Author Topic: Apothecary  (Read 5039 times)

esteban

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Re: Apothecary
« Reply #60 on: October 14, 2014, 01:45:39 PM »

Background tiles are in. Still plenty of fiddling to do with collision boxes until I feel comfortable with it.




Fantastique. You will hate me for saying this, but I feel like her arms are too limp/passive when she walks...just a slight tweak to make her seem more assertive and deliberate would be great.


But, even if the sprite remains the same, the game looks splendid. I love it. 
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vestcoat

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Re: Apothecary
« Reply #61 on: October 14, 2014, 02:27:01 PM »
Fantastique. You will hate me for saying this, but I feel like her arms are too limp/passive when she walks...just a slight tweak to make her seem more assertive and deliberate would be great.


But, even if the sprite remains the same, the game looks splendid. I love it. 

I don't know, limp/passive sprite arms = limp/passive game. DEAR GOD FIX THE ARMS!
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sunteam_paul

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Re: Apothecary
« Reply #62 on: October 14, 2014, 08:47:26 PM »
I hate animating stuff. I might try to make her arms swing out a little more than they do now. I don't want her too dynamic because she's supposed to be walking and not running, so she'd look like she was having a fit or something.
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esteban

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Re: Apothecary
« Reply #63 on: October 14, 2014, 11:57:52 PM »

I hate animating stuff. I might try to make her arms swing out a little more than they do now. I don't want her too dynamic because she's supposed to be walking and not running, so she'd look like she was having a fit or something.


Agreed, don't have her swinging her arms too much. In fact, presently, perhaps there is too much movement (swing) from elbow to wrist/hand. That is, her forearm is "hanging" + swinging from her elbow—

I think this is the main thing: instead of her arms "hanging" from her shoulders (or her forearm "swinging" from her elbow), have a subtle, but deliberate, shoulder-shifting-forward + upper arm follows suit + forearm (I don't know what will look good, maybe the forearm could be 1-2 pixels more dynamic than shoulder+upper arm shift).

Anyway, I love your work and I know that the subtleties (of animating sprites) can be quite frustrating. 

 
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Orion_

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Re: Apothecary
« Reply #64 on: October 15, 2014, 01:21:30 AM »
If you stop to this kind of detail, the game will never be released :)
I think we might make some concession in order not to spend another year on this project.

Necromancer

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Re: Apothecary
« Reply #65 on: October 15, 2014, 03:02:14 AM »
Instead of arm swing, how 'bout she reach up and honk one of her luscious hooters every few steps?  :mrgreen:
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Desh

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Re: Apothecary
« Reply #66 on: October 15, 2014, 03:49:04 AM »
This is awesome!  I wish I had the skills of you super smart software wizards so I could contribute to stuff like this.  I just need to kick myself in the ass and learn it.  I'm just tarded with coding and software.

sunteam_paul

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Re: Apothecary
« Reply #67 on: October 15, 2014, 04:16:39 AM »
I hate animating stuff. I might try to make her arms swing out a little more than they do now. I don't want her too dynamic because she's supposed to be walking and not running, so she'd look like she was having a fit or something.

look to crest of wolf/riot zone for inspiration on animating a natural walking style.

I hope that was a joke.
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sunteam_paul

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Re: Apothecary
« Reply #68 on: October 15, 2014, 04:24:51 AM »
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ParanoiaDragon

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Re: Apothecary
« Reply #69 on: October 15, 2014, 01:46:59 PM »
I hate animating stuff. I might try to make her arms swing out a little more than they do now. I don't want her too dynamic because she's supposed to be walking and not running, so she'd look like she was having a fit or something.


look to crest of wolf/riot zone for inspiration on animating a natural walking style.


I hope that was a joke.


WHY?




I remember EGM rating Riot Zone, & stating how Tony walked like he had a rock in his shoe! :D

HailingTheThings

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Re: Apothecary
« Reply #70 on: October 15, 2014, 10:21:18 PM »



I see absolutely no problem with this. Every game should be this fluid.

esteban

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Re: Apothecary
« Reply #71 on: October 16, 2014, 01:02:03 AM »
I want the gal in Apothecary to do pirouettes as she walks.
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Marll

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Re: Apothecary
« Reply #72 on: December 12, 2014, 11:00:25 AM »
Late to the party here, but I agree, new boob placement looks much better.

I think that if her arms swung a little bit less at the elbow and just a bit more at the shoulder it would be just about right.

Looking forward to seeing more developments of this.
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seieienbu

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Re: Apothecary
« Reply #73 on: December 14, 2014, 11:19:56 PM »
I'm just gonna leave this here...

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sunteam_paul

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Re: Apothecary
« Reply #74 on: January 30, 2015, 11:45:03 PM »
UPDATE: After a worrying email from Orion in December, followed by silence, Apothecary was in danger of being canned once again.

Thankfully, Arkhan has stepped in and development is now returning 'in-house' to Aetherbyte. This does mean we're starting from scratch but it stands a much greater chance of being completed now.

If it gets almost cancelled again I will punch somebody.
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