Author Topic: Apothecary  (Read 5038 times)

sunteam_paul

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Apothecary
« on: February 21, 2014, 10:33:38 PM »
My latest blog post reveals lots of images from Apothecary - a PC Engine project we've sadly chosen to cancel.
« Last Edit: September 06, 2014, 10:02:19 PM by sunteam_paul »
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touko

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Re: Apothecary: The PC Engine game you'll never see.
« Reply #1 on: February 22, 2014, 12:11:46 AM »
Damn it seemed promising :-(

Bernie

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Re: Apothecary: The PC Engine game you'll never see.
« Reply #2 on: February 22, 2014, 12:28:22 AM »
:(

ccovell

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Re: Apothecary: The PC Engine game you'll never see.
« Reply #3 on: February 22, 2014, 01:20:31 AM »
Too bad.  The title artwork was great, and the in-game shots reminded me of Soulless on the C-64.

sunteam_paul

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Re: Apothecary: The PC Engine game you'll never see.
« Reply #4 on: February 22, 2014, 03:34:24 AM »
Too bad.  The title artwork was great, and the in-game shots reminded me of Soulless on the C-64.

It was inspired a bit by games like Draconus, which pretty clearly inspired Soulless. I wanted to get that kind of feel to it.
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Tatsujin

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Re: Apothecary: The PC Engine game you'll never see.
« Reply #5 on: February 22, 2014, 03:41:28 AM »
le why :(
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nodtveidt

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Re: Apothecary: The PC Engine game you'll never see.
« Reply #6 on: February 22, 2014, 05:01:16 AM »
If it's been superseded, then that's one thing... but if not, then why not just work on it "whenever"? Having side-projects around is great for if you get burned out while working on a main project. Some of my projects are ages old but I push them forward every once in awhile... they may get finished someday and they may not, but closing the door only ensures that they will never get finished no matter what. My oldest project was originally started in 1987 and is still being worked on to this day.

sunteam_paul

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Re: Apothecary: The PC Engine game you'll never see.
« Reply #7 on: February 22, 2014, 06:02:51 AM »
As Grelox continues to develop, it became clearer that I had to make a decision one way or the other. Grelox is essentially what I wanted to do with Apothecary and it came to the point that I had to choose to take Apothecary and gut it completely to help in Grelox development - using existing maps, some of the art and pretty much the whole concept of the game. After Grelox, Apothecary would feel like a step backwards and I'd want to move on to something fresher. Also I'm too old to be waiting another 10 years to finish a game  :D
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MotherGunner

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Re: Apothecary: The PC Engine game you'll never see.
« Reply #8 on: February 22, 2014, 07:44:50 AM »
Why even tease us, mate?
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Arkhan

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Re: Apothecary: The PC Engine game you'll never see.
« Reply #9 on: February 22, 2014, 10:48:59 AM »
If it's been superseded, then that's one thing... but if not, then why not just work on it "whenever"? Having side-projects around is great for if you get burned out while working on a main project. Some of my projects are ages old but I push them forward every once in awhile... they may get finished someday and they may not, but closing the door only ensures that they will never get finished no matter what. My oldest project was originally started in 1987 and is still being worked on to this day.

Because all of these things are already side projects that get worked on when we have time.   

Games like Reflectron/etc. are better suited for "when we feel like it" games.    Not games that take awhile to make in the first place.

Also, now we can absorb it into Grelox and move forward with it.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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nodtveidt

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Re: Apothecary: The PC Engine game you'll never see.
« Reply #10 on: February 22, 2014, 11:18:01 AM »
That's cool. It sucks to have a promising game just get lost in the aether :lol: but if it's just absorbed into another one, then that's just gravy. :D

Bernie

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Re: Apothecary: The PC Engine game you'll never see.
« Reply #11 on: February 22, 2014, 12:01:10 PM »
That's cool. It sucks to have a promising game just get lost in the aether :lol: but if it's just absorbed into another one, then that's just gravy. :D

You hush and get back to making some games!!!   :mrgreen: :mrgreen: :mrgreen:

nodtveidt

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Re: Apothecary: The PC Engine game you'll never see.
« Reply #12 on: February 22, 2014, 12:13:38 PM »
You hush and get back to making some games!!!   :mrgreen: :mrgreen: :mrgreen:
I'm making art!!! :lol:

sunteam_paul

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Re: Apothecary: The PC Engine game you'll never see.
« Reply #13 on: February 22, 2014, 07:58:25 PM »
Why even tease us, mate?

Sorry, old chap. I have been talking with Arkhan about using a lot of my 'abandoned' PCE art for some sort of rolling demo thing, so maybe you'll see some of it resurface in time. In the meantime, follow Grelox development, it's Apothecary+ and will be the same but better!
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I just felt in a hole!

KingDrool

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Re: Apothecary: The PC Engine game you'll never see.
« Reply #14 on: February 23, 2014, 02:31:03 PM »
Pixel Jiggle! You could have given us Pixel Jiggle!
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