Author Topic: Turbo Obsessed  (Read 4191 times)

Ninja16608

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Re: Turbo Obsessed
« Reply #15 on: April 15, 2014, 04:32:03 AM »
Like it has been said, the newness has some to do with it but as you get deeper into the rabbit hole you too will see it was far superior for it's time, and being the first cd based system on the market adds that much more coolness to it. I had one since launch and I have never looked back and had a bad memory. I also collect other consoles too but find I play my Obey the most.

Welcome to the madhouse that is the Turbografx 16, Take off your pants and jacket, and stay a while :-)

Dicer

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Re: Turbo Obsessed
« Reply #16 on: April 15, 2014, 04:45:58 AM »
From the moment, I saw a TG16 playing Blazing Lazers in a Child world, I knew I needed one...


Favorite system of the 8/16 bit era and def probably my fave of all time, just so different and fun.

esteban

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Turbo Obsessed
« Reply #17 on: April 15, 2014, 06:51:17 AM »
when did you harshly criticize Vigilante? and most importantly..

WHY?


I didn't even want to go back and play Vigilante after 10 years of not playing it until Keranu said I was being too harsh. He held up Vigilante as a great game, and I nearly punched him (I cursed softly under my breath instead).

However, this was the moment when I began to reevaluate some of my views on certain games...I realized that even if I thought Vigilante was B- or C-grade material as a kid in 1989...it didn't mean that I couldn't give it a second chance.

AUTO-FIRE RUINS SOME GAMES: It was at this time that I began to post about the "correct" way to play Vigilante in order to fully appreciate it. I realized that there were subtle, unique aspects of the game that were very endearing. These nuances are very minor (for example, the ability to vary the swinging rhythm of nunchaku based on your rhythm pressing the button...I love this little detail...Monster Lair has a similar implementation with certain weapons...anyway, Vigilante & Monster Lair should never be played with auto-fire...)

I knew these things back in 1989, but it became the basis of my new-found appreciation for Vigilante/Monster Lair "today". Of course, I never harshly criticized Monster Lair because it has been one of my all-time favorite games...

FOR THE RECORD: I still think Vigilante was a weak title for 1989 console wars (the historical context hasn't changed), but I actually love the game now (I appreciate it for what it is, instead of griping about how it was lame against other NES/GENESIS/etc. titles of the same era).

Sorry for rambling.
« Last Edit: April 15, 2014, 06:57:58 AM by esteban »
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MrFlutterPie

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Re: Turbo Obsessed
« Reply #18 on: April 15, 2014, 10:39:20 AM »
I discovered the Turbo on a whim in the winter of 08 (Late bloomer I know)  I too fall in love with it immediately.  It has such a strong arcade feeling to it.  Fast pick up and play games.  I've often referred to it as "All of the gaming and none of the Bullshit"  It feels like i can clear a level or 2 of Ninja Spirit before I can even start playing a modern game (logos, sign in etc.)

It plays more like 8 Bit games but with a 16 bit window dressing.  I like the simplicity.  I also feel like the games often have a Eastern influence which make the games feel more unique and interesting.

Keith Courage

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Re: Turbo Obsessed
« Reply #19 on: April 15, 2014, 01:34:15 PM »
For myself it's because of the different games it has. Yes there are a few that were ported out to other systems but most were not.

Ninja16608

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Re: Turbo Obsessed
« Reply #20 on: April 15, 2014, 02:33:21 PM »
I discovered the Turbo on a whim in the winter of 08 (Late bloomer I know)  I too fall in love with it immediately.  It has such a strong arcade feeling to it.  Fast pick up and play games.  I've often referred to it as "All of the gaming and none of the Bullshit"  It feels like i can clear a level or 2 of Ninja Spirit before I can even start playing a modern game (logos, sign in etc.)

It plays more like 8 Bit games but with a 16 bit window dressing.  I like the simplicity.  I also feel like the games often have a Eastern influence which make the games feel more unique and interesting.

It truly is only 8bit :-) they got away with calling it 16 due to having an independent video processor.

warpig227

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Re: Turbo Obsessed
« Reply #21 on: April 15, 2014, 02:33:32 PM »
but games like vigilante and china warrior although they aren't good, they make you wanna play them and try and beat them. regardless of how bad. thats the appeal of the system

Tatsujin

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Re: Turbo Obsessed
« Reply #22 on: April 15, 2014, 02:57:54 PM »
I discovered the Turbo on a whim in the winter of 08 (Late bloomer I know)  I too fall in love with it immediately.  It has such a strong arcade feeling to it.  Fast pick up and play games.  I've often referred to it as "All of the gaming and none of the Bullshit"  It feels like i can clear a level or 2 of Ninja Spirit before I can even start playing a modern game (logos, sign in etc.)

It plays more like 8 Bit games but with a 16 bit window dressing.  I like the simplicity.  I also feel like the games often have a Eastern influence which make the games feel more unique and interesting.

It truly is only 8bit :-) they got away with calling it 16 due to having an independent video processor.

oh please, not that discussion again.

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Tatsujin

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Re: Turbo Obsessed
« Reply #23 on: April 15, 2014, 02:58:13 PM »
when did you harshly criticize Vigilante? and most importantly..

WHY?


I didn't even want to go back and play Vigilante after 10 years of not playing it until Keranu said I was being too harsh. He held up Vigilante as a great game, and I nearly punched him (I cursed softly under my breath instead).

However, this was the moment when I began to reevaluate some of my views on certain games...I realized that even if I thought Vigilante was B- or C-grade material as a kid in 1989...it didn't mean that I couldn't give it a second chance.

AUTO-FIRE RUINS SOME GAMES: It was at this time that I began to post about the "correct" way to play Vigilante in order to fully appreciate it. I realized that there were subtle, unique aspects of the game that were very endearing. These nuances are very minor (for example, the ability to vary the swinging rhythm of nunchaku based on your rhythm pressing the button...I love this little detail...Monster Lair has a similar implementation with certain weapons...anyway, Vigilante & Monster Lair should never be played with auto-fire...)

I knew these things back in 1989, but it became the basis of my new-found appreciation for Vigilante/Monster Lair "today". Of course, I never harshly criticized Monster Lair because it has been one of my all-time favorite games...

FOR THE RECORD: I still think Vigilante was a weak title for 1989 console wars (the historical context hasn't changed), but I actually love the game now (I appreciate it for what it is, instead of griping about how it was lame against other NES/GENESIS/etc. titles of the same era).

Sorry for rambling.


esty, thx for that nice explanation of the "WHY?" :)

I kinda can share your feels and thoughts from back then, but then on the other hand I totally can't. vigilante was one of the games that totally blew me away. even from todays point of view it isn't exactly an arcade perfect port (different graphically arrangements etc), it felt 100% arcade back them, and it still does. also being a huge fan of kung fu/spartan x helped a lot to appreciate this "sequel".
as an 80s/90s arcade game lover, exactly those kind of games always managed to drop my chin the most.

at least you appreciated monsterlair, which is one other arcade peal translated almost 1:1 onto our little obey machine, and on top of it with even much better BGMs :)
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

Tatsujin

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Re: Turbo Obsessed
« Reply #24 on: April 15, 2014, 02:59:12 PM »
  I've often referred to it as "All of the gaming and none of the Bullshit" 

what a nice expression. LIKE IT :D
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

Tatsujin

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Re: Turbo Obsessed
« Reply #25 on: April 15, 2014, 02:59:52 PM »
but games like vigilante and china warrior although they aren't good, they make you wanna play them and try and beat them. regardless of how bad. thats the appeal of the system

yeah sure, aren't good?
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

Black Tiger

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Re: Turbo Obsessed
« Reply #26 on: April 15, 2014, 04:25:40 PM »
I discovered the Turbo on a whim in the winter of 08 (Late bloomer I know)  I too fall in love with it immediately.  It has such a strong arcade feeling to it.  Fast pick up and play games.  I've often referred to it as "All of the gaming and none of the Bullshit"  It feels like i can clear a level or 2 of Ninja Spirit before I can even start playing a modern game (logos, sign in etc.)

It plays more like 8 Bit games but with a 16 bit window dressing.  I like the simplicity.  I also feel like the games often have a Eastern influence which make the games feel more unique and interesting.


It truly is only 8bit :-) they got away with calling it 16 due to having an independent video processor.


"8-bit" and "16-bit" are the common names of two different video game generations.

Without explaining what is now common knowledge and normally covered by common sense among "retro" game players, calling the PC Engine 8-bit, let alone "truly 8-bit", is saying that the Mega Drive and Super Famicom were terrible 16-bit consoles, and even the 32-bit gen systems are a complete joke. :roll:




                     NES            =           TRULY 8-BIT           =            PCE




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HailingTheThings

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Re: Turbo Obsessed
« Reply #27 on: April 15, 2014, 04:41:01 PM »
The Turbo feels like 12-14bit...PUSHED TO THE MAXXXX!!!!!1!!! AHHHHHH!!!!!
EFFFFFFF!!!!!!!

Also, this console takes the pain of loneliness away at night.. like none other and stuff....


Phase

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Re: Turbo Obsessed
« Reply #28 on: April 15, 2014, 05:03:32 PM »
I've often referred to it as "All of the gaming and none of the Bullshit"  It feels like i can clear a level or 2 of Ninja Spirit before I can even start playing a modern game (logos, sign in etc.)

Have to agree love whipping out a stack of Hucards and playing in 2 seconds.

Some other likes that make it stand out to me (besides games)
Hucards are just plain cool
Five player bomberman '93 ownz
Turbo Duo is just awesome looking
All around interesting hardware

Tatsujin

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Re: Turbo Obsessed
« Reply #29 on: April 15, 2014, 05:18:45 PM »
I discovered the Turbo on a whim in the winter of 08 (Late bloomer I know)  I too fall in love with it immediately.  It has such a strong arcade feeling to it.  Fast pick up and play games.  I've often referred to it as "All of the gaming and none of the Bullshit"  It feels like i can clear a level or 2 of Ninja Spirit before I can even start playing a modern game (logos, sign in etc.)

It plays more like 8 Bit games but with a 16 bit window dressing.  I like the simplicity.  I also feel like the games often have a Eastern influence which make the games feel more unique and interesting.


It truly is only 8bit :-) they got away with calling it 16 due to having an independent video processor.


"8-bit" and "16-bit" are the common names of two different video game generations.

Without explaining what is now common knowledge and normally covered by common sense among "retro" game players, calling the PC Engine 8-bit, let alone "truly 8-bit", is saying that the Mega Drive and Super Famicom were terrible 16-bit consoles, and even the 32-bit gen systems are a complete joke. :roll:




                     NES            =           TRULY 8-BIT           =            PCE







HAHAHA..don't even start to talk about the TRULY 8-BIT NeoGeo ports, that look almost 1:1, whilst the TRULY 16-BIT ports look like crap compared.
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^