Back in 1999 I had a lot of what many would consider the best games for the Genesis and SNES, a few hucards and cd some imports for the pcengine, then one day that year I saw one of my friends playing SOTN, I said to myself holy doodoo, the special fx were amazing....I started collecting games again, Gensis, SNES and pcengine games, obviously nothing had the flair of SOTN, then I soon found out about Rondo, I thought to myself that its not going to have any of that flair or flash of SOTN, because no snes, pce or genesis game had, had
those kinda animated fx, boy, was I wrong, I couldn't believe it, it had retained dozens of animated special fx.
Then I learned about the snes port and thought, well lets see how this stuff turned out on that system, and of course it was neutered, the snes just couldn't reproduce those animations, nor could the GBA, it wouldn't be until the Nintendo DS that we would see the same quality of animation,.
Its pretty close to being an objective fact that Rondo has the best animated fx between the three major 16bit systems, (enemy burst into flame fx, dracs orb attack, dracs fire attack, shafts lightning,etc, etc, etc) I believe this because other systems(gen,snes) tried and failed at trying to reproduce these fx(at least the snes) and most importantly, what other game has its special fx animations still being used pixel for pixel in games to this day.
So if some one ask you what your favorite system is and you say the pcengine, and they ask what so great about the pcengine, tell them that it produced the best special fx of its generation.