Author Topic: Jackal nes2pce  (Read 1058 times)

Bonknuts

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Jackal nes2pce
« on: January 02, 2014, 09:32:38 AM »
I'll need some play testers.. pretty soon. 2 players simultaneous testing too (get your TAPs ready).

Opethian

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Re: Jackal nes2pce
« Reply #1 on: January 02, 2014, 09:41:24 AM »
loved this game! Im curious as to how the music sounds on this version :D

[Mon 16:27] <BlueBMW> i wouldnt sell an unmolested duo hehe.  I molest the crap outta of em before they leave me

Bonknuts

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Re: Jackal nes2pce
« Reply #2 on: January 02, 2014, 09:54:58 AM »
Game is up and running (bg, sprites, gamelogic, controls), but I'm working on the music code as I write this.

Punch

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Re: Jackal nes2pce
« Reply #3 on: January 02, 2014, 10:39:55 AM »
Aww yeah.

I want to test this so much.

Bonknuts

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Re: Jackal nes2pce
« Reply #4 on: January 02, 2014, 10:40:24 AM »
Ok, download is able for testing. Go to my blog (in my sig) and find it in the 'Download and Links' section. Looking for regular 1P testing, as well as 2player TAP testing.

NightWolve

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Re: Jackal nes2pce
« Reply #5 on: January 02, 2014, 11:07:35 AM »
Pretty cool, Tom! I remember this game, I liked it well enough. I completed stage 1 right quick, no problem.

BTW, kinda just thought of a point to these NES2PCE projects of yours: If a TurboExpress owner really likes it and bought a Turbo Everdrive, now they'll get to go portable with some of the great NES games on it that you converted like Castlevania, Megaman, and Contra, etc. Otherwise, what's the point of this if any perfectly good NES emulator will run the original ROM ?? Your skills go to waste. But yeah, this got me thinking how say Megaman or something would look like on an original Express!

Bonknuts

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Re: Jackal nes2pce
« Reply #6 on: January 02, 2014, 01:21:34 PM »
Pretty cool, Tom! I remember this game, I liked it well enough. I completed stage 1 right quick, no problem.

BTW, kinda just thought of a point to these NES2PCE projects of yours: If a TurboExpress owner really likes it and bought a Turbo Everdrive, now they'll get to go portable with some of the great NES games on it that you converted like Castlevania, Megaman, and Contra, etc. Otherwise, what's the point of this if any perfectly good NES emulator will run the original ROM ?? Your skills go to waste. But yeah, this got me thinking how say Megaman or something would look like on an original Express!


 Other than the novelty to play them on the a TG/PCE console? Not much. Though the goal was to hack these games once they achieved a certain state. Give them graphic and audio upgrades. Megaman (first one), turned out to be a pain in the ass to hack. Not so much as of getting the upgrades to show in the game, but hacking the game logic itself. NES doesn't have left side sprite clipping the way PCE does (it's not wide enough to 'hide' PCE sprites, in normal 16x16 or larger mode). It doesn't even have larger than 8bit coords for sprites. So while I can easily change the code to point to newer and larger sprites, the game logic itself has to be hacked. Case in point, Megaman 1 hack uses 32x32 4bpp color sprites for the new main character graphics. They look great, but the game detect logic immediately disables the sprite when it touches the left side of the edge of the screen - because it still thinks megaman is one large meta-sprite made of 8x8 cells. So it can be a pain, in that respect.

 Yeah, I should be putting this time into something else. But this is play-time for me. I liked the small challenges it presents (each game requires tweaks here and there, because of code to backend emulation race issues). NES is all hacky hardware just by itself. Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

 I wasn't really gonna do much more of these, to be honest. But I thought playing two player simultaneously game on the TG/PCE would be cool. It would be even cooler to hack the game to support 3 or more players in Jackal.

 I do have Dragon Warrior, that I had dug up recently. It's the first one that I had done for nes2pce, but never publicly released. I still plan to release that one, sometime this year.

 BTW, thanks for the heads up/link to that reference manual.

roflmao

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Re: Jackal nes2pce
« Reply #7 on: January 02, 2014, 01:48:42 PM »
Woot!  I'd love to see Dragon Warrior.  Thanks for all your efforts.  These are awesome. I recently spent a fair amount of time playing Contra on my Duo. :)

NightWolve

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Re: Jackal nes2pce
« Reply #8 on: January 02, 2014, 01:54:59 PM »
Though the goal was to hack these games once they achieved a certain state. Give them graphic and audio upgrades. Megaman (first one), turned out to be a pain in the ass to hack.

Yeah, there was more of a point to your CD version of Megaman, doing things like upgrading to redbook tunes and so forth. But anyhow, now there is more value to this work with Everdrive + Express so that's purty cool.
« Last Edit: January 02, 2014, 01:59:52 PM by NightWolve »

Bonknuts

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Re: Jackal nes2pce
« Reply #9 on: January 02, 2014, 01:55:47 PM »
Woot!  I'd love to see Dragon Warrior.  Thanks for all your efforts.  These are awesome. I recently spent a fair amount of time playing Contra on my Duo. :)


 Really? I never really played tested Contra (I didn't do much work on it). Is it beatable? The audio is fubar too, in that conversion. Probably stuff that's not emulated right.

 I was originally gonna gonna hack the title screen of Jackal, and release it as Joe Redifer's Jackal. But, alas, priorities... ;)

Bonknuts

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Re: Jackal nes2pce
« Reply #10 on: January 02, 2014, 01:59:45 PM »
Didn't somebody already port Dragon Warrior ?? I could swear I saw that. Unless Tom/Bonknuts is the only one that has ever done this.

 Some Finnish guys beat me to the punch, but their stuff is more hack than anything else (mine is more emulation, with a tiny bit of hacking. That way I can reuse the core emulation for other NES projects. And get them up and running much faster. Jackal took me about 4 hours to get playable, but I've been doing this for a while). But as far as I know, I'm the only one that did Dragon Warrior (there's a youtube video of it). I also have that NES hack of DW called Dragoon Omega, running on the PCE CD. Sliver-x was supposed to upgrade the graphics and musics(CDAA) for it, but he never got around to it.

roflmao

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Re: Jackal nes2pce
« Reply #11 on: January 02, 2014, 02:12:55 PM »
Woot!  I'd love to see Dragon Warrior.  Thanks for all your efforts.  These are awesome. I recently spent a fair amount of time playing Contra on my Duo. :)


 Really? I never really played tested Contra (I didn't do much work on it). Is it beatable? The audio is fubar too, in that conversion. Probably stuff that's not emulated right.

 I was originally gonna gonna hack the title screen of Jackal, and release it as Joe Redifer's Jackal. But, alas, priorities... ;)

No, I've always sucked at Contra.  I didn't get very far, and the audio was a little unsettling.  But it was very cool to be playing Contra on a Duo, nevertheless!

wyndcrosser

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Re: Jackal nes2pce
« Reply #12 on: January 02, 2014, 02:20:53 PM »
I'm definitely up for it. I've played your other releases. I have a turbodrive as well, for real hardware testing.

Wynd

Bonknuts

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Re: Jackal nes2pce
« Reply #13 on: January 02, 2014, 02:35:35 PM »
Thanks :D I suspect there are going to be some graphic glitches (sprite 0 detection isn't emulation, so no split scrolling yet. Probably later bosses). You can post results here or on my blog.

esteban

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Re: Jackal nes2pce
« Reply #14 on: January 02, 2014, 10:09:29 PM »
Jackal is most worthy of PCE. 

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