Author Topic: Aldynes (SGX) vs. R-Type III (SNES) vs. Lightening Force/TFIV (Genesis)  (Read 1275 times)

o.pwuaioc

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Re: Aldynes (SGX) vs. R-Type III (SNES) vs. Lightening Force/TFIV (Genesis)
« Reply #30 on: January 08, 2014, 07:17:06 PM »
R-Type III - The Third Lightning on the SNES is really good too, but I don't like how it's even slower paced than R-Type 1 and 2.  The first R-Type in the arcade and on the PC-Engine was brilliant.  Arcade R-Type II was also brilliant.  Super R-Type was a complete disaster, i thought... they tried to remix R-Type II, but managed to completely botch it.  Always made me wish Irem would have done a real port of the arcade R-Type II for the PCE or PCE CD... Irem seemed to have a hard on for bringing arcade accurate ports to the PCE.
Agreed! I'm really surprised that more people like Super R-Type. For me, once I played the actual R-Type II on the PS1, I sold Super R-Type and didn't look back. I won't get it, I guess.

R-Type III is all sorts of awesome, though. I've played it a lot recently, which maybe influenced my decision, but on retrospect, had I not played it so recently, I probably would have chosen Thunder Force IV.

Nando

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Re: Aldynes (SGX) vs. R-Type III (SNES) vs. Lightening Force/TFIV (Genesis)
« Reply #31 on: January 09, 2014, 12:51:46 AM »
3 pages and no pictures? tsk, tsk, tsk.

Mathius

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Re: Aldynes (SGX) vs. R-Type III (SNES) vs. Lightening Force/TFIV (Genesis)
« Reply #32 on: January 09, 2014, 01:42:31 AM »
TFIV has amazing graphics, and one of my all-time favorite Genesis soundtracks, but playing it really stresses me out sometimes.

This sums up my feelings on TFIV. If we were talking music TFIV would win. IF we were talking which game is the most stressful TFIV would take home the gold as well.
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Black Tiger

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Re: Aldynes (SGX) vs. R-Type III (SNES) vs. Lightening Force/TFIV (Genesis)
« Reply #33 on: January 09, 2014, 02:05:15 AM »
Gaiares is definitely something special. And I'll always pronounce it (incorrectly) as Guyers.

I will always pronounced it as Gary's.
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Joe Redifer

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Re: Aldynes (SGX) vs. R-Type III (SNES) vs. Lightening Force/TFIV (Genesis)
« Reply #34 on: January 09, 2014, 07:27:47 AM »
For me, once I played the actual R-Type II on the PS1, I sold Super R-Type and didn't look back. I won't get it, I guess.

For me, it's the music. R-Type 2 has that woefully bad IREM arcade music that sounds like an underpowered bandsaw trying to cut a large cockroach in half... and failing. IREM arcade music is unlistenable. I'd rather drill out my own eardrums. There's absolutely no low end whatsoever. Why didn't IREM notice how bad their arcade games sound when they chose to use whatever shitty chip they used? IREM must be deaf. Super R-Type sounds MUCH better and actually has god music. Same goes for PCE R-Type.
« Last Edit: January 09, 2014, 07:29:35 AM by Joe Redifer »

Mathius

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Re: Aldynes (SGX) vs. R-Type III (SNES) vs. Lightening Force/TFIV (Genesis)
« Reply #35 on: January 09, 2014, 07:40:57 AM »
For me, once I played the actual R-Type II on the PS1, I sold Super R-Type and didn't look back. I won't get it, I guess.


For me, it's the music. R-Type 2 has that woefully bad IREM arcade music that sounds like an underpowered bandsaw trying to cut a large cockroach in half... and failing. IREM arcade music is unlistenable. I'd rather drill out my own eardrums. There's absolutely no low end whatsoever. Why didn't IREM notice how bad their arcade games sound when they chose to use whatever shitty chip they used? IREM must be deaf. Super R-Type sounds MUCH better and actually has god music. Same goes for PCE R-Type.


The tunes in X-Multiply are pretty cool. Give it a check.

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fragmare

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Re: Aldynes (SGX) vs. R-Type III (SNES) vs. Lightening Force/TFIV (Genesis)
« Reply #36 on: January 09, 2014, 08:11:47 AM »
3 pages and no pictures? tsk, tsk, tsk.

Screens added to front page.

For me, once I played the actual R-Type II on the PS1, I sold Super R-Type and didn't look back. I won't get it, I guess.

For me, it's the music. R-Type 2 has that woefully bad IREM arcade music that sounds like an underpowered bandsaw trying to cut a large cockroach in half... and failing. IREM arcade music is unlistenable. I'd rather drill out my own eardrums. There's absolutely no low end whatsoever. Why didn't IREM notice how bad their arcade games sound when they chose to use whatever shitty chip they used? IREM must be deaf. Super R-Type sounds MUCH better and actually has god music. Same goes for PCE R-Type.

