Ah, interesting, your drive couldn't read the final 11 sectors of the data track.
This highlights an improvement in TurboRip. I went through some trouble to code that Read Recovery Mode for trailing data sectors, it reads sectors 1 at a time when that happens (no 64KB burst read) and it'll tell you how many were just zeroed/nulled that can't be read.
I believe this is why old CDRWIN would make different sized BIN files on different computers, so the BIN would be 11 sectors smaller than from another drive/CD where 100% of the sectors could be read... TurboRip forces correct sizes of raw files based on TOC data and writes zeroes for these final sectors. I felt that important to get it right.
Anyway, long story short, the game data tracks have hundreds of padded sectors of garbage at the end. You'll never get the 100% CRC32 that those bin dump websites have to ensure an original disc with what you have. This happens but the game will work.
Note that this is the last backup data track too, not track 2, which only gets read if track 2 is scratched/unreadable, so another reason not to worry about it, it's ignored on normal working CDs.
Somebody else with another original copy and drive might be able to read that track 100% but for 11 trailing padded sectors, even if it was track 2, the game wouldn't have bugs from that. The last few hundred sectors are padded, unused garbage, as mentioned. That's just how NEC game data tracks were compiled and burned.