Can anyone confirm what I believe to be the case with Cyber Knight? That it, its script and artwork assets are stored as compressed in the rom?
I'm having no luck with Tile Layer Pro, TMOD2 or YY-CHR when trying to viewing any sprite or font data.This thread started out in early 2014 as an attempt to find any English text or assets in the RPG/Strategy game Cyber Knight, it has now turned into a full English translation project.
Translation tools, patches and other assets will be continuously updated on my github page and anyone can download and use them. The project now has a 99% complete Ascii/Hiragana/Katakana translation table, a 99% complete Kanji translation table, working extractor and injector scripts and work has started on writing patches for the game text. These take the form of individual
JSON that correspond to a particular section of the rom file. This way we can extract and re-insert seperate sections of text and not have to create a single, giant all-encompassing patch.
The patch files mostly correspond to certain, common sections of the text - all the ship menu structures, all the item names, battle screen dialogue, dialogue for each world/town etc.
https://github.com/megatron-uk/cyberknight-pce
Edit (April 18th, 2014):The battle interface is almost 100% complete - all menu options, status text, messages from the computer etc and all translated. There are some minor spacing and linebreaks to test visually, but the text itself is all done. Unfortunately a side effect of doing more translating of the main game dialogue has broken the scrolling intro - it will need work again (possibly someone to adjust it's location in the rom). Here's a video of several battles on the way to the first main quest in the game (the crashed ship 'Europa'):
Edit (March 30th, 2014):Lots more translations done, virtually all weapons/items, character names and now in-game text too. Here's the full English menu structure for the ship:
Edit (March 3nd, 2014): Scrolling 'the story so far' text that appears after the intro cinema is now translated. Updated patch files now on github.
Edit (March 2nd, 2014): Intro cinema now fully translated!
Edit (Febrary 28th, 2014): Quick example showing some of the translated menu and dialogue:
Edit (Febrary 26th, 2014): Updated player character name entry screen, started translating npc name lists (incomplete).
Edit (Febrary 25th, 2014): Main menu screen is now translated (patches/test.json on github) as a test of the extractor and injector utilities.
Edit (Febrary 23rd, 2014): All code and assets I've produced to extract/inject script data will be available on github here:
https://github.com/megatron-uk/cyberknight-pceFor now this includes a 99% complete translation table and a 'mostly' working script extractor; which we need more text dialogue location information for!