when did you harshly criticize Vigilante? and most importantly..
WHY?
I didn't even want to go back and play Vigilante after 10 years of not playing it until Keranu said I was being too harsh. He held up Vigilante as a great game, and I nearly punched him (I cursed softly under my breath instead).
However, this was the moment when I began to reevaluate some of my views on certain games...I realized that even if I thought Vigilante was B- or C-grade material as a kid in 1989...it didn't mean that I couldn't give it a second chance.
AUTO-FIRE RUINS SOME GAMES: It was at this time that I began to post about the "correct" way to play Vigilante in order to fully appreciate it. I realized that there were subtle, unique aspects of the game that were very endearing. These nuances are very minor (for example, the ability to vary the swinging rhythm of nunchaku based on your rhythm pressing the button...I love this little detail...Monster Lair has a similar implementation with certain weapons...anyway, Vigilante & Monster Lair should never be played with auto-fire...)
I knew these things back in 1989, but it became the basis of my new-found appreciation for Vigilante/Monster Lair "today". Of course, I never harshly criticized Monster Lair because it has been one of my all-time favorite games...
FOR THE RECORD: I still think Vigilante was a weak title for 1989 console wars (the historical context hasn't changed), but I actually love the game now (I appreciate it for what it is, instead of griping about how it was lame against other NES/GENESIS/etc. titles of the same era).
Sorry for rambling.