Author Topic: Could DAIMAKAIMURA aka GHOULS 'N' GHOSTS converted to a PCE CD Rom ?  (Read 4321 times)

roflmao

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Re: Could DAIMAKAIMURA aka GHOULS 'N' GHOSTS converted to a PCE CD Rom ?
« Reply #15 on: March 12, 2014, 04:26:36 PM »
How 'bout instead pick some nes or sms games to port over to the turbo with pretty arrange music ala CD? That'd be, how do you say? Tits, yes? Something like maybe Bucky O'hare? mew... :3


Have you checked out the NES2PCE blog?  Lots of goodies if you have a flashcard: http://pcedev.wordpress.com/downloads-and-links/

HailingTheThings

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Re: Could DAIMAKAIMURA aka GHOULS 'N' GHOSTS converted to a PCE CD Rom ?
« Reply #16 on: March 12, 2014, 05:04:08 PM »
How 'bout instead pick some nes or sms games to port over to the turbo with pretty arrange music ala CD? That'd be, how do you say? Tits, yes? Something like maybe Bucky O'hare? mew... :3


Have you checked out the NES2PCE blog?  Lots of goodies if you have a flashcard: http://pcedev.wordpress.com/downloads-and-links/


I haven't, I just bookmarked it, will have to check out when I'm more awake. :3 Thanks.

Arkhan

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Re: Could DAIMAKAIMURA aka GHOULS 'N' GHOSTS converted to a PCE CD Rom ?
« Reply #17 on: March 12, 2014, 05:43:29 PM »
Id like to see a Bucky O Hare game on PCE, but not the NES one.

Give me the beat em up from the arcade instead.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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HailingTheThings

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Re: Could DAIMAKAIMURA aka GHOULS 'N' GHOSTS converted to a PCE CD Rom ?
« Reply #18 on: March 13, 2014, 09:54:58 AM »
Id like to see a Bucky O Hare game on PCE, but not the NES one.

Give me the beat em up from the arcade instead.

That would take some real effort to port though, right?

Arkhan

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Re: Could DAIMAKAIMURA aka GHOULS 'N' GHOSTS converted to a PCE CD Rom ?
« Reply #19 on: March 13, 2014, 10:39:36 AM »
Id like to see a Bucky O Hare game on PCE, but not the NES one.

Give me the beat em up from the arcade instead.

That would take some real effort to port though, right?

yes, and it'd probably still be easier than hamfisting Daimakaimura onto PCE CD, lol.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Bonknuts

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Re: Could DAIMAKAIMURA aka GHOULS 'N' GHOSTS converted to a PCE CD Rom ?
« Reply #20 on: March 13, 2014, 01:55:55 PM »
How 'bout instead pick some nes or sms games to port over to the turbo with pretty arrange music ala CD? That'd be, how do you say? Tits, yes? Something like maybe Bucky O'hare? mew... :3


Have you checked out the NES2PCE blog?  Lots of goodies if you have a flashcard: http://pcedev.wordpress.com/downloads-and-links/


I haven't, I just bookmarked it, will have to check out when I'm more awake. :3 Thanks.


 From what I've heard, that guy is a fraud. He stole someone else's work and claiming it all as his own. He doesn't even know how to program and is just leading people on..

Quote
yes, and it'd probably still be easier than hamfisting Daimakaimura onto PCE CD, lol.


 Never underestimate an obsessed hacker. Of course, they're all too busy loving the NES to prove you wrong. But it's doable.

Quote
Except now you have only 64 sprites instead of 128, 64K of VRAM instead of 128, and BG and FG tile palettes all have to coexist when they overlap in a single tilemap.  Forget it; it's beyond the reach of just any old casual hacker.


 Yup. You'd have to hack the shit out of it. First thing would be the sprite handling routine. But I've done that sort of thing and it's not so bad to deal with. Most of the extra sprites are used for pseudo overlay layer. Could move that to an hsync box up top or at the bottom of the screen. Detail would have to be consolidated, but you can stream tiles to vram over time. It's not like you can run/scroll that fast in GnG anyway. But I agree, it's quite an advance level of hack.

