you while you can work at your own pace and complete a level at a time.
What a horrible night to have a curse...

Mattgyver

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Military Madness on Cell phone, anyone play it?
« Reply #8 on: June 29, 2006, 06:37:11 AM »
I originally played this game to death on my TG 16, then on the PlayStation (Nectaris). I found out about the mobile version of the game and got it for my Sony Ericsson w600i. I love it - a great diversion that is easy to pick up and put down whenever I'm waiting in line for something.

Here are the differences I've seen from the TG 16 version:

1)  The computer AI, while mostly intact, sometimes doesn't act when he should. For instance, level 4, after he took out his Hadrian from the factory he never did anything with it. Same with his tanks, he never closed in or set up any kind of offense. He normally shells my people from just over the mountains, and tries to push his way into the center terrritory.

2) The after battle report is missing the nice graph.

3) No battle animations.

4) The computer is less aggressive with their Kilroys - sometimes doesn't act with them when they should - see #1.

5) They are smarter with their Hunters - they actually picked my Hawkeyes as a primary target instead of my nearby Charlies (level 5).

6) No operation map, just a text selector that lets you jump to a level you have already completed.

7) You can save at any time!

8) The overall battles seem a little more forgiving. Remember all those Polar tanks that are supposed to have high defense? They actually feel that way now.

9) Some spelling mistakes in the unit library - The "Falcon" is referred to as the "Falco" and the "Titan" has been renamed to the "Monster"

10) Hadrians are a little more accurate. It seems in the TG 16 version, a full company of Hadrians attacking a full company of Bisons would usually only hit one or two. Now I typically hit 3 or 4. Maybe it's just me though.

There's probably more... I'll post an update if anyone cares. I am basically using the strategies that work the best for me on each map, and am seeing how the mobile computer reacts compared to the TG 16 computer.

KingDrool

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Military Madness on Cell phone, anyone play it?
« Reply #9 on: June 29, 2006, 09:54:35 AM »
This is definitely the best cell phone game I've played, though that's not saying much.  It's very well-suited for cell phones, and yes, the ability to save at any point is very nice.
Games I Need: Bonk 3 (HuCard), Legend of Hero Tonma, Magical Chase, Soldier Blade, Super Air Zonk.

Got one to sell? PM me!

esteban

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Military Madness on Cell phone, anyone play it?
« Reply #10 on: June 29, 2006, 06:34:09 PM »
Quote from: "Mattgyver"
I originally played this game to death on my TG 16, then on the PlayStation (Nectaris). I found out about the mobile version of the game and got it for my Sony Ericsson w600i. I love it - a great diversion that is easy to pick up and put down whenever I'm waiting in line for something.

Here are the differences I've seen from the TG 16 version:

1)  The computer AI, while mostly intact, sometimes doesn't act when he should. For instance, level 4, after he took out his Hadrian from the factory he never did anything with it. Same with his tanks, he never closed in or set up any kind of offense. He normally shells my people from just over the mountains, and tries to push his way into the center terrritory.

2) The after battle report is missing the nice graph.

3) No battle animations.

4) The computer is less aggressive with their Kilroys - sometimes doesn't act with them when they should - see #1.

5) They are smarter with their Hunters - they actually picked my Hawkeyes as a primary target instead of my nearby Charlies (level 5).

6) No operation map, just a text selector that lets you jump to a level you have already completed.

7) You can save at any time!

8) The overall battles seem a little more forgiving. Remember all those Polar tanks that are supposed to have high defense? They actually feel that way now.

9) Some spelling mistakes in the unit library - The "Falcon" is referred to as the "Falco" and the "Titan" has been renamed to the "Monster"

10) Hadrians are a little more accurate. It seems in the TG 16 version, a full company of Hadrians attacking a full company of Bisons would usually only hit one or two. Now I typically hit 3 or 4. Maybe it's just me though.

There's probably more... I'll post an update if anyone cares. I am basically using the strategies that work the best for me on each map, and am seeing how the mobile computer reacts compared to the TG 16 computer.
Dude! I can't wait to hear more :)

Write something up and I'll be glad to post it on my site (including the stuff you wrote above).

I've been working on a major overhaul of Base Nectaris (in fact, a fellow Nectaris / MM fan has been helping me)...

Tell me what you think :)
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Mattgyver

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Military Madness on Cell phone, anyone play it?
« Reply #11 on: June 30, 2006, 01:42:32 AM »
Definitely - I'm working on a write up and will post it once I finish stage 16. The biggest thing I've noticed is how the game is easier overall. I'm sure it's limitations with Java on how smart the computer can be, but there are quite a few times where the computer will just end his turn without even moving. Like he's scared... though I AM a fearsome opponent. The computer also tends to disregard the importance of their artillery (Octopus, Hadrian, Lynx) I have NEVER being attacked by one of those untits yet and I am currently on stage 9...

Regardless, I still really like it. Beginners probably won't notice any of the problems, but who is actually a beginner? I figure everyone who buys this game has already played it a lot on some other platform.

I think I'll do a video comparison showing stage 4 - that was the level where I realized the computer was acting funny.

More later...

Savory Cade

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Military Madness on Cell phone, anyone play it?
« Reply #12 on: June 30, 2006, 02:03:03 AM »
Actually, I'm a beginner with it. It's one of those games I never got around to getting for the Turbo even though I'm a huge turn-based strategy fan. So far I'm loving the cell version of it. I haven't noticed much in the way of problems, but occasionally the AI did seem a little dim. I was wondering about the battle animation too since I didn't know if the original had any but it seems odd that everything just sits there.

esteban

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Military Madness on Cell phone, anyone play it?
« Reply #13 on: June 30, 2006, 05:02:33 AM »
MattGyver: Nice! Take your time :)

On AI: There were times when the AI in the original would make obvious blunders... but they were pretty infrequent. Usually, the AI would play a fairly aggressive game: Long-range ground and air offenses were used constantly. Hunters would be used to their utmost offensive advantage. Slaggers and Titans would cream you as soon as they got some experience, etc.

I wouldn't be surprised if the AI was dumbed-down to make the game more appealing to a wider audience? This is speculation, of course...

On Battle Scenes: There's no animation? That's lame. I have my doubts as to whether this was cut due to technical limitations or Hudson cutting corners...

Questions: Is the in-game "Tutorial" still available? Do you have the option for manually inputting passwords? Have you tried any of the codes (i.e. the music test)? The codes didn't work in the Gameboy or PlayStation... but it would be kool if "ONGAKU" worked for the cellular game. Of course, I don't know if many folks would want a sound test for a cellular game :)
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grendelrt

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Military Madness on Cell phone, anyone play it?
« Reply #14 on: June 30, 2006, 05:37:53 AM »
I love this version. THe only game i have bought on my cell phone. The missing battle animations is fine, since they cut down on time and I am usually on the toilet playing with low time. I love it so far though, i wish they would make a DS version =)