Improved music or not, Super R-Type is just a brick.  It's like they lost all hope of doing a faithful conversion of R-Type II on the SNES and just said, "f*ck it.  We're too far along to back out.  We'll do what we can and call it something else."  R-Type III, by comparison, was pretty amazing.  I just didn't like the pacing of the game compared to R-Type 1 or 2, but the sound is decent and the graphics are wonderful.

Joe Redifer

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Re: Aldynes (SGX) vs. R-Type III (SNES) vs. Lightening Force/TFIV (Genesis)
« Reply #37 on: January 09, 2014, 08:25:08 AM »
The only reason I own Super R-Type is to listen to the sound test. I can't get very far in it and it sets you way back to the very beginning of the stage when you die. I can't get very far in R-Type 2 either (which I believe I have on the PS1 game called R-Types). Neither have the appeal of the first game.

o.pwuaioc

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Re: Aldynes (SGX) vs. R-Type III (SNES) vs. Lightening Force/TFIV (Genesis)
« Reply #38 on: January 09, 2014, 11:08:11 AM »
The only reason I own Super R-Type is to listen to the sound test. I can't get very far in it and it sets you way back to the very beginning of the stage when you die. I can't get very far in R-Type 2 either (which I believe I have on the PS1 game called R-Types). Neither have the appeal of the first game.
But at least R-Type II (which indeed is on R-Types) doesn't throw you all the way back to the beginning. It's absolutely not as good as the first, but eh, I wouldn't call it bad either. I didnt' think about the appeal of the sound test, and I'll definitely give you the music. For once the  SNES beats the arcade in the sound department! (OK, not for once, but still not too common of an occurrence.)

Tatsujin

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Re: Aldynes (SGX) vs. R-Type III (SNES) vs. Lightening Force/TFIV (Genesis)
« Reply #39 on: January 09, 2014, 11:23:32 AM »
The only reason I own Super R-Type is to listen to the sound test. I can't get very far in it and it sets you way back to the very beginning of the stage when you die. I can't get very far in R-Type 2 either (which I believe I have on the PS1 game called R-Types). Neither have the appeal of the first game.

play it then on easy and it's the greatest cake walk of ever.

and yeah, x-mulitply BGM is one of the best 80s arcade BGMs.

and no, Super R-Type on the SFC sounds super cheap with that generic trumpet max reverb and pizza string etc. cheapy tunes.
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RyuHayabusa

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Re: Aldynes (SGX) vs. R-Type III (SNES) vs. Lightening Force/TFIV (Genesis)
« Reply #40 on: January 09, 2014, 01:05:06 PM »
I love the music of Super R-Type, especially the extended stage 1 theme that you can only hear all the way through with the sound test. Pretty much every tune rocks. Despite all the slowdown I still think Super R-Type is awesome. The first stage is weak but the rest is great.

Tatsujin

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Re: Aldynes (SGX) vs. R-Type III (SNES) vs. Lightening Force/TFIV (Genesis)
« Reply #41 on: January 09, 2014, 01:25:23 PM »
I think it's boring and I have/keep it in my collection for r-type/irem reasons only.
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fragmare

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Re: Aldynes (SGX) vs. R-Type III (SNES) vs. Lightening Force/TFIV (Genesis)
« Reply #42 on: January 10, 2014, 06:43:22 AM »
generic trumpet max reverb and pizza string etc

LOL you just described 50% of the SNES library's music.  :D

A Black Falcon

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Re: Aldynes (SGX) vs. R-Type III (SNES) vs. Lightening Force/TFIV (Genesis)
« Reply #43 on: January 10, 2014, 07:42:38 AM »
Yeah, Lightening Force definitely wins this one.  All three are fantastic games, which makes this a tough competition, but Lightening Force is my favorite Genesis shmup, and it takes a small edge here.  Aldynes definitely makes me want a SuperGrafx sometime, though...


As for Super R-Type, I like the game -- it was the first shmup I got when I got my SNES back in '05, and I actually finished it, something I still haven't managed with R-Type on TG16.  Sure, you restart the level when you die in Super R-Type, but you have unlimited continues, so I could just keep trying until I got each level right.  In TG16 R-Type, you have to restart the whole game after about 15-20 continues (using the code for extra credits), which just is too few -- I can't beat R-Type on so few continues, I always run out somewhere in level 5 or 6.  The version of R-Type I've managed to finish is the GB/C version (R-Type DX, which is R-Type 1 and 2), which has a level-select which saves which levels you have unlocked and infinite continues.  Also it only has 11 levels, since three were cut from those ports.  It's a really great game though, on any platform.  The first R-Type game probably is the best R-Type one... the sequels are good, but the first one set the standard.  Still, R-Type III is great, and in most ways is a great improvement over Super R-Type, with less slowdown, better graphics, and more.

Tatsujin

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Re: Aldynes (SGX) vs. R-Type III (SNES) vs. Lightening Force/TFIV (Genesis)
« Reply #44 on: January 10, 2014, 02:38:22 PM »
generic trumpet max reverb and pizza string etc

LOL you just described 50% of the SNES library's music.  :D

that's unfortunately right my dear :D

that's why so many musics on the snes ages so baddly.
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