Author Topic: PCE image converter  (Read 1112 times)

touko

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PCE image converter
« on: February 13, 2014, 09:47:41 PM »
Hi, a guy named beddy made a bmp to pce images converter .

You can see the last beta here :
http://www.gamopat-forum.com/t66680-version-alpha-010-image2pce#1693534

Sorry, it's a french forum, but no translation is needed ,pictures speak for themselves .
« Last Edit: February 13, 2014, 10:00:48 PM by touko »

Arkhan

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Re: PCE image converter
« Reply #1 on: February 14, 2014, 12:43:46 AM »
Well that's cute.  I'm glad they used Shadow of the Beast for the examples. :)


Might have to give that a shot.  I'm assuming it's similar to the command line ones that are floating around.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Bonknuts

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Re: PCE image converter
« Reply #2 on: February 14, 2014, 02:10:58 AM »
That looks reallly promising!

sunteam_paul

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Re: PCE image converter
« Reply #3 on: February 14, 2014, 05:40:14 AM »
If this works I wanna make a digital comic!
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touko

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Re: PCE image converter
« Reply #4 on: February 14, 2014, 05:43:34 AM »
If this works I wanna make a digital comic!

Yes it works, we made some tests for a final release .

Quote
Might have to give that a shot.  I'm assuming it's similar to the command line ones that are floating around.

In a large way, yes we can say that .
You can choose here how many bg subpalette you want spend,and choose the dithering level .

You can also dithering only selected zone .

original image :


auto converted


dithered:


select your zone for fine dithering:


And you have your final image, and at pce format directly


You have 3 output bin files.
tiles datas
bat
and palette(s) .

« Last Edit: February 14, 2014, 06:02:48 AM by touko »

nodtveidt

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Re: PCE image converter
« Reply #5 on: February 14, 2014, 08:54:37 AM »
No download links?

Necromancer

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Re: PCE image converter
« Reply #6 on: February 14, 2014, 09:18:31 AM »
What happened to the stone peaks in the fine dithering step?  The square edged, solid colors are pretty ugly.
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Nando

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Re: PCE image converter
« Reply #7 on: February 14, 2014, 09:25:52 AM »
oh wow, very nice!

ccovell

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Re: PCE image converter
« Reply #8 on: February 14, 2014, 01:23:25 PM »
Looks very good and what many people have wanted.  I hope you can select BAT sizes up to 1024x512 as the hardware allows.

Arkhan

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Re: PCE image converter
« Reply #9 on: February 14, 2014, 03:38:43 PM »
I hope you can select BAT sizes up to 1024x512 as the hardware allows.

That would be glorious.   We need that.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Bonknuts

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Re: PCE image converter
« Reply #10 on: February 14, 2014, 03:59:55 PM »
Yeah, 1024x512 would be nice. Also, what about a mode that uses pseudo 8x4, 8x2, and 8x1 subpalette format? Instead of the 8x8 format. It's still 8x8, but you use hsync to reposition the tilemap, on the same set of tiles but a different subpalettes. More color freedom, at the expensive of some vram for a larger tilemap.

fragmare

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Re: PCE image converter
« Reply #11 on: February 14, 2014, 08:11:48 PM »
THE DIGITIZER EVER

touko

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Re: PCE image converter
« Reply #12 on: February 14, 2014, 09:15:09 PM »
this tool is not yet finished, and there are some artifacts(bugs) sometime, and this is why no download is available .

And yes the bat is selectionable,but for now i don't know if it is for a huge bat like 1024x512 ..

This exemple is for a 40000+ colors picture, i don't think we need to convert so many colors for games bgs .

« Last Edit: February 14, 2014, 09:20:16 PM by touko »

fratzengeballer

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Re: PCE image converter
« Reply #13 on: February 20, 2014, 02:01:59 AM »
Looks really helpful and promising, hopefully the bugs can be wiped out and we will have a nice converter. Great work

touko

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Re: PCE image converter
« Reply #14 on: February 20, 2014, 06:45:08 AM »
Download available for testing  .  :dance:

http://somanybits.com/i2pce/download.html