 The way I would handle it; I would disassemble the game. And slowly replace specific routines with my own. That way the core gameplay logic is there, but everything else is replaced/built up around it. In the end, you might end up with a completely all new code. But at least you would have a solid understanding of how the game works, rather than trying to blindly emulate the arcade via - feel or playthroughs (European arcade conversions style). Also, the res has to go. Knock it back down to low res.

Arkhan

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Re: Could DAIMAKAIMURA aka GHOULS 'N' GHOSTS converted to a PCE CD Rom ?
« Reply #21 on: March 13, 2014, 03:06:03 PM »
Never underestimate an obsessed hacker. Of course, they're all too busy loving the NES to prove you wrong. But it's doable.

Until someone actually does it, start to finish, I am going to maintain that it's too much of a clusterf*cked, pipe dream of an idea that nobody will ever actually finish.  AKA: Not happening, only doable in theory, not in practice.

Also because most hackers have the worst project ADD ever and drop one thing to go f*ck around doing something else, ad nauseum.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Dicer

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Re: Could DAIMAKAIMURA aka GHOULS 'N' GHOSTS converted to a PCE CD Rom ?
« Reply #22 on: March 13, 2014, 04:13:49 PM »
Would love to see it, never will :/

rtyper

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Re: Could DAIMAKAIMURA aka GHOULS 'N' GHOSTS converted to a PCE CD Rom ?
« Reply #23 on: March 13, 2014, 10:11:11 PM »
Posted by Bonknuts
Quote
But at least you would have a solid understanding of how the game works, rather than trying to blindly emulate the arcade via - feel or playthroughs (European arcade conversions style)

Ahhh, the good old 8/16bit computer days, when the phrase "arcade conversion" meant
that, literally.
No source code, no sprite sheets, no developer support. Nothing.
One button joysticks and 2meg memory if you were lucky, but we were happy in those days.
aye.


Punch

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Re: Could DAIMAKAIMURA aka GHOULS 'N' GHOSTS converted to a PCE CD Rom ?
« Reply #24 on: March 14, 2014, 03:07:48 AM »
In the ZX Spectrum version of R-Type, the programmer wrote that he had only 2 quarters to play R-Type to the end in a local arcade to port the game! And amazingly enough they would Always get the job done.

Arkhan

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Re: Could DAIMAKAIMURA aka GHOULS 'N' GHOSTS converted to a PCE CD Rom ?
« Reply #25 on: March 14, 2014, 04:43:46 AM »
Green Beret's assf*cked conversion on MSX is part of why Konami stopped letting round eye touch their games for awhile.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Opethian

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Re: Could DAIMAKAIMURA aka GHOULS 'N' GHOSTS converted to a PCE CD Rom ?
« Reply #26 on: March 14, 2014, 04:50:14 AM »
Green Beret  port looks like a spectrum game with less colour lool

[Mon 16:27] <BlueBMW> i wouldnt sell an unmolested duo hehe.  I molest the crap outta of em before they leave me

lukester

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Re: Could DAIMAKAIMURA aka GHOULS 'N' GHOSTS converted to a PCE CD Rom ?
« Reply #27 on: March 14, 2014, 09:01:34 AM »
Green Beret  port looks like a spectrum game with less colour lool

Idk if Green Beret was, but a lot of MSX games were straight up Spectrum ports.

Which sucks, those games look and sound like ass.

Nighttrate

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Re: Could DAIMAKAIMURA aka GHOULS 'N' GHOSTS converted to a PCE CD Rom ?
« Reply #28 on: March 15, 2014, 11:31:00 AM »
So is there a competent / brave enough programer with the know how to convert this game I love my PC Engine (witch I've had sine the 90's)

& I love this game so I was always pissed that this game wasn't a not a normal PCE game

So if anyone feels they have the balls to pull it off, Then I will love them forever.

somebody please pick up the gauntlet…

Bonknuts

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Re: Could DAIMAKAIMURA aka GHOULS 'N' GHOSTS converted to a PCE CD Rom ?
« Reply #29 on: March 15, 2014, 11:50:41 AM »
Tell you what, you raise 5,000USD and I'll give you a completed game of GnG for PCECD (or ACD if you want) - source code, compiled game, all. You do with it what you want from there. The project time would be 4 months total (from start to finish, not broken up).