That aside, have you thought about upgrading any of the graphics? They're probably in 2bit/3bit format. If you expand the rom, you could hook the character/sprite upload routine to upload upgraded 4bit versions of the graphics. A LOT of early hucard games used simple 1/2/3bit graphic formats, because there is no decompression resource penalty (planar graphics) and can be uploaded to vram on the fly without decompressing to a buffer first.
I've been loading up the translated version for the SNES to compare things, and you know what? In terms of graphics it's not significantly better.
[ul][li]The ship screens are much more detailed and less blocky on the PCE.[/li][li]The character portraits are more colourful on the SNES, but that gives them a more cartoonish appearance (debatable whether that is better or worse).[/li][li]The mecha detail screens where you choose your weapons etc - the mecha designs on the PCE are much chunkier and detailed. SNES designs are better coloured, but the design are not as good and have a 'plastic' look to them.[/li][li]Overworld map screen - it's pretty close between the two systems, neither of which are particulary great.[/li][li]Town screen - brighter colours but not quite as much detail on the SNES.[/li][li]Dialogue boxes - SNES has transparent windows, but text is much blockier than the PCE.[/li][li]Battlefield screen - this is where the SNES clearly shines, the small non-animated mech/enemy sprites are more colourful and more detailed than on the PCE, which, imo, look horrible. Animations and the larger 'firing' sprites are actually fairly evenly matched, SNES edges it slightly, but the PCE is not significantly worse. One area the PCE
sucks at is the ground/grass/sky texture. It's
horrible and makes the whole screen look really messy.[/li][/ul]
Out of all of them, the one area the PCE could definitely do with improvement is the battle screen. The
small sprites could do with being replaced and the ground/grass texture could actually do with having less detail, it's very 'noisy'.