Author Topic: Arcade ports that have different features than the originals  (Read 1113 times)

Black Tiger

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Re: Arcade ports that have different features than the originals
« Reply #15 on: March 08, 2014, 03:42:52 PM »
Double Dragon II is based on the NES version which is a remix of the arcade version.
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TR0N

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Re: Arcade ports that have different features than the originals
« Reply #16 on: March 08, 2014, 07:28:41 PM »
Arcade version of bloody wolf and riot zone are 2ps,while the TG16 versions are only 1ps.

 Home version of Bloody Wolf is longer and has more content/levels.
Still it's a shame that a run'n'gun is 1p only.

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toymachine78

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Re: Arcade ports that have different features than the originals
« Reply #17 on: March 09, 2014, 12:44:14 AM »
Nnja Gaiden...duh!

You know, I can run through the NES Ninja Gaiden like I made the game but the PCE version is a bitch. I don't know what it is exactly that I struggle with but it just doesn't feel the same.

 The PCE controls are stiff, which makes your movement not as fluid.

I prefer playing the NES version as well.

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galam

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Re: Arcade ports that have different features than the originals
« Reply #18 on: March 09, 2014, 01:16:26 AM »
I thought the controls were ok. For some reason, i thought the respawns of the enemies just seemed more ruthless in the PCE version.
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lukester

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Re: Arcade ports that have different features than the originals
« Reply #19 on: March 09, 2014, 01:00:38 PM »
Salamander is almost a totally different game.  Many many changes, when played on Expert it's the best version of the game imo, just a shame about the missing parrallax and voices.

Salamander just seems like a straight port of Salamander.

There are some special ports.

1943 Kai is huge, since it adds another 4 levels, which are even better than the Arcade Mode.

Darius Plus and Super Darius both have more bosses than Darius. Super Darius II is quite different than Darius II.

Bloody Wolf has a 2nd half added to the game (related to a story spoiler though, cannot say).

Street Fighter II has a legit versus mode (like all the other ports).

Cadash has a vastly different visual style.

After Burner II has a mode where you can edit the title screen balls.

Aero Blasters has different music and a legit ending.

Mr. Heli and Ninja Spirit both have PC Engine Modes.

Legend of Hero Tonma has a duck button, which makes the final boss a breeze.

Volfied has a vastly different visual style and level design than Arcade and Genny versions.

SuperDeadite

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Re: Arcade ports that have different features than the originals
« Reply #20 on: March 09, 2014, 01:08:27 PM »
Salamander does not feel like a straight port.  The biggest change is the removal of instant respawns and the addition of check-points.  This makes the game a whole lot more interesting, as you have to memorize those solar flares on stage 3 perfectly, as you have to clear them all in one go.

On the normal setting the game is easier then the arcade.  However on Expert the port really shines, quite a lot was changed, the game is harder then the arcade but also more fair in some ways (Stage 4 boss).  And the Stage 5 boss on Expert got a total overhaul, it actually attacks you now, unlike the arcade game where it was a total joke and the easiest boss in the game.

If you don't have experience with the arcade original, it might seem like a normal port, but as an owner of the original Japanese PCB, the differences are quite game changing.  On Expert I'd say it's the superior Salamander experience, arcade does have the voices/parrallax and funky slowdown though.
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Tatsujin

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Re: Arcade ports that have different features than the originals
« Reply #21 on: March 09, 2014, 01:20:08 PM »
I think le pce salamander is also the only one with the auto weapon explanation after the intro? with such an awesome konami tune :D
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johnnykonami

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Re: Arcade ports that have different features than the originals
« Reply #22 on: March 09, 2014, 01:38:59 PM »
Street Fighter II has a legit versus mode (like all the other ports).

This seems pretty interesting, what do you mean?  I wasn't a huge SF2 fan but I remember playing versus mode on the SNES at a friend's house, and it didn't seem like it was missing anything crucial.

lukester

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Re: Arcade ports that have different features than the originals
« Reply #23 on: March 09, 2014, 03:13:25 PM »
Street Fighter II has a legit versus mode (like all the other ports).

This seems pretty interesting, what do you mean?  I wasn't a huge SF2 fan but I remember playing versus mode on the SNES at a friend's house, and it didn't seem like it was missing anything crucial.

As in arcade has no vs mode outside of a challenger in game.

Black Tiger

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Re: Arcade ports that have different features than the originals
« Reply #24 on: March 09, 2014, 03:21:12 PM »
Darius Plus and Super Darius both have more bosses than Darius.

What new bosses does Darius Plus have?
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johnnykonami

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Re: Arcade ports that have different features than the originals
« Reply #25 on: March 09, 2014, 03:30:15 PM »
Street Fighter II has a legit versus mode (like all the other ports).

This seems pretty interesting, what do you mean?  I wasn't a huge SF2 fan but I remember playing versus mode on the SNES at a friend's house, and it didn't seem like it was missing anything crucial.

As in arcade has no vs mode outside of a challenger in game.

Oh, I guess that makes sense.  Functionally it's not too different to me, so I never really thought about that.

lukester

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Re: Arcade ports that have different features than the originals
« Reply #26 on: March 09, 2014, 04:23:42 PM »
Darius Plus and Super Darius both have more bosses than Darius.

What new bosses does Darius Plus have?

There are a few added from Darius II. Three, I think. That's why it is plus :)

Black Tiger

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Re: Arcade ports that have different features than the originals
« Reply #27 on: March 10, 2014, 02:41:44 AM »
Darius Plus and Super Darius both have more bosses than Darius.

What new bosses does Darius Plus have?

There are a few added from Darius II. Three, I think. That's why it is plus :)

I always thought that only Super Darius has new bosses, since I saw repeats in Darius Plus. I figured that the Plus, if it meant anything, was because of the SuperGrafx support. :)
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Necromancer

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Re: Arcade ports that have different features than the originals
« Reply #28 on: March 10, 2014, 04:52:56 AM »
Arcade Hatris has two player mode.
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johnnykonami

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Re: Arcade ports that have different features than the originals
« Reply #29 on: March 11, 2014, 09:13:52 AM »
Anyone play all the way through the SuperGrafx version of Daimakaimura?  I know for a while it was supposed to be the best port for home consoles, but now you can versions even closer to the arcade obviously, like on the Saturn.  But did it have anything different?  All these ports drive me crazy.  You never can tell without playing extensively if it's a lackluster or just plain bad conversion or a really good one with new things in it you haven't yet seen.