DEVIL'S CRUSH
Speaking of trannies, I wish the Japanese Art for Devil Crash was more fierce/bolder because it does not hold my interest. I'm ok with "subtle" and "nuanced" compositions, but the female face (maybe it's the dead eyes?) falls flat and is boring. A bit more intensity (get rid of the lifeless eyes, lips*) and it could have been a haunting, intriguing cover. THEREFORE, despite the horribly goofy green demon-devil on the US cover, US wins.
* If the intention was to draw "lifeless" eyes and lips, well, damn, a real artist would have achieved this without the final result being so "blah"...I really feel a slight tweak or two would have made all the difference.
Seriously? This...
over this ...
I have to say that most of the US and, in fact, most western, releases of console games in the 80's and 90's was inferior to the Japanese artwork. I don't know why - perhaps the thinking was that the more adult nature of most Japanese cover art wouldn't suit Europeans and Americans. It was all just so damn cartoony. I don't think it was until well into the MD/Genesis and SNES life that art seemed to stop being so crap.
Yeah, I feel that Devil Crash falls short, and, sadly, a few tweaks could have saved it from "passionless, limp" and transformed it into a truly "haunting, captivating" gem...
Read my posts in the old thread—I argue that 80's & 90's western art falls into a few categories ("goofy/corny" is one of them), but that simply because a NA cover is goofy does not preclude it from being an effective/interesting piece if art.
My main thesis: TG-16's art, on average, was NOT NEARLY AS OFFENSIVE/PATHETIC as art found on its contemporaries (NES, SMS, SNES, Genny). Why? Because a lot of TG-16 art, ultimately, is rather uninspired/bland/juvenile (a bit goofy), but other consoles are home to THE FAR WORSE OFFENDERS.
ALSO: Japan had a lot of crappy/generic/blah covers that folks give a pass on, simply because they are of Japanese origin.
DISCLAIMER: obviously, art is subjective, but I am glad that, from the vantage of 2014, we have several pieces of art to appreciate (per game) instead of just one, monolithic composition that was recycled for all markets worldwide.
GOOD STUFF ALL-AROUND: I dig the generic mech for Sidearms (JP), but I actually have more fun viewing the goofy NA cover (it is a classic western formula for fantasy/sci-fi). We should enjoy